Originally posted by Seghillian
I'm hoping to see a new generation of games emerge which take the best ideas of CIV and Shogun and put them together. I think it would need a fresh start - it would be hard to graft Shogun's battles into CIV and it would be hard to graft CIV's strategy into Shogun. But the idea of keeping grand strategy separate from tactical battles is surely the way to go and I look forward to seeing developments in this area. Both are great games.
I'm hoping to see a new generation of games emerge which take the best ideas of CIV and Shogun and put them together. I think it would need a fresh start - it would be hard to graft Shogun's battles into CIV and it would be hard to graft CIV's strategy into Shogun. But the idea of keeping grand strategy separate from tactical battles is surely the way to go and I look forward to seeing developments in this area. Both are great games.
The problem with Civ3 is it's purely a game of bean counting. You learn that foo improvement of foo terrain yields some result. You then repeat this algorithm ad nauseaum.
You figure out an optimal order of city improvements for your overall strat. You then repeat this algorithm ad nauseam.
Combat is the same thing.
Once you figure out the optimal patterns all the game is is an exercise in repetition of algorithms, there's never anything visceral or fun to do once you figure it out.
Hybridising the ideas of turn based strat and real time combat gives designers a way to streamline the tedium and make for a more fun, more visceral game without removing the thoughtfulness that goes into playing it.
Kinda makes me wonder what Brian Reynold's is up to with his first "RTS"
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