The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1) Fixed misspellings in Communism Civilopedia entry.
2) It is now possible to completely suppress a city's cultural reversion with enough military units.
I can only say: woohoo!!
3) Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).
I'll have to see this in action first, but I hope it'll be good
4) Added stack movement.
Makes civ less annoying...
In een hoerekotje aan den overkant emmekik mijn bloem verloren,
In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt
Originally posted by Assur
1) Fixed misspellings in Communism Civilopedia entry
That made it as your number 1 change?!?
I know you're a Communist and all, but seriously, how much enjoyment can you get from it being written correctly?? How many times each game do you look at the entry??
Personally, my favourite changes are:
Group movement
Unit selection
Workers being put to sleep...
Im just hoping that also means that more than 2 workers (if available) will clean pollution up at the same time.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Originally posted by muppet
This isn't in the readme.
I like that Libertarian is back!
I don't know anyone else who can say so much with so few words. Definitely contributes to my English education.
Thank you for your kindness. Coop and I both were banned suddenly, and without warning for reasons still unknown to me. Meanwhile, another poster is allowed to call people "cheap commie ****sucker" and such.
Ironik, init?
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
Thank you for your kindness. Coop and I both were banned suddenly, and without warning for reasons still unknown to me. Meanwhile, another poster is allowed to call people "cheap commie ****sucker" and such.
Ironik, init?
I wonder what hold Iron has on Mark, compromizing photos perhaps?
1) Grouped movement.
2) Improved unit activation sequence.
3) Workers being put to sleep.
One thing worries me, though: It is now possible to completely suppress a city's cultural reversion with enough military units. I wonder if culture will not become a little meaningless in the end.
Whether culture becomes irrelevant from the point of view of turning cities will depend on how smart the AI is, and how careless the player. If Soren has included awareness of culture flip potential in the AI unit building algorithm then it implies that border cities will have a much larger number of units than previously seen, which has obvious strategic implications. If not, then the human player will have a powerful advantage, as long as knowledge of the flipping rules is known.
In any case, culture will still be important for determining the borders of your civ, and therefore critical at the beginning if a neighbouring civ is trying to build cities in 'your' area.
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