Re: Government modifiers
Ditto on my first idea. Just create gov specific buildings instead of everyone having Cathedrals. I'm making City Hall my happiness building for Democracy, rather than Cathedral. This nicely represents the seperation of church and state in that government form as well. Or how about Politburo for Communism. Mind you there will be some turmoil after I switch governments, since I'll have to rebuild, but it should make it a bit more interesting.
Originally posted by star mouse
I would like to see more government modifiers. At present, we have the Despotic reduction in tile bonuses, and the Republic/Democracy trade bonuses. I would like to see a few more:
I would like to see more government modifiers. At present, we have the Despotic reduction in tile bonuses, and the Republic/Democracy trade bonuses. I would like to see a few more:
- -2 Happiness penalty - The citizens are not very happy with this form of government, perhaps because they repress the people too much. Works well with military police because undefended cities would be less happy. (Fascism)
- Now that gov specific buildings are working, you can include that into any structures you make for them. It provides a lot more options for differentiating between the various government forms, as well as for creating new ones. I've been coming up with ideas all day.
- Communal corruption - Instead of this being a corruption setting, it should be a separate selection, so we can control the settings of corruption levels better with custom governments.
- +1 happiness on religious buildings (temple, cathedral). (Fundamentalism)
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