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  • Ideas for v1.18f?

    Someone's going to start this sooner or later so I figure I may as well get it over with.

    This popped into my head tonight:

    I would like to see the role of Colonies expanded to something similar as it was like in SMAC, with the Supply Crawler. I try not to overlap my cities unless I really have to, so there's always some bonus resources I just can't get inside a city radius. It would be great if I could build a colony and have it send the bonus to the nearest city.

  • #2
    yes, that would be excellent.

    though for general 1.18 ideas, we should probably wait till we actually get 1.17
    it's just my opinion. can you dig it?

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    • #3
      Well like I said, someone was bound to do this eventually so why not start now?

      Comment


      • #4
        true enough... though such a thread started after we've all tried 1.17 should, on average, produce better replies.

        or it might just produce more angry complaints

        edit: and i suppose it'll be interesting to compare the ideas proposed now vs the ideas proposed next week.
        it's just my opinion. can you dig it?

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        • #5
          Well like I said, someone was bound to do this eventually so why not start now?

          Using that same logic and beginning something that was bound to begin, I will suggest something that is bound to be suggested.


          Kill the Domestic Nag.

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          • #6
            A "robust" editor like the one they talk about on the website and on the box, which I foolishly thought would come with the game, would be nice.

            With civ2 they also dilly-dallied on making a decent editor, but it didn't matter since you could fool around with the files directly. Now we don't have that option and we're dependent upon Firaxis to give us the ability to eventually maybe make scenarios. While I'm sure they'll eventually release a very nice editor, it seems it's not a big priority despite them being "very interested in the community." So who knows when it will be released, and whether it will require us to buy an expansion.

            Note that, if a complete editor requires an expansion, the only interest they ever took in the scenario community was an interest in killing it.

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            • #7
              Kill the Domestic Nag.
              [...standing... ...cheering...]
              "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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              • #8
                Bring back firepower as an option

                There. I said it. I feel better and it's been gotten out of the way for this thread.

                That's all I'm sayin'...bring back firepower. As an option.
                "Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
                -- C.S. Lewis

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                • #9
                  Originally posted by Libertarian


                  [...standing... ...cheering...]
                  How about an option to *send govt official to the gallows*

                  So whenever one of the advisors annoyed you sufficiently, you could... *off with his/her head*... you know, flip out.

                  The means of execution could change with the ages.

                  And then there is the possibility that such an event might lead to a short term reduction in corruption, but also short term malfunctions in that particular advisor's office.

                  Hmmm. has potential.

                  Salve
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                  Comment


                  • #10
                    Things I would like to see:

                    1. designated defenders
                    2. engineers-this specialty unit would be attached to a stack giving it a combat and movement bonus. This would be a very costly unit so that balance would be preserved. Of course, this would be beyond the AI so it would be better as a MP option
                    3. PBEM.....please, this is the only reason I am still hanging around...
                    4. fortifications: have ZOC and will act as catapults/cannon/artillery by era firing once at every unit that moves into the ZOC per turn. They would have a defense strentgh of 1,2,4, 8 (again, by era) and would have to be assaulted and destroyed (not captured) these fortifications would have to be upgraded in each era of course...any foreign settler or worker unit entering the ZOC would be destroyed giving an instant method to keep wandering AI units out of your territory. Opportunity fire would be automatic irregardless of the diplomatic state of the civs....these fortifications could be reduced by artillery or aircraft fire (from level 4 mod to 3 ind to 2 middle to 1 early to destroyed)...it would take one sucessful bombardment to reduce one level...garrisons would use their defense plus a % bonus for the fort...and the fort would still get the free bombardment so you would have to wade thru the shells to get a crack at the fortification.... another twist paratroopers could be used to directly attack forts without suffering bombardment...(per the Germans in WWII)..haven't quite worked out how the shift of cultural borders would affect this yet
                    5. spy units please, the spy options in the game simply aren't to good
                    6. leaders of various sorts...these should be randomly spawned (in the ancient times think of these as specific groups such as a royal family or religious sect) and should die out...while alive they should be able to give certain types of bonuses...military, shield production, culture, happiness, less gold coruption, higher wonder improvement, ... these leaders might be subject to being assainated, discredited, bribed or kidnapped by said aforemention spies...etc..
                    7. a fully functional editor would be nice..
                    8. we really need expanded government options...seriously, giving the player strategic options..
                    9. less concern about preserving the AI's competitiveness...gee, we are always going to beat the AI so lets have some fun along the way...
                    10. the AI needs to be able to understand the various victory conditions and respond appropriately
                    11. the AI needs to gang up on the human when the human gets the upper hand...this is the thing that should be done, not the silly cheats ...
                    12. if the human tries to play a OCC the AI should look at the weakness and gang up and take it out...the law of natural selection..
                    13. the AI should judge a civ's military strength based on military units not includining workers for goodness sakes..
                    14. no more of these stupid right of passage agreements..
                    15 no founding cities in another civ's boundaries..
                    16. more techs that add something, less speed bump techs
                    17. a long period in which sailing ships such as frigates rule the seas...those ships are so neat
                    18. more military units including naval and aircraft, and anti aircraft special unit abilitites
                    19. better nukes
                    20 a different way to implement polution...we are all tired of moving workers around to clean it up..
                    21. more buildings with real choices...get away from the build everything in every city model...i should have to decide to build a university for research or a forum for culture and not be able to build one structure and get both things..thats stupid..
                    22. get rid of colonies..instead just make a unit ...just use a worker, and wherever it is placed it can harvest one resource, luxuries, strategic goods, food, gold, or raw material (shields)...kind of like a supply crawler in SMAC but transportation would have to be in place...
                    23. for strategic goods like coal...collect them one per turn per tile of resource...and make the civ build storage facilities (say allow five free per city beyond which a civ has to build depots that could be captured or destroyed) and use them when building units that require them..

                    I could go on and on like this but I know no one will have read past number 4 anyway..

                    Comment


                    • #11
                      There was a number 4?



                      I'd like to see a 3D combat shooter when you storm cities but one that drops into a kind of Zeus thing for city buildings and then back up to a war map that outlines supply routes, weather patterns, crop productivity and real-estate values. If possible, I'd like to d/l the topography of my local area for skirmish mode RTS battles between merchants and taxmen.

                      I'd also like the patch to include one of those by-e-mail and fax murder mystery games. I'd love to get a anonymous death threat on my overseas embassy faxed to me at work!

                      FORGOT ONE: I *really* want a voice-activated editor! This surely would be a piece of cake to make. Then all I have to do is say:

                      "Computer, upgrade the graphics but lower the system requirements. Flash my BIOS with your unused CPU cyles, too." -- Done.

                      "Computer, make this more fun but retroactively lower the selling price of the game to compensate my time put into using the editor. Have the refund sent by Paypal. Pick any price under $19.99 that you think is fair." -- As you wish.

                      I think I'm really on to something here...
                      Last edited by yin26; February 14, 2002, 02:56.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

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                      • #12
                        Alright, so maybe this thread wasn't such a good idea.

                        BTW Yin, good one.

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                        • #13
                          No Willem, it's great!

                          The juices are flowing now. Yin's just getting warmed up.

                          And I'll personally look forward to seeing the science advisor take his trip to the needle when he insists we spend more even though we are light years ahead in Future Tech.

                          Salve
                          (\__/)
                          (='.'=)
                          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                          Comment


                          • #14
                            no way jimmy! if they didnt count workers, i would be getting raped by the computer like right off the bat as i expand to fill every nook and cranny. btw, that pop rushing fix is gonna suck.

                            Comment


                            • #15
                              *bows*

                              My love for the Apolyton community knows no bounds. I'm here 'til Friday: Try the veal!
                              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                              "Yin": Your friendly, neighborhood negative cosmic force.

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