Funny, the parts that Wiglaf quoted really did look like the same old whines to me.
Does that [bizarre unit activation sequencing] happen often?
But if, like Ironkinit, your tactics and strategies require little concentrated thought or continuity, it might not bother you. If it's okay by you to attack with a unit, then order a worker to move who is stationed on some other continent, then move a transport, then move an artillery piece, then find yourself back in your original battle theater with some arbitrary unit active, then you'll have no problem. Likewise, if you don't mind forcing the interface to stay attuned to what you're doing by carefully scrolling and clicking, you'll have no problem.
Had to do that in civ2, no problem there.
Although, I'm curious about what's the exact problem with the modern age and how it's different from the earlier ones - seems to me a lot of people don't like it, and it'd be good to get the exact reason why.
Few interesting decisions are left. You find yourself with a bazillion workers that were made necessary by the game's design. And the flaws in automating them require that you either compromise your game or move them yourself. You are constantly dismissing modal message boxes one at a time — for each of your cities! — as the Domestic Nag begs you to build aqueducts and hospitals even when they don't make any sense whatsoever. Critical notifications, meanwhile, fly by far too fast to read, leaving you to hunt down pollution, expansion, and resource changes on a map with extremely limited zoom.
You begin to groan at the prospect of yet another turn.
Comment