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  • Governments: CivIII is broken

    I am playing v1.16f on a huge world with 12 starting civs. (system: 500MHz PIII, 384MB Ram.)

    Larger worlds can have more AI's; more AI's meen it is possible to be at war with a larger number simultaneously.

    Each separate war seems to cause its own quota of war warriness if the gamer has a Democratic or Republic gov.

    So if you are attacked by distant AI civs you're government will be forced to regress to Monarchy or Communism, and no amount of luxeries/or luxury setting can prevent a plague of unhappy citizens.

    If this was a response to a democracy attempting aggressive war, it would be fully justified in gaming terms. But a democracy falling beause it is attacked, and wins every battle??

    let me pick a colorful historical example:

    Pearl Harbour: Japan attacks US fleet: US Democracy unites against external agression and fights a victorious total war against Japan.

    Now at what stage during this war did the US cities start to burn down in Riots?? At what stage did a workers insurrrection occur? What year did America invite the King of England back to run her war for her?

    Can we have this error corrected in a future patch please.

    Perhaps a sensible restriction of Democracies would be to ban them from raising cities to the ground.

    Again, first use of Nuclear weapons should cause unhappiness in the home cites. But if the AI starts a nuclear war, then the gamer should be allowed full and total freedom in nuclear targeting, if he/she is just retaliating.

    The alternative is to allow a Democarcy/Republic to switch to a Facist government (As Republic but with 3 Mil units as Military police, 30% science penalty, full mobilisation restrctions [no civilian improvments], all moral restrictions removed, perhaps with a special 8 turn time penalty to change back to Democracy.

    With Facism, it the science penalty could grow with time, as long term restrictions on freedom of expression will allways slow science down. It would also discourage use of Facism except as a last resort.

    All of the above is just IMHO of course :-)

  • #2
    Your peeps are pissed 'cause you're SENDING troops out of your territory. If you fight the defensive war, your peeps will be a little more tollerant. Tell me that Vietnam had no protests... Korean War anyone???

    WWII is, however, a fine example of your argument, and I think Civ3 should have a model of this type of scenario... Perhaps, if you're attacked (within your own borders) war weariness doesn't kick in for 20 turns or something...

    I also think that there should also be a model of Fat Tuesday and Mardi Gras where you get like a free six pack in the mail or something...
    "You don't have to be modest if you know you're right."- L. Rigdon

    Comment


    • #3
      Originally posted by cassembler
      Your peeps are pissed 'cause you're SENDING troops out of your territory. If you fight the defensive war, your peeps will be a little more tollerant. Tell me that Vietnam had no protests... Korean War anyone???
      No, they won't.
      Competly tested in one of my games.
      Still same pace for war warriness.

      Comment


      • #4
        I am not sure about having troops outside my (cultural) borders increasing War weariness - it seems to be more a function of total number of AI players I am at war with, and the length of time each war has lasted.

        But if the AI has a 6 x Cavalry stack inside my territory, two tiles away from an important city, and he responds to a request to leave with a DOW, why is my Civ forced to regress to a primitive form of government 10-25 turns later as war weariness accumulates?

        I play Civ on a huge Map, so ending a war in 10-25 turns is not a realistic possibility, especially if my civ is attacked and I am just defending.

        Is there a correct scale factor to reduce war weariness on progressively larger Civ Maps? There should be.

        Dont try to tell me I can negotiate with the AI to end the war, they all make absurd demands, even if they agree to talk at all.

        As for Vietnam, that was more a US Intervention in a long term Civil war (for what ever reason). There was never a US DOW on North Vietnam, only the Gulf of Tonkin Resolution.

        If Ho Chi Minh had landed 6 NVA Infantry divisions in California in 1960, and proceeded to raise L.A. to the ground, do you think there would have been any anti-war protests??

        And dont get me started on the absurdly high level of corruption experienced (This is with courthouse & police station in each city, Forbidden Palace constructed in a reasonable location) with a Democratic government.

        The whole idea of corruption being linked to Capital location in a Republic or Democratic city makes no sense. It should be low, and evenly spread, providing all your citizens are of the same nationality.

        Why should California be more corrupt than Florida, Just because Florida is closer to Washington D.C.??

        For Monachy, Facism and Communism, Corruption as a function of Capital location makes good sense, since government is in the hands of a single individual, who by definition can only be in one place at a time.

        The whole point of a democracy is the de-centralization of power to make decisions to a local level, where it is logical to do so. Local accountability tends to limit corruption.

        The more advanced governments are broken in Civ III and they need fixing.

        Comment


        • #5
          Originally posted by KoenigMkII
          Why should California be more corrupt than Florida, Just because Florida is closer to Washington D.C.??
          The U.S. is actually a small country and a nation of comparable size in Civ3 has low corruption. A larger country, such as the Soviet Union or the Mongol conquests experiences much higher corruption, which is historically accurate.

          Corruption in the game is not really a problem. Most towns do not have Cathedrals or Universities. If you need to have one in a strategic position, just pay for it.

          Even in the U.S. people complain that the government in Washington is too removed from their daily concerns, wastes their money, and doesn't provide the benefits they believe they have paid for. The money just disappears.

          Comment


          • #6
            Originally posted by Zachriel
            The U.S. is actually a small country and a nation of comparable size in Civ3 has low corruption. A larger country, such as the Soviet Union or the Mongol conquests experiences much higher corruption, which is historically accurate.
            It's not accurate if you take the British Empire as an example. It's not as if Australia or India were ridiculously corrupt, they weren't particularly productive industrially but this was more due to them being underdeveloped.

            Comment


            • #7
              I think war weariness is a good thing. It can help to curtail the human player's bloodthirsty desire for 10 wars at once. Seriously, has America or most any other nation or civ in the world fought 10 wars at once? Never. Germany did two, one with Russia and one with Allies. America engaged in cold wars in many South America countries, but that isn't the same thing as actual war. Tribes or small war-mongering cultures like Mongolia warred with several other tribes, but no 3+ font major wars that human players sometimes do in Civ 3.

              But I do agree in two aspects. War weariness should only be applied to aggressive wars, and no war weariness for a defensive war with the fighting inside your civ's cultural borders. Second, the war weariness penalty should be applied to AI. I'm not sure about this because I heard a few players did see the AI civ's collapse from war weariness in their games. Maybe this is dependent if its the Indians and Frenc (pacificist) compared to Zulu and Germans (Aggressive and War-mongering).

              Thats just my two cents for now.
              Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.

              Comment


              • #8
                Originally posted by DrFell
                It's not accurate if you take the British Empire as an example. It's not as if Australia or India were ridiculously corrupt, they weren't particularly productive industrially but this was more due to them being underdeveloped.
                Remembering that Civ3 is just a game abstraction:

                India generated quite a bit of wealth through the sale of luxuries, by London, to other European Civs. The British had their Colonial (Forbidden) Palace in India, and low enough corruption to build Barracks and Native Infantry units. Most of the other minor improvements were made by spending London's tax money. London was rich on trade. The Forbidden Palace was built by let's say Great Leader Wellington, whose brilliant campaign brought British control to large segments of India. Before Wellington, India had been in danger of flipping. He subdued the population. *

                the Colonial Palace is rushed by Great Leader Wellington as a result of the military campaign to gain control of the Indian Sub-Continent. **

                Australia, on the other hand, has never provided much revenue for London. However, over time, with little help from London, they have built a nice infrastructure; including Factories, but no Wonders, yet.

                ---------------------------------------------

                * In a road-poor India, Wellington established the Principle of the Ox. If he could find enough Ox's, he could move his infantry and win through superior firepower. Logistics was the essence of his campaign, a lesson he took to the Napoleonic Wars.

                ** Avoid building the Forbidden Palace as your first improvement. The town could flip and you would lose your Palace. Build Temple first, at least. The British in India built Barracks, too.
                Last edited by Zachriel; February 3, 2002, 14:30.

                Comment


                • #9
                  Originally posted by Zachriel


                  The U.S. is actually a small country and a nation of comparable size in Civ3 has low corruption. A larger country, such as the Soviet Union or the Mongol conquests experiences much higher corruption, which is historically accurate.

                  Corruption in the game is not really a problem. Most towns do not have Cathedrals or Universities. If you need to have one in a strategic position, just pay for it.

                  Even in the U.S. people complain that the government in Washington is too removed from their daily concerns, wastes their money, and doesn't provide the benefits they believe they have paid for. The money just disappears.
                  Ko's reply:
                  O.K. lets take para. one. The US is just under a Continent in size, and on a huge Civ map, a comparable continental democracy would have apalling corruption problems if it had a single capital stuck in the North eastern corner.

                  Para two. Corruption in the game (I am talking about a huge map here) is a severe and crippling problem. This is because in order to acquire and defend luxuries and strategic resources you MUST expand beyond one continent to 1.5 or 2.5 times what the games designers think you should be allowed. The limit of 32 cities is far too little for a huge map size.

                  Outlying cities are totally crippled by corruption (gold) and waste (shields), indeed because of maintenance costs, a fully developed city on the edge of your Democracy begins to drain your entire Civ. Anti-corruption improvements and wonders only help to a limited degree.

                  Most cities do have Cathedrals and Universities in order to keep them happy and productive, if you have 12+ (metros.) they are very usefull. But if the city is too far away from the Capital/Forbidden palace focus points - forget it they just drain you.

                  As for Para three, while many citizens in the US may question that the Federal Gov. gives them value for money, the Local state gov. is more responsive. But imagine if corruption was as bad as Civ III, the US would simply disintegrate into smaller nations.

                  Modern communications, both infomation and physical enable continental sized democracies. the game could easily be adjusted in terms of some techs/improvements reducing corruption.

                  The Civ III government model is flawed. Corruption for these more advanced gov. types is insane.

                  Up to a certain point Civ III is the greatest game I have ever played - then you realise that the game is unplayable as a democracy on the huge map setting due to corruption/waste/defensive war- based war weariness.

                  The AI effectively vetoes your government type with long distance DOWS. I personally find it an insult to my intelligence to have to regress to Monarchy/Communism in order to deal with silly AI DOW'S.

                  Government switching takes 7 turns to go from demo to monarchy, during which my Civ produces NOTHING.

                  Time to fix the Civ III Gov. problem - another patch anyone?? :-)

                  Comment


                  • #10
                    Originally posted by KoenigMkII
                    The AI effectively vetoes your government type with long distance DOWS. I personally find it an insult to my intelligence to have to regress to Monarchy/Communism in order to deal with silly AI DOW'S.
                    One thing:
                    Monarchy & Communism should never be silly governments.
                    Stupid simplication wich says that these government are only good for war is WRONG.

                    Those govenment should be much better in unrest solving (true in Civ3 to some extent) and not that much crippled in science as they are now.
                    They should be only option for large pre-railroad empires.
                    There is a reson why Rome reverted to Monrachy (and that's not a war)

                    Also, Communism should be GOOD in Industalization:
                    Cheap Factories quick tile impoving etc...

                    Even in modern days Despotism should have its role.
                    Since modern Despotism is called DICTATORSHIP (ever played Civ1?)
                    Its role should be in having high military in SMALL empire.
                    Most modern Despotisms were small conties anyway.

                    Fascism is probably a variation of Despotism, Communism and Republic.

                    Republic should be more effetive for smaller conties then Democracy.
                    (democracy should be more federal like)


                    Of couse all of this needs lot of balanciong.
                    But the way it is, is just poor simplification.

                    Anyway I doubt that govenments would be properly done in some Civ3 XP, but at least hope that they will be a little more balanced, if not accurate.



                    P.S.
                    And of course:
                    Revolutions should be more deadly (but less deadly for religious civs) to prevent too much Gov-swapping (it is unrealistic).

                    Now, I wait for MOO3 (Master of Orion 3) to see how they solved government problem.

                    Comment


                    • #11
                      Originally posted by KoenigMkII
                      Ko's reply:
                      O.K. lets take para. one. The US is just under a Continent in size, and on a huge Civ map, a comparable continental democracy would have apalling corruption problems if it had a single capital stuck in the North eastern corner.
                      The U.S. occupies approximately 6% of the world's land area.

                      Comment


                      • #12
                        I was thinking more of the USA economically (some might say culturally) dominating the entire North American Continent, which, excluding Antarctica, is just a bit under 18% of the Worlds land area.

                        I exclude antarctica, since it cant be shown on a Civ 2D map. I dont think anyone plays the bottom/top line of border tiles in a Civ game - maybe just a few tiles come into play because they are bordering more hospitable territory.

                        I still stick to the point that corruption for a large democracy in Civ III is insanely high. Lets suppose, for the sake of arguement Quebec left the Canadanian federation, and the English speaking states joined the USA.

                        In Civ III terms the cities at the furthest points would suffer terrible curruption would they not?

                        The Idea of a capital city or ancient monument (Forbidden city) affecting corruption in a modern technologically advanced Democracy is simply not serious.

                        The Government of the US could be in anyone of the states - its physical position has no effect on the other states levels of corruption. This is the effect of modern communications.

                        Its a simple idea really: why cant people see it?

                        Comment


                        • #13
                          Originally posted by KoenigMkII
                          I was thinking more of the USA economically (some might say culturally) dominating the entire North American Continent, which, excluding Antarctica, is just a bit under 18% of the Worlds land area.
                          There are three main national capitals (Washington, Ottawa and Mexico City) and several smaller ones in North America.

                          If you use the number 6%, that means the U.S. takes up 1/16 of the world, or an equal share between 16 civs.

                          If you use the exaggerated number of 18%, that means an equal share between 5 civs. Corruption should be controllable if you occupy only a fifth of the map.

                          Comment


                          • #14
                            corruption is just stupid. i mean, the USA has more cities then the corruprtion threashold, (52states, plus more cities), so they would still have corruption probs.
                            eimi men anthropos pollon logon, mikras de sophias

                            Comment


                            • #15
                              Originally posted by The Andy-Man
                              corruption is just stupid. i mean, the USA has more cities then the corruprtion threashold, (52states, plus more cities), so they would still have corruption probs.
                              That would be one way to count major cities, but probably not the most meanful way. In any case, Civ3 is just an abstraction, so one wouldn't expect a one-to-one correspondence.

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