Originally posted by Zachriel
There are three main national capitals (Washington, Ottawa and Mexico City) and several smaller ones in North America.
If you use the number 6%, that means the U.S. takes up 1/16 of the world, or an equal share between 16 civs.
If you use the exaggerated number of 18%, that means an equal share between 5 civs. Corruption should be controllable if you occupy only a fifth of the map.
There are three main national capitals (Washington, Ottawa and Mexico City) and several smaller ones in North America.
If you use the number 6%, that means the U.S. takes up 1/16 of the world, or an equal share between 16 civs.
If you use the exaggerated number of 18%, that means an equal share between 5 civs. Corruption should be controllable if you occupy only a fifth of the map.
Para 1. yes there are 3 capitals, the physical location of which is totally irrelevent to the level of corruption experienced by a democratic government - unlike Civ III in which the location of the capital /Forbidden city are absolutely crucial.
This is a near perfect model for a Despotism/Monarchy/Communism, sort of OK for republic (but corruption shoul still be less intense for republic), but an absurd one for a high tech democracy.
And for para 3, corruption is not controllable once a democracy is a fifth of the land area of the map [a huge map] - the peripheral cities are horribly crippled. But a lot depends on the shape of the Civ's territory - its the distance from Cap. /F.C. factor that kills your production.
Since the location of vital resources is not known until you have the tech to see them on the map, axis of previous expansion may leave a gamer with extremely poorly placed capital and F.C. for future desired expansion -its not enough to build a colony/isolated city near enough to a vital resource, its a sitting duck for the AI's naval-heavy strategy. Once the Harbour allowing access to a distant resource is destroyed- zap, no coal/oil/iron etc.
To protect your vital resorces securely only defence in depth will do. This meens ideally a ring of productive cities with strong garrisons. Because of the illogical "curruption is a function of distance from capital" in Civ III for a Democratic government, you can easily find yourself building totally crippled cities, and forced to buy cultural city improvements at high cost.
Now add in the long distance DOW's that the AI are so fond of. Even fighting a defensive war you will find yourself forced to regress from Democracy to Monarchy/Communism due to accumulated war weariness. And a 7 turn wait during which your civ produces no shields, nothing (except more of that damn pollution- ha! that still pours out)
What else can I say?
Time to fix the higher govs.
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