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  • Real time combat

    I know that a lot of people have a problem with civ moving into realtime. But realtime combat would add a whole new dimension to the game. I would be happy if civ4 was just civ3 but when 2 units met i combat u were taking to a realtime battlefield as in shogun. It would have a great affect on the type of units u would build knowing u would be commanding them yourself later in the game. I hope they include some kind of tactical combat even if its turn based-they probabley wont but i can always hope!

  • #2
    any opinions

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    • #3
      That would be very cool, and add a whole new element to the game, but it would also take a huge amount of resources, with drawing new terrains, units, etc.... If it could be made to work, though...
      If this were a movie, there'd be a tunnel or something near here for us to escape through.....

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      • #4
        Buy "Empire Earth"
        Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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        • #5
          i have,its not the same u dont build an empire from scratch like in civ u cant say play as the americans and decide to invade Britain

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          • #6
            empire earth is NOT stategical, look at shogun, only like civ3 turnbased mode, that, is strtegy. also, it would solve the spearman tank thing as it wouldnt be random, you would be in hcarge.

            but why bother, get meieval totol war [drool ]
            Just my 2p.
            Which is more than a 2 cents, about one cent more.
            Which shows you learn something every day.
            formerlyanon@hotmail.com

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            • #7
              LOL... cant wait till it comes out but it wont have the same depth as civ but it will be better.

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              • #8
                Oh yeah, I can just imagine trying to handle a gazillion units in real time. No thanks, just the thought of it sends shivers down my spine.

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                • #9
                  It was pretty much like that in Imperialism.

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                  • #10
                    Having civ get bloated with real-time tactical combat? No thanks. I'd rather move in the other direction and make combat deterministic.

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                    • #11
                      It's definitely out of the question for me.
                      By the end of the game, how many fights do you have each turn? In some mods in civ2, I could get 2 or 3 fights in different points each turn. Without stacked combat, that ment 10 or 20 fights.
                      That would last forever...
                      I want to see what it will look like in MOO3, but again, MOO3 will have IFPs so you won't have to play them in real time.
                      Clash of Civilization team member
                      (a civ-like game whose goal is low micromanagement and good AI)
                      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                      • #12
                        Real time in civ? NO Thanks?

                        If you want real time get any of these:

                        Age of Empires, Command & Conquer, Empire Earth, Starcraft, Settlers, Stronghold, Real War, III World War, Submarine Titans, Tzar, ...

                        If you want a mixed time get Shogun and wait for another version which includes the rest of "civilizations"

                        But DO NOT SPOILT CIV WITH REAL TIME STRATEGY

                        Hey, let people who cannot "ride" his mouse quickly play something.



                        The civ-combat has only one problem, Phalanx Vs Battleship wineable by the spear-man again.

                        Long live for Civ 2 MPGE, its editor and its hitpoints.
                        Civ III is uncomplete, complete it and then we could speak.
                        «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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                        • #13
                          Realtime combat would be much better than te boring battles in civ3. An option where you could still revert to the traditional civ style combat would be included so you wouldnt haveto fight every battle just the important ones.
                          And i have bought a lot of them realtime strategy games but i want a game with the depth of civ and the excitement of command and conquer.
                          It is a way to make civ more realistic aswell. You will be in charge so it will be mainly down to you whether you win or lose. The decisions you make on the battlefield will have a profound effect on your empire. Sop there will be some strategy involved not just moving your unit into anothers square and hoping the "computer" doesnt go against you.
                          Also the civ series as not advanced that much-adding realtime with turnbased will bring a lot of people back to civ and add even more deph ot it. It wouldnt spoil it, it would improve it.

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                          • #14
                            Your Game = Empire Earth.

                            You do not want a Civ game you want Empire Earth.

                            Hey teacher, leave the turns alone !!!!.
                            «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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                            • #15
                              empire earth is NOT stategical,

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