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  • #16
    Originally posted by dr.charm
    Surely you don't mean 'updates' which actually add the functionality that is promised on the game box do you? Do you think we should pay to 'update' the editor so that it actually does something?

    Cheers,

    Dr. Charm
    Well I don't know... I've been keeping busy with the editor (hacked) for weeks now. You can't make scenarios yet, but there's lots of other things to do, especially with the CopyTool utility.

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    • #17
      So all you had to do was hack the editor?

      Sorry, I'm just a bit ticked because I'd really like to make some scenarios and the fact that this simple (and advertised) feature is not available 3 months after release is more than a little bit annoying.

      Cheers,

      Dr. Charm

      Comment


      • #18
        Originally posted by Zachriel
        Patches are usually free, as they correct problems with existing features. Indeed, Civ3 has been provided free patches...
        The correct term is patch... (emphasis on the singular), unless you count the rushed first patch release and the release of the second patch that fixed the first patch.

        I'm still waiting for the patch that will address the issues brought up on the Forums such as

        - Unit stacking and grouping to alliviate late game tedium
        - Rebellion Notification for cities on the verge of returning to their original civ
        - Various Combat/Culture/Corruption balances
        - Robust Scenario Editor

        I refuse to pay for a Gold Version that fixes these issues.
        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
        ...aisdhieort...dticcok...

        Comment


        • #19
          Yikes, I just wanted to know if they were indications of a second patch anytime soon or not soon even. I didn't mean for this thread to turn into a repetition of what people have been saying about MP or whatever else since day 1 of the game's release.

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          • #20
            Originally posted by dr.charm
            So all you had to do was hack the editor?

            Sorry, I'm just a bit ticked because I'd really like to make some scenarios and the fact that this simple (and advertised) feature is not available 3 months after release is more than a little bit annoying.

            Cheers,

            Dr. Charm
            OK, if you go the files area, you will find an editor that has the ability to add and delete various objects in the game. Apparently, the default editor does have this ability, but it has been temporarily disabled until Firaxis gets the chance to do some more work on it. The hacked editor has managed to bypass the blocks that were put in place, so that the Add and Delete buttons show up, and actually do something.

            There are some limitations however. For instance you can't add a new unit, and it doesn't handle the Wonder graphics properly, so in both of these cases, the game will crash. For those, you will need the Civ3CopyTool program, also located in the Files area. This will make a copy of pretty much anything in the game, and write it into the civ3mod.bic file, or any other, which you can then edit later. Be sure to get the latest version, there have been a lot of additions made in a short period of time. P.S. Case in point, he has a new version today and I haven't even been able to install yesterday's version.

            Now if you create a unit in Civ3CopyTools, it will just use the graphics and animations of the unit that you copied. However, there is a program that just came out recently that will let you create unit animations from scratch, or edit an existing one I believe. I don't know what it's called, or anything about it except that it exists. If you go to the CopyTool thread, drop a line to Gramphos, the author of CopyTool, and he will be able to tell you more about it.

            So all of that should keep you busy for awhile at any rate. Maybe when you've figured out how to use all that stuff, the patch will be out and you'll be able to work with event triggers etc. Which is about the only thing right now that's missing. But be warned, it's a complicated game and wierd things can happen after you've poking around under the hood. So save your original civ3mod.bic file somewhere safe, and save your work often.

            Tip: You can create a land based version of the Privateer so you can whack some Settlers that are in your territory without having an all out war.
            Last edited by Willem; January 25, 2002, 13:44.

            Comment


            • #21
              Originally posted by Encomium

              1. Less corruption.
              2. Smarter AI.
              3. Naval units can effect trade and commerce.
              4. Less culture flipping and no vanishing garrisons.
              so much more. . .
              Originally posted by Zachriel

              They did get it right. I like it the way it is and play the game straight up. Also, 1 and 4 can be adjusted in the editor. Indeed, you can create a Wonder that puts a Palace in every city if you want.
              Please elaborate on how I turn off vanishing garrisons in the editor, I've yet to figure it out.

              Comment


              • #22
                Originally posted by MonsterMan
                The next patch will likely contain multi-player, and they won't release the patch until they've finished working on that feature... I think. In either case you'll hear about it first on www.civ3.com
                I'd be willing to bet cash that Multiplayer will not be part of a free download. Atleast not intially. If MP ever is completed them it will be bundled into the expasion pack (so that Infogrames can charge us) or there will be a seporate Civ3 Multipayer edition.
                Try http://wordforge.net/index.php for discussion and debate.

                Comment


                • #23
                  Originally posted by Oerdin

                  If MP ever is completed them it will be bundled into the expasion pack (so that Infogrames can charge us) or there will be a seporate Civ3 Multipayer edition.
                  And what's wrong with that? If your boss (I'm presuming you have one here, and no offence meant), asks you to work overtime, would you not expect to get some sort of compensation for the compromise of your extra time? Why should Firaxis/Infogrames expect any less?

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                  • #24
                    Errr... I think the point people are trying to make is that they charged $50/hour for doing janitorial work. (which I guess would make the LE wiping the nasty area around the urinals and tacking on another $10/hour?)


                    Originally posted by Willem


                    And what's wrong with that? If your boss (I'm presuming you have one here, and no offence meant), asks you to work overtime, would you not expect to get some sort of compensation for the compromise of your extra time? Why should Firaxis/Infogrames expect any less?
                    My Message Board:http://www.naughtybooth.com
                    Completely un-civ related, but still fun.

                    Comment


                    • #25
                      The only sign of a next patch is that on www.civ3.com there is a 'patches' button and not 'the patch'. It seems to imply that more patches will be forthcoming.

                      Robert
                      A strategy guide? Yeah, it's what used to be called the manual.

                      Comment


                      • #26
                        Well, I'm kind of tossed on this one. The price of PC games have been pretty consistant over the last four years or so. Or, at least, where I live. I'm not sure how we can expect better and better games without the price going up, not to mention inflation. If prices remain the same, then they have to make up the difference somewhere.

                        Personally, I would rather pay the extra money up front and not have to pay for extras later. I suspect most of you would agree but I can also understand the "pay for patch" method. After all, playing the game first is the best way to come up with suggestions and to spot bugs for later patches.

                        I also think "upgrade" is a better word than "patches" if we are to pay for it. I always thought of patches as free downloads to fix existing bugs or to add features that were declared on the final product but not delivered. An upgrade, however, is to add a new feature not promised on the box. I would place MP in this category because the FINAL product did not state any such feature on the box. Months of promising MP and then backing out a month before the release does not obligate them to deliver MP. True, it can ruin a reputation, but at least it was announced. Just how much advanced notice do you need? Sometimes this happens in the programming world. You're so close to success and yet it just doesn't quite happen. On the flip side, be careful of what you promise your customers. I don't know the exact verbage they used but perhaps something like "we are considering putting MP into the game" should have been the order.

                        Comment


                        • #27
                          Patches to fix bugs should be created and made available for free. Arguably, there is an obligation to do so. An upgrade you have to pay for is not an acceptable means to meet that obligation.

                          "Bug" is where:
                          (a) the program is unstable
                          (b) a feature does not work as intended by the designer/programmer
                          (c) an advertised feature is missing/disabled (usually due to premature publication and arguably a special case of b)

                          "Advertised" means:
                          (a) on the box
                          (b) on the official game website
                          (c) announced by an official representative of the publisher/developer in a public forum

                          Failure to include a feature which was not advertised does not constitute a "bug". The publisher/developer is under no obligation to add such features for free - even if the majority of players thinks their lack ruins the game. Failure to make a feature work "this other way" instead of the way the designer/programmer intended does not constitute a "bug" - even if the majority of players think the designer/programmer's intention was a big mistake that ruins the game. It might be good business sense to make those sort of changes for free, but no moral obligation exists to do so.

                          The game was advertised (as defined above) as having enhanced scenario/mod capabilities. To use the legal principle, a "reasonable person" would assume that "enhanced" in the context of a sequel is relative to the previous iteration in the series, and means a net gain in capability - i.e. that any capability from Civ2 not carried over into Civ3 is more than compensated for by new capabilities in Civ3 (if it is a wash beteen the Civ2 capabilities cut and the new Civ3 capabilities added, that's not "enhanced"). As it is not, the scenario/mod capabilities of Civ3 are a giant leap backwards as compared to Civ2, so they need to fix the editor for free.

                          Since I don't play MP, I didn't really pay any attention to whether or not they "advertised" it. If they did, they are obligated to add MP in a patch. Otherwise, it is OK to charge for it. Again, it might make business sense to do it for free, but they don't HAVE to.

                          "Smarter AI" is entirely subjective. If they advertized "smarter AI", that is so nebulous they can probably make the case they delivered it. If they promised it in measurable terms, then you have something to judge by. If they never promised it, then it is like MP above.

                          "Culture flipping", corruption, air units can't kill things, naval units not affecting trade & commerce, no stack movement etc... as I understand it, all work the way Firaxis intended and do not contradict any advertised feature descriptions. We may not like it that way, but it isn't a bug and they don't HAVE to patch it - they can charge us for an enhanced version which addresses those things or ignore us, as they please (from the moral side - business sense is a different question).

                          I'm not real sure what "vanishing garisons" refers to. Unless this means what happens to your garrison when a city "culture flips", I have not experienced it. If that is what it means, then it is like the other stuff that is not a bug because it works as Firaxis intended, so they don't have to patch it.

                          I personally think the design of Civ3 was completely botched and may never play it again until/unless they fix some of this stuff - but to my knowledge the only thing they HAVE to "fix" is the editor (and, possibly, MP). Changing the other things via a patch will cost money, and they have to decide whether it is justified from the business sense in terms of (a) the affect on future sales of Civ3 due to "word of mouth" and the opinions of published critics, and (b) the impact on sales of future products from the same publisher/developer. What they do next depends on how that analysis goes - and their lack of response which has some people so upset probably means they haven't figured it out yet. Quite possibly it is a matter of negociation - Firaxis and Infogrames having somewhat seperate stakes in this thing and arguing over who will eat what part of cost of changing what many of the fans don't seem to like (Firaxis probably having more of its reputation on the line but Infrgrames having the deepest pockets).

                          Comment


                          • #28
                            Excellent analysis of the situation Barnacle Bill!

                            ...and that is why I do not hold out much hope that many of the concerns expressed by players as flaws in the game (unit stacking and grouping, rebellion notification, combat inbalances) will be patched in, but if implemented, will be sold as an add-on.

                            The multi-play and Editor were not released because Firaxis had a deadline to maintain. From a corporate standpoint, they did what they had to do to maximise their bottom line - I can accept that because they are first and foremost a business that has to make profits to survive.

                            But at the same time, these were features that were promoted and promised as part of the original release. They should patch those in, but at this point in time, I cannot see that happening either.

                            ...and I will not buy an add-on from Firaxis.

                            C'mon Firaxis, surprise us!!!
                            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                            ...aisdhieort...dticcok...

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