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What needs to be done to make this game great.

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  • #16
    What needs to be done to make this game great.

    I'd like to see the bombarding option kill military units when done on a city, or in a field or something. Just cause they got a gun and some training doesn't make them invulnerable!

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    • #17
      I would kill to hear my favourite line from the general. "we are doing great sir, and we have you to thank for it"

      Yes I clicked on the advisors just to hear that.

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      • #18
        Scenarii

        Scenarii.

        Just give us scenarii. This whole game is just perfect for scenarii. Struggle for resources and UUs especially (Why the hell should a WW2 German try to rush for the Caucasus?) But also culture in a lesser extend (I am still unsure on how can be used in a scenario).
        And I was about to forget the possiblity of 16 civs!!!
        All this great, great, great... for scenarii!!!!!

        I start to get bored by the game already (scenario is +/- always the same), so get us scenarii, pleeeeeaze.
        The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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        • #19
          -adjust the speedbump techs

          -include movies for all victory condition (only a pop up ZUIGT!)

          -make swordman/longbow upgradable

          -implement score bonusses for a peaceful win

          -remove most small annoying bugs

          -include a couple of fun scenarios

          -improve the modern age

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          • #20
            I'd like the to do a few things to offer more strategic options in the game. Like scrapping the ages system, making monarchy a useful government, toning down despotism, add a way of rushing wonders perhaps, tone down corruption and make governments/buildings have a more pronounced effect on it, making techs slightly cheaper on the whole and removing the minimum tech cap, and perhaps a few other things I've forgotten right now.

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            • #21
              Put the CD in the computer and click "start game".

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              • #22
                1. Combined units instead of armies, including combined attack. Leaders would enhance combat - not reaslistic as it requires a game mechanic overhaul.

                2. Espionage missions must be cheaper - realistic.

                3. Food trading, both national and interntional - realistic.

                4. Resource quantities, rather than counts. A resource site produces an amount that only supplies a limited number of cities/builds a limited number of units per turn. A single oil well may not supply your entire empire - realistic.

                5. Airbases - realistic.

                6. Sharing space, including citie squares, with a foreign unit that has right of passage - unrealistic as there are problems with attacking multi-nation occupied squares.

                7. Animations or symbols for aircraft on standing CAP and recon missions - realistic.
                Matthew Greet

                You're just jealous because the voices are only talking to me.

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                • #23
                  SMAC/X only had one victory movie, for transcendence. I don't remember any complaints about the lack of movies for economic, conquest, or diplomatic victory. I don't think Civ II had any, but I might be wrong. Civ III doesn't need any.

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                  • #24
                    Originally posted by warmachine
                    4. Resource quantities, rather than counts. A resource site produces an amount that only supplies a limited number of cities/builds a limited number of units per turn. A single oil well may not supply your entire empire - realistic.
                    Hey warmachine:

                    Coding this might be not too tough, but the AI would require a Major overhaul to handle it... There are expansion direction, military conquest and diplomacy ramifications each of which are moderately complicated. Good luck on them listening!
                    Project Lead for The Clash of Civilizations
                    A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                    Check it out at the Clash Web Site and Forum right here at Apolyton!

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                    • #25
                      -Speed the game up
                      -Fix crippling corruption
                      -No more Culture Flipping
                      -Bring back Wonder Movies
                      -Bring back Spies!
                      -Bring back Terraforming
                      -More Winnable Strategic Options
                      -Scenarios
                      -Scenario Editing Tools

                      Hey, wait a minute. This is all in Civ II. Nevermind, I think I just saved myself 50 bucks.

                      Hehehehe...

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                      • #26
                        Originally posted by yin26
                        Change the title to Civ 2.5 and release the True Civ3 sometime late this year?


                        Yea, if only.

                        Maybe Firaxis can tell us this under-developed, non-playtested, over-hyped disappointment of a game was just their BETA test version. Everyone can now send in their discs and have the REAL game sent to them with all the problems and bugs worked out!!

                        If only.

                        Firaxis, here's to you:

                        Comment


                        • #27
                          Very broadly, the game needs less boring decisions and more fun decisions in the late game.

                          More specific things I'd like, both possible and impossible, as the original post asked:

                          * No culture flipping to a civ while you are at war with it (possible)
                          * Failing the above, double or triple the power of military units to prevent culture flip to a civ while you are at war with it (possible)
                          * Group movement (possible ... hopefully)
                          * Group combat like CTP (impossible)
                          * An ability to tell more than one artillery at a time to fire, to save tedium on bombard stacks (possible maybe, don't know)
                          * No workers except for building roads, and terrain improvements tied to techs (impossible)
                          * Failing the above, improved worker automation (possible)
                          * Pollution cleaning changed, or at least improve worker automation to clean it efficiently (possible)
                          * A "Stop Growing" button for cities to stop the starvation-growth cycle, or some other fix for this (possible)
                          * Improved governors (possible)
                          * Easier to work with, more adaptable city build queues (possible)
                          * Lower clearing time for jungles, to make those start areas more feasible (possible)
                          * Banana or Gems to also help out jungles (possible)
                          * Submarines to be able to do some sort of economic damage to coastal cities, to represent commerce raiding (possible)
                          * The ability to send excess food and shields from one city to another ... REALLY love to have this (impossible)

                          I'm sure there are plenty more, but of course desires are unlimited. Just a few key ones of these would push Civ3 over the top to greatness I think.

                          Thanks for reading.
                          Good = Love, Love = Good
                          Evil = Hate, Hate = Evil

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                          • #28
                            What needs to be done to make this game great.

                            Oh! The ability to be able to turn off and on the Retirement at 2050. That pisses me off sometimes.

                            Comment


                            • #29
                              Originally posted by Azrikam
                              -Speed the game up
                              -Fix crippling corruption
                              -No more Culture Flipping
                              -Bring back Wonder Movies
                              -Bring back Spies!
                              -Bring back Terraforming
                              -More Winnable Strategic Options
                              -Scenarios
                              -Scenario Editing Tools

                              Hey, wait a minute. This is all in Civ II. Nevermind, I think I just saved myself 50 bucks.

                              Hehehehe...

                              And $12.95 for the Strategy Guide!!

                              Are you getting an INTENSE DESIRE to fire up Civ II like I am?

                              I have about fifteen scenarios I haven't played yet. Back to Civ II for a while.

                              Comment


                              • #30
                                Completely new look at the combat model. Combined arms and combat resolution similar to MOO2. Allow option for either tactical resolution of combat or strategic ala the current combat resoution method.

                                Something other than a great leader to allow rush of wonders. All GL's do is favor the warmongerer. CIV3 has now been doomed or destined depending on your outlook to be a warmongering game as GL's become key to setting a new FP, building wonders etc. Fact is GL's might be a great idea if they could be generated from something other than combat. Think I read somewhere perhaps by Vel of a concept like a great artist/engineer/scientist etc. generated from something other than combat results. Afterall if it wasn't for Michealangelo or DaVinci, we wouldn't have Sistine Chapel or Leonardo's GW's (no Attilla the Hun or Ulysses S Grant would have built them). So to summarize, Gl's should be broken into two functions and two units Great Generals that allow builds of armies and perhaps increase expereince and/or movement of all units within the army but not wonders and Great Artisans that allow builds of Wonders etc.


                                Oh and about 35th down the list I guess you could look at group movement.

                                Og
                                "Just puttin on the foil" - Jeff Hanson

                                “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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