Originally posted by The diplomat
Exactly. I think that one way to fix this is to make population a bit more important in production. There was a thread a while back that discussed "manpower". I am a strong proponent of making population more important in both production and military. if the player needed population to build an army (recruitment idea hehe) then larger cities would be more valuable than lots of smaller ones.
Exactly. I think that one way to fix this is to make population a bit more important in production. There was a thread a while back that discussed "manpower". I am a strong proponent of making population more important in both production and military. if the player needed population to build an army (recruitment idea hehe) then larger cities would be more valuable than lots of smaller ones.
(SMAX is still on the ol' HD)
I feel that with all ideas and suggestions presently considered that the one major common design flaw keeps rearing it's ugly head -- lack of two things; realism and detail. Because with those two concepts feeding the strategy TBS genre we get the absolute best for our money and time. So here goes..
Thanks for you're time.
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