Announcement

Collapse
No announcement yet.

Ideas for v1.18f?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • This is a pretty obvious idea, so sorry if it has been said or is already in (tell me if it is!).

    Anyway, it would be great if I could order a stack to wait. I mainly use stack command for bombard units. Sometimes I want them to wait and cycle through the units to have, say, a couple tanks or infantry move first. I have to press W however many times, cycle through the units, maybe have them wait again, etc.

    I know people have suggested a Wake All units command. A good spot for that would be on the military advisor screen.
    Above all, avoid zeal. --Tallyrand.

    Comment


    • I'd like to see the popups between turns being summed up in one, big popup just before your turn starts : your diplomatic advisor would tell you which war started, which peace treaty was signed, who had discovered / traded what knowledge in one screen. (about being warned when foreign civs discover new techs, I miss this feature of civ2 dearly, and this could be implemented in civ3 : you know indirectly what the other possess if you go discuss with them, so there is no problem of imbalancing the game : permanently checking by your opponents if they dscovered a critical tech just makes the game more tedious).
      All of this info would come from your embassy or spies, so you don't heve this info with enemies before spying. For major info, such as a declaration of war concerning yourself, the diplomatic advisor still should popup.
      Having a sum-up screen would avoid having to click 16-popups-a-turn away, and would permit to recieve more info (for example, your cultural advisor could inform you when someone starts a wonder without being tedious)
      Last edited by Spiffor; February 24, 2002, 16:50.
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

      Comment


      • Originally posted by Spiffor
        I'd like to see the popups between turns being summed up in one, big popup just before your turn starts
        An idea I had would be for a "newspaper" to pop up with all the news. The things that pop up on the map can go in here, along with WLT?D, civil disorder, changes in foreign relations and so forth. The newspaper would have links, so if a city has pollution there's a link to click to go to that city.
        None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

        Comment


        • Originally posted by jimmytrick I could go on and on like this but I know no one will have read past number 4 anyway..
          I read them all and I like them all but it sounds more like a SMAC expansion than CIVIII.

          One thing I would like is the ability to steal strategic resources. Particularly those that the AI has not discovered. Lots of ways they could implement that function.

          Comment


          • Boring, tedious modern techs

            Am I the only one who gets bored by the time we get to the modern age? All that is left is destroy, destroy, destroy. There is nothing to build except Alpha Centari. What if I don't want Alpha Centari and want to fix this planet before spread to another system?

            How about some alternative wonders:

            • Sputnik satellite. Gain culture. Small Wonder.
            • Apollo earth orbit. Gain culture. Small Wonder.
            • First Moon Landing Double gain: culture and drop other civs culture value by at least 1/3rd.
            • Ocean Habitat gain culture. Small Wonder
            • Nobel Prize Foundation gain culture. Great Wonder.
            • Mars Expedition great wonder. gain culture and tech advances -1 turn.
            • Media Monopoly great wonder, gain culture, other civs lose 1 hit point per military unit
            • Religious AntiMedia Leader, Martin Luther King small wonder, lasts 80 years each time, needs to be repurchased after 100 years. Reverses Media Monopoly vs civ that has media monopoly during 80 year life span.
            • Spiritual leader works like Great Leader, and is generated after created all small wonders and catheral in each city. Gain is much culture and during selected war, reduces AI HP by 2 each unit for war duration, but cannot reduce AI civ below 10 cities. This is a defensive value not offensive bonus.
            • xyz what other small and great wonders need to be added if not going for spacerace victory. Can you think of any that make sense in reducing other civ's culture?




            GAME BUILD QUEUE
            Just like the city queue, a default queue where I can set the default built order for new cities: warrior, temple, worker, library, granary, etc.

            Comment


            • Mil Advisor screen

              How about subscreens

              Air Units only
              Naval Units only
              Land Units only

              How about find/goto/click cycle thru
              Obsolete units eligible for upgrade or disbanding?

              Comment


              • Re: Boring, tedious modern techs

                Originally posted by planetfall
                ... Can you think of any that make sense in reducing other civ's culture?
                Hmm. here's am idea:
                Mass Media / International Propaganda Program Small Wonder, Decreases the culture generated by enemy cities by 25%. Max down to 4 per turn. Maybe only cities with Television Stations (Imp).

                Sending your own propaganda and culture via TV and Radio increases the "presence" of you culture in that nation. Maybe only works if you have a "stronger" culture than them.

                What do you think? Is it lame?

                Originally posted by planetfall
                GAME BUILD QUEUE
                Just like the city queue, a default queue where I can set the default built order for new cities: warrior, temple, worker, library, granary, etc.
                Great idea!
                My Website: www.geocities.com/civcivciv2002/index.html
                My Forums: http://pub92.ezboard.com/bacivcommunity

                Comment


                • The most pressing requirement for the next patch is to fix the game balance of levels.

                  In earlier Civ games, everything was about cities. Sure control of space had its uses, but in the end, cities meant everything. So it was possible to balance the game by making cities harder to build and grow. The greater difficulties were not so unbalancing as to make it worthless to build big cities, but they were enough to make people seek ICS and OCS.

                  However, the designers of CivIII have failed to realize that the "piece oriented" chess type logic of the earlier games does not apply to this new game. Instead, like Go, cities are more place holders for space. They are important, but the problems with them mean that sacrificing a city for other gains is a realistic trade off in CivIII. In previous games, one would very, very rarely trade a city for anything.

                  Thus the current approach of putting the screws into city building does not work as a game balancer - it merely makes an early win ICS strategy more and more attractive. I found it not that much harder to win with Aztecs at the top levels than the bottom levels.

                  The two pillars of this change are culture controlling territory, and the resource race. It should be these two elements where game balance is achieved through. For example - at higher levels, cluster the resources closer and closer to the AI, so that no amount of REX/Rush will allow you resource dominance. At higher levels, tilt the culture wars more heavily against the player, as production already is.

                  In otherwords, instead of flogging city building for game balance, the designers should start to realize that they have created a new animal here, and search for other advantages. Other features would be nice, but this is crucial.

                  For interface I want one thing: a situation board. Rather than the domestic nag which interupts processing, I want to be able to have one screen with a list of cities and their problem. I want to be able to hit a button, go to the city and fix the problem, or another button to clear it from the board. I want to be able to set which problems the situation board has, for example, not just building problems or happiness and food problems, but most of all, cities where an enemy unit has been sited.
                  Why is it that everyone who mouths
                  off about how much better off they
                  would be without taxes and without
                  government hasn't moved to Somalia?

                  Comment


                  • Originally posted by star mouse
                    Anything to make every square in my empire productive. I hate those occasional squares that I can't work because they're not in a city radius.
                    This is where the concept of colonies could be used more extensively, locating a colony on that prime bit of grassland next to a river, then trading that food/production/trade to a connected city in your empire.

                    The effects of such a mod would be

                    a) allow megapolises - cities can grow beyond the limits permitted by the resources available in the city radius. Such cities could have more specialists without losing food/production/trade, pumping out science/culture/tax

                    b) allow desert/artic/coastal cities to grow or be more productive - this is along the lines of the civII trade food option, except you wouldn't be reducing a cities production etc., but utilising an otherwise wasted tile

                    Perhaps coastal colonies would automatically have harbours, so you take advantage of that coal resource on a one-tile mountain island (c'mon Firaxis, that is one the most infuriating quirks of the game).

                    Colonies could be built outside of your borders, the same as they can be now, but an addition of a fort and a military garrison would convert them to cities after a number of turns. In this way 3 workers could give you 2 cities, 3 workers being cheaper than 2 settlers, and reflecting the way real cities sprung up. This would allow alternative growth strategies, and add more depth to the game.

                    Colonies would be stuck at size 1 cities, producing culture and trade, but not able to produce units or city improvement.

                    Not sure whether this can be done with a patch though.
                    What may I trade you for right of passage?

                    Comment


                    • Originally posted by star mouse
                      Anything to make every square in my empire productive. I hate those occasional squares that I can't work because they're not in a city radius.
                      One thing I would love to see in CIV3 would be CTP's Radar tile improvement, which lifted the Fog of War for a radius of several tiles. Many of the unusable tiles are on the coast, and that's the perfect place for the Radar.
                      None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

                      Comment


                      • Two more ideas

                        1. Change Manhattan Project from Great Wonder to Small Wonder so only those who build or steal technology have nuke capability. This seems better than the All or None current method. {even with 1.17}

                        2. Allow megacities, at X size which is possible in modern age, city boundaries will grow from 2 tiles out to 3 tiles out. Can you imagine a city extending 4 tiles out? Megacities would offer a new challenge in trying to keep a ton of people happy.

                        Comment


                        • Re: Two more ideas

                          Originally posted by planetfall
                          1. Change Manhattan Project from Great Wonder to Small Wonder so only those who build or steal technology have nuke capability. This seems better than the All or None current method. {even with 1.17}

                          2. Allow megacities, at X size which is possible in modern age, city boundaries will grow from 2 tiles out to 3 tiles out. Can you imagine a city extending 4 tiles out? Megacities would offer a new challenge in trying to keep a ton of people happy.
                          And the city icon itself could be bigger, too. That would be really cool. =D

                          I always thought it would totally rock if, on every square you used, a few little buildings would show up. Wishful thinking I suppose.
                          Yes, I am the King of Babylon.
                          No, you don't have to bow if you don't want to.

                          <~~Balloons are the BEST!

                          Comment


                          • Re: Re: Two more ideas

                            Originally posted by TheRascalKing

                            I always thought it would totally rock if, on every square you used, a few little buildings would show up. Wishful thinking I suppose.
                            No it's not. There's some irrigation graphics by Zeb_Fisher in the files area that have some barns, stables and some small buildings. A big improvement over the default graphics.

                            Comment


                            • This is a long thread, so maybe some of my thoughts were already dicussed a thousand times, but I think the more often is a good way to see them fixed in the next patch.

                              --upgrading slightly the research point cost of most techs from mid-Middle Ages to late Industrial; and though I agree to let the "aggressive" AI trading like in 1.17, I want a coding fix because seeing all the AIs having the same 3-5 techs ahead of you within a single turn at Monarch+ is a bit irritating - especially those involving Great Wonders, spaceship parts, ...In my mind the ideal setting for Regent/Monarch is that nobody should be able to reach Industrial before 1500 AD, and Modern not before 1850 AD - whatever the map size & number of civs.

                              --it should be easier to plant a spy against a strong civ ( both for the player and the AI ) when having embassies established, and reduced cost to perform minor missions.

                              --stack bombardment for artillery.

                              --they should rework the Hall of Fame more like SMAC: with infos such as final world map, ending year, and even the game version ( 1.xxf ) on which the game was completed. Also the high scores should be priorized upon map size and diff level.

                              --I want to see the era transition picture also when getting it by negociating the last required tech ( actually skipped unless you get the tech by yourself ).

                              --to the contrary of SMAC patches, Firaxis didn't make so far noticeable graphic enhancements in 1.16 & 1.17. So it's time for minor graphical improvements for things such as mines, railroads ( not the civ2-style because I actually like the curves, but more over the coloring ), ICBM explosion & meltdown, smoother blue tones on coast-sea-ocean transits , vivid greenish tones over grasslands & etc..., and why not a higher modern skyscraper in a metropolis square w animated mirror window&antenna.
                              The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

                              Comment


                              • i do wish they'd create a more impressive ICBM / Tactical Nuke explosion and sound. in Civ 2 i could at least alter the sound clip so it was a REAL nuclear explosion. to me it really should be something that is impressive and have a rather nasty affect on the environment. something that makes me say, DAMN what the hell was that? or OUCH that left a mark.

                                it'd be nice though to have them update the graphics and add some more units to flesh out the game. i'd love to see some zeppelins in the game as well...

                                i know that will have to wait until either an expansion pack or Civ 4 comes into play.

                                for now i'd be happier with a more powerful editor and an AI that actually respects the borders of it's neighbors. it gets a bit tedious telling them EVERY turn to get off my land.

                                Comment

                                Working...
                                X