Corruption in this game is implemented horrendously! I can understand why a recently conquered city would be corrupt and unproductive, but why would a city founded by its own citizens be completely useless simply because it is a long way from the capital? It doesn't make sense, especially under Democracy. Why wouldn't a democracy be able to keep control over its own citizens just because the city is far away from the capital? Honolulu is a long way from D.C., but it isn't crippled by corruption!
My biggest complaint is super corruption. I define super corruption as being the point where a city loses everything to corruption exept for 1 shield and 1 commerce, and that corruption can't be relieved through the building of courthouses and other improvements. After you grow to a certain point, every new city becomes super corrupt and you can't do a thing about it. This takes the fun out of expansion because, once that point is reached ( it can be reached fairly quickly) any new city becomes a resource sucking liability. In my opinion, cities founded by your own citizens should never become super corrupt under any government except Despotism, and even then it should only effect cities that are very far away from the capital. My solution to the corruption problem is to tie most of corruption's effects to the nationalities of the citizens of the city.
The lower the percentage of your citizens that reside in a city is, the more corrupt that city should be. If a city is composed of less than 20% of your own nationality, and has a large population of a nationality that you are at war with (even if they aren't resisting), then and only then should a city become Super Corrupt. During peace time, a city that is populated by a large percentage of other nationalities should be more corrupt than a city at the same distance made up of mostly your own nationality. The corruption caused by the other nationalities should lessen after time due to assimilation, eventually disappearing.
Distance should affect corruption in ancient governments and ancient times, but not as much as it does now. As for the modern governments, Communism should have mild distance related corruption. Democracy should not lose production in cities that are dominated by its own nationality ( when 80% or more of the population of the city belongs to the civilization's nationality), no matter how far away the city is from the captial. The super corruption that now exists (even in modern democracies!) is ridiculous! It takes alot of the fun away from the game for me, especially because there is nothing that can be done about it short of changing the game rules yourself! I think that the game should be balanced and playable as is, without manually changing the rules. What do others think?
My biggest complaint is super corruption. I define super corruption as being the point where a city loses everything to corruption exept for 1 shield and 1 commerce, and that corruption can't be relieved through the building of courthouses and other improvements. After you grow to a certain point, every new city becomes super corrupt and you can't do a thing about it. This takes the fun out of expansion because, once that point is reached ( it can be reached fairly quickly) any new city becomes a resource sucking liability. In my opinion, cities founded by your own citizens should never become super corrupt under any government except Despotism, and even then it should only effect cities that are very far away from the capital. My solution to the corruption problem is to tie most of corruption's effects to the nationalities of the citizens of the city.
The lower the percentage of your citizens that reside in a city is, the more corrupt that city should be. If a city is composed of less than 20% of your own nationality, and has a large population of a nationality that you are at war with (even if they aren't resisting), then and only then should a city become Super Corrupt. During peace time, a city that is populated by a large percentage of other nationalities should be more corrupt than a city at the same distance made up of mostly your own nationality. The corruption caused by the other nationalities should lessen after time due to assimilation, eventually disappearing.
Distance should affect corruption in ancient governments and ancient times, but not as much as it does now. As for the modern governments, Communism should have mild distance related corruption. Democracy should not lose production in cities that are dominated by its own nationality ( when 80% or more of the population of the city belongs to the civilization's nationality), no matter how far away the city is from the captial. The super corruption that now exists (even in modern democracies!) is ridiculous! It takes alot of the fun away from the game for me, especially because there is nothing that can be done about it short of changing the game rules yourself! I think that the game should be balanced and playable as is, without manually changing the rules. What do others think?
Comment