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  • #46
    Originally posted by Quokka
    The Southern Culture did end. There is no more slavery which is what the North wanted. The South was forcibly rejoined to the North and their Economy, Money, Schools and Laws all changed to that of the Union, no more Confederacy. Apart from the Abolition of Slavery the other changes were not that major as they had been one people before and were only two countries for the length of the war. Neither country expanded culturally during that time.
    Yet you still see remnants of their culture today. People still fly the confederate flag etc. And there is still a certain animosity between the North and South. So even though the culture arose in the midst of a civil war, it still did expand somewhat, though not by much.

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    • #47
      1. What form do the rebels take; Barbarian, quasi-civ (same civ stats, just a new name so the Russians become Ukrainians, Germans get Bavarians) or a complete civ.
      I would like to see the quasi-civ option where the quasi-civ looks and act like a complete civ. Example: Americans split into the Americans and the Confederates (each Civ could have 1 or 2 possibilities for names) The Confederates would keep everything in there newly established borders. Everything. From this point on they would act like a real Civ with a production penalty for 20 to 50 turns (or something like that). When they split they are automatically at war with the Civ they split from and any Civ that has a MPP with the original Civ. Maybe if the original civ is already at war with another civ, that civ could ally with the rebels. But I'm not too sure on that because I'm not crazy about the idea of a Civ splitting while they are already at war.

      2. How frequently civil wars should occur, rare or common. Should it only happen to the largest civs, or is any civ susceptible?
      I would say rare to medium chance of occurring to any civ that meets certain unhappiness levels or a separation of trade networks.

      3. What should other civ's do when their neighbor starts to collapse? Should there be a diplomatic penalty for taking advantage of the chaos?
      I think a 5 turn prohibition of any other civs jumping in the fray. After that it could be like sharks feeding. (I'm not completely sure on this either)
      Sorry....nothing to say!

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