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Is this even close to what you wanted for 'Stacked Movement'?

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  • Is this even close to what you wanted for 'Stacked Movement'?

    For me, it is not!

    This 'improvement' is sorely lacking many worthwhile uses, to be able to move ONLY exact like units don’t really impress me. The benefit of such a feature is on the right track, but certainly well beneath my expectations of 'stacked movement.' I'm sincerely hoping that this 'fix'/'improvement' is just a stop gap measure, and that in order to implement a stacked movement order along the lines that most of us were expecting (stacked movement that does not discriminate against unit type or movement rate) for this highly requested feature. I already returned Civ 3 to my place of purchase and this patch does little to persuade me to give it another chance, as of yet, though I'm still hopeful that the future will bring a more balanced and genuinely fun (not tedious) game play.

    Perhaps it may take some serious code retrofitting to get this kind of feature implemented. Any comment on Firaxis' part to allude to the fact that this concept is both recognized as a highly desired feature and that they are indeed working on such an improvement would go far in my mind as whether to wait for future Civ 3 editions to purchase (that would supposedly have said proposed feature.) If confirmed, I would then go ahead and re-purchase the game now as the 'improvement' would be forthcoming and implemented in a future patch, assuming, of course, it would be without further cost to me.

    A-not-so-thrilled-fan

  • #2
    I like it much better this way than the other way. This way I can move my military units like horses all away and keep my group such as the spearmen all fortified.

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    • #3
      This is exactly the way some would like it, however.

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      • #4
        It's good enough for me.
        In een hoerekotje aan den overkant emmekik mijn bloem verloren,
        In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt

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        • #5
          Perhaps you should have made this a poll.

          A yes from here.

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          • #6
            I't appropriate

            This system is completely appropriate for the game we have. Asking for stack fignthing and more complex command simply does not fit with the game as is. Whtther you wan the game to be significantly idfferent is another issue.
            If you don't like reality, change it! me
            "Oh no! I am bested!" Drake
            "it is dangerous to be right when the government is wrong" Voltaire
            "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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            • #7
              This is not perfect, but much much much better.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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              • #8
                It fits perfectly with my style of play, wherein I use workers heavily in distinct brigades (one for grassland, plains, and desert; one for hills and forest, and one for mountains) and wherein I stockpile my arsenals in fortified armories.
                "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                • #9
                  Is this even close to what you wanted for 'Stacked Movement'?
                  Of course not, but under the circumstances...well, you take what you can get. Good enough for the 2nd patch.
                  "When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett

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                  • #10
                    Its a very small step.

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                    • #11
                      hummm

                      I like it actually... the only improvement that I would ask for would be that it would work for units with the same movement rate. I can see that as being a programatically simple fix. I can definitely understand why they wouldn't want to set up something like multiple movement rate stacks.

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                      • #12
                        Re: I't appropriate

                        Originally posted by GePap
                        This system is completely appropriate for the game we have. Asking for stack fignthing and more complex command simply does not fit with the game as is. Whtther you wan the game to be significantly idfferent is another issue.


                        Where exactly did I say I wanted 'stacked fighting'? I ONLY want the ability to be able to stack groups of units that naturally complement each other and move them with a single command to another place on the map. I did not say I wanted to be able to attack with them or even deffend with them in some sort of stacked combat ala CTP!

                        Example: I want to be able to move a group of rifflemen and cannons together, since the cannons provide the firepower and the rifflemen provide the protection. What's so wrong in asking for this type of feature? I wouldn't even mind if my 'group of stacked units' could only move the number of spaces equal to the least mobile unit, as long as they stayed together, and I didn't have to issue an order for each seperate unit type every time I wanted to issue orders to this group of units.

                        Come on Firaxis, I know you can do this, can't you? Tell me if it's not possible at all, and I'll quit asking for this to be implemented. If not, then, I guess, I'll just have to find a game that is more suitable to my taste. Civ 3 has promise, but isn't quite there yet. As I've said previously, you are on the right track, just throw me a frickin' bone will ya?

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                        • #13
                          There is no denying that it is a BIG improvement over what we had before, but, I still wish we had CTP2 style stacking and army formation. In CTP2 you can for an army out of mixed units, you don't need any special leaders, and your army can have between two and 12 units. Also your units become much more effective if you use combined arms rather then all just oone type of unit.
                          This makes the game more realistic and more enjoyable.
                          Try http://wordforge.net/index.php for discussion and debate.

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                          • #14
                            Moving 20 cannon and 10 riflemen before patch: 60+ keystrokes/clicks.

                            Moving 20 cannon and 10 riflemen post patch: 4 keystrokes/clicks.

                            Moving 20 cavalry, which is generally a better fighting force anyways (even with reduced retreat ability): 2 keystrokes/clicks.

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                            • #15
                              Yes.

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