hi all just started my 1st civ 3 game....it seems...that workers are not able to terraform at all....ie chg mountain to hills.....hills to grassland....or worse...desert to plains....is this a glitch... ? or am i missing a resource..... ?? or was it intentional ?? if soo it ruins the whole core of what was fun in CIV ! taking a bad island, desert, or mountain range...and making it productive ??? is there a patch ??? or what ?? HELP oh also noticed that when i try loading a saved gm. at end of a turn....when active unit is blinking...if i hit "main" ..i get load list.. i see gm i want ie rome 300bc.sav...but when i click the "O" at bottom left the screen disappears..and goes back to the active unit...if i repeat it a 2nd time it works.. is this a known bug ???
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worker questions...?? also a bug ??
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You need to work with your linebreaks.
To the first thing you sid it is true. Terraforming has been removed as it was too unrealistic. Nothing know can change of this.Creator of the Civ3MultiTool
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Originally posted by hoppy39000
play 1st... read mucchh later. lol too bad. terraforming was 1 of the best parts of civ. hope they chg that with a patch, or new version.....
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I hope that it will be one thing that will be added to the editor. (Adding worker jobs) Allow you to select that is should change the terrain, bring up the base terrain (as the clear functions), or produce a bonus for terrains (as mines and irrigations) One of 3 types of jobs could be selected. and for the one affecting terraintypes it should allow you to select bonuses in the terrain tab.
That would be good worker jobs modifying. Also giving each of the bonus jobs a momement modifier could work with roads.Creator of the Civ3MultiTool
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one thing they also miss out on wthout terraforming is, as in CIV2 the possibility that, after changing a mountain to hills etc there was always a chance that "wine" or "ore" or "game" "oil" etcc might be found...thus making a otherwise usless desert island ...into viable useful land,....now resources a set..based on AI design not flexible or changeble....it SUCKS
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Originally posted by hoppy39000
one thing they also miss out on wthout terraforming is, as in CIV2 the possibility that, after changing a mountain to hills etc there was always a chance that "wine" or "ore" or "game" "oil" etcc might be found...thus making a otherwise usless desert island ...into viable useful land,....now resources a set..based on AI design not flexible or changeble....it SUCKS
In Civ2 the resources follows a pattern. You could say that here will this be. In Civ3 resources are placed on the tiles, and stay there even if you modify the terrain. (i.e. clear forest)Creator of the Civ3MultiTool
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right gramphos...but point i'm sayin is, no pattern now...and no chance that horses will just "appear" late in gm...or wine etcc if you spent the effort mining too look....some resources should be hidden....that way if land worked is a possibilty of appearing later...ie mining for ore....gold...uranium draning swamp finding corn or wheat...or horses..can help chg balance of gm...
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Originally posted by Gramphos
Isn't there a chance of resources appear as it is right now?
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Originally posted by lightblue
Only strategic resources, after they've run out somewhere else. You're not going to get new luxuries showing up, which is a bit of a shame (how can they know where all the gems are if they don't have the machines needed to build deep mines).Creator of the Civ3MultiTool
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I miss teraforming for its ability to link land masses over water. The AI wouldn't be able to stick it's irritating little cities between yours if the land didn't exist before you created it. It also helped when waging war overseas. There's nothing more I hate than a shipfull of sinking Legionaires. Except maybe those little damn workers." . . . I fought, and strove, and perished, countless times . . . as if through a glass and darkly, the age old strife I see, where I've fought in many guises, many names, but always me."
-Gen. George S. Patton Jr.
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