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The problem of Super Corruption!

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  • #16
    Dammit RickBlaine, read my response to Ceasar David
    MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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    • #17
      And even more frustating for the charmless Domestic Advisor to tell me to build the Forbidden City, when it is 100+ turns in any location where it would do any good.
      And then she asks if you want to scrap it two turns before it's finished and build a hospital instead.
      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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      • #18
        Originally posted by RickBlaine
        I play on large maps
        . . .
        And even more frustating for the charmless Domestic Advisor to tell me to build the Forbidden City, when it is 100+ turns in any location where it would do any good.
        Play on a smaller map, at least while figuring out how to deal with corruption.

        Use a Leader to build the Forbidden Palace.

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        • #19
          The best way to beat corruption is to completely ignore it.

          how?
          Use pop rushing of Despo or Commie.It is 100% corruption free.

          With Science cap there is almost no good reason to change governments.Despo is by far the strongest government.
          The best plan is Despo and Pyramids/granaries.Works for any level or any map.

          a large civ is very productive with pop rushing.I use captured foreign workers to bolster cities and then crack the whip.I don't care about smiley faces.They mean nothing as "we love days" effect is so small its not completely clear what it is ...4-6 luxury resources is plenty.

          The higher the level,the less you can do as cities must be kept smaller as you move up.But it is still unbeatable.And once you start capturing workers....you can pump out massive amounts of units.
          ..and Despo can support huge armies with no support cost.You pile up gold as it is useless for Despots.All this gold goes to tech broker phase if needed.
          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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          • #20
            Use a Leader to build the Forbidden Palace.
            Unfortunately, in Civ, Leaders come from fighting only. The gentleman specifically said that he rarely fights except in certain extenuating circumstances.
            "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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            • #21
              Originally posted by Ceasar David
              I'm on my second game - and i'm in trouble. I have a continent to myself & considered my civ quite safe. However, i've just been invaded and due to super corruption, i cant fight back. My empires huge - stretching my supplylines, but everything i have close to the front line will take 20 turns just for a basic unit. The enemy are raiding my cities and just raising them to the ground. In short, i'm screwed.
              Yes, you sound a little overextended. The challenge will just make your eventual victory all that much sweeter.

              The solution to that one is to have the Legions where you need them, when you need them. When Jerusalem rebelled, there was only one Roman cohort (600 Legionaires) on garrison, but a Legion close by in Syria. Oops! The worst part was that the Legion didn't have seige equipment, had to withdraw and wait for reenforcements. All these military units were built in Rome and brought forward.

              Once you have Conscription, of course, no problem.

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              • #22
                Originally posted by Smash
                The best way to beat corruption is to completely ignore it.

                how?
                Use pop rushing of Despo or Commie.It is 100% corruption free.
                Absolutely legitimate strategy. It may very well dominate in MultiPlayer games.

                I pop-rush in the early days, but switch to Republic as soon as possible. I like happy citizens, but I know it is a dangerous world.

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                • #23
                  You know what would be an amazingly easy fix to the Forbidden Palace problem?

                  Make it rushable (without a leader, that is), that way you can give it a significant boost, if not complete it, where it would actually be relevant.

                  I haven't spent much time in the editor, but my guess is that you probably can't change it there because Small Wonders aren't supposed to be rushable.

                  So, I guess we would have to wait for Firaxis to change it (and there's no telling when that might be).
                  The fact that no one understands you doesn't mean you're an artist.

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                  • #24
                    Re: The problem of Super Corruption!

                    Originally posted by nationalist
                    My solution to the corruption problem is to tie most of corruption's effects to the nationalities of the citizens of the city.

                    That is an excellent suggestion. The strategy would reward peaceful expanders, at the expense of conquerers without being heavy handed. Conquerors may not like the idea though.

                    I always thought all they needed was a couple of more Forbidden Palaces, such as Colonial Outpost or Corporate Skyscraper. That would make Hong Kong possible as a strong commercial center. And then you could actually afford to build your Forbidden Palace before the Modern Era.

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                    • #25
                      I'm just curious

                      Corruption can be changed in the editor. problem solved! I think!
                      Last edited by Civfan; January 20, 2002, 20:47.
                      Civfan (Warriorsoflight)

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                      • #26
                        Play on a smaller map, at least while figuring out how to deal with corruption.

                        Use a Leader to build the Forbidden Palace.
                        As to the first comment, I do not like small maps (the fun of the game to me is primarily development, so I want room and later contact with other civs) and I know how to deal with corruption, having won multiple times. Unfortunately, "dealing" with corruption in Civ3 primarily consists of ignoring it, as suggested elsewhere in this thread. Having cities with such high corruptin (and the distance factor is not editable IIRC) is just no fun IMO, and I find it annoying that the game really gives you no tool to deal with corruption once you reach a certain point. If a courthouse made a real dent in corruption, either by itself or in concert with other improvements, I would have no gripe. But it does so little, that it is really not worth building (or more likely buying) where it is needed.

                        As to the second comment, as Libertarian noted, I seldom fight in the early game and have never yet had a leader until relatively late in the game. I know many people really enjoy the tactical warfare aspect of Civ, but I do not

                        BTW, I recently started a game after editing the optimal number of cities for corruption (the only edit I have made other than civ color). I am now early in the Middle Ages, have almost 20 cities and cannot build the Forbidden Palace yet, which was alwayd available in the past long before this point. Did that edit make a change or am I missing something else?
                        I remember every detail. The Germans wore gray, you wore blue.

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                        • #27
                          Cheap method

                          In the editor, can one give a certain type of building the "center of empire' chracteristic to any building, or does this simply mean that it can be built in only one city of your empire? (just like the Palace?) I also share Rick's question about optimal cities.
                          If you don't like reality, change it! me
                          "Oh no! I am bested!" Drake
                          "it is dangerous to be right when the government is wrong" Voltaire
                          "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                          • #28
                            Originally posted by Marquis de Sodaq
                            Is increasing the "optimal # cities" in the editor the best/only way to do this? Some of the real-world maps that have been made are excellent, but too huge. I happen to like the idea of some corruption (or even a lot), but yes, the 99% corrupt cities are irksome.

                            What would answer nationalist's concern could be a tech trigger. Once you discover something, say electronics, corruption would reduce in the more distant cities. That way, the ancient era cities would be corrupt (which seems very realistic to me - squeezing gold out of a distant city was difficult work for any ancient regime), but more modern times would reduce it significantly.
                            I like this idea. & if they made the % corruption change involved parameter driven thru the editor it would be even better. 'Cause I bet my idea of 'significant' wouldn't match yours...

                            Or maybe several historical triggers, each w/ small, but cumulative effects.

                            Thanks,
                            "There's screws loose, bearings
                            loose --- aye, the whole dom thing is
                            loose, but that's no' the worst o' it."
                            -- "Mr. Glencannon" - Guy Gilpatrick

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                            • #29
                              Yes, whatever level of corruption one might find acceptable will be booed by someone else. Thus the editor. Besides the tech trigger idea and the optimal cities, there is another easy fix -

                              REDUCE THE BUILD COST OF THE FORBIDDEN PALACE!

                              People complain it will take 100 turns to build. Well, change it so that it is only 50 turns.

                              Some other FP building tips:
                              Last night I started a FP in a town ~60 tiles from my capitol. Corruption isn't 99%, but it's very high. I rush build a courthouse, resulting in access to a few shields. Then I rush build a temple to expand the city radius. Meanwhile, I pour in settlers to the surrounding area, building about 8 more towns. Also, I pump settlers into the FP town, bumping it up to size 10. Now I have a city producing about 7 shields per turn. Very corrupt, but functional.

                              A horde of workers is busy mining the terrain and clearing forest around this town. (Post-patch, once per tile) When I started building, the full-cost FP would take 71 turns, iirc. Ten turns later, I have only 13 turns to go. It's very workable if you just plan ahead.
                              The first President of the first Apolyton Democracy Game (CivII, that is)

                              The gift of speech is given to many,
                              intelligence to few.

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                              • #30
                                Seems odd that cutting trees would add to a small wonder.
                                Above all, avoid zeal. --Tallyrand.

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