Hi,
I thought long whether I should place this mail in an existing thread or create a new one, I decided to make a new one, just because I don't have the time and money (Yes, I'm still paying for my internet access per second) to read all the enormous threads out there. If this message better suits somewhere else, forgive me and pretend reading it there.
First the swordsman vs tank issue. I'm a bit bothered and annoyed after in one game, at the Chieftain level (yes, sometimes a like playing an easy game, go ahead and start rolling on the floor for a while, then read on) I managed losing a tank in combat to a SWORDSMAN . Wait, that's not all. I also lost 2 veteran and 1 elite Ironclads when attacking the very same *&$*&%@#%$&* caravel. How the @#$%#$*&% can that be? Even battleships sometimes sustain serious damage when attacking a galleon or frigate. Shouldn't it be time to make the combat rules a bit more subtile?
Maybe it's an idea to add armor points to units and to use the age they are created in. Let's say, A swordsman should never be able to even damage a tank because of the armour it has. And it should have much more difficulties in trying to kill a unit from the modern times than one of the industrial times, which should be harder to kill than the units from earlier ages. I know this is now also a bit the idea, but it simply doesn't work enough. It makes no sense to me when I just spent hundreds of dollars to upgrade my entire army from pikemen to musketman (for example) when next turn seeing a musketman loose a battle from a swordsman.
Some other things:
Hah...
Just needed to express this for the moment. Oh, the relief...
Anyway, I hope they're (F.) working hard tot keep up with all the suggestions made here on Apolyton. I bet the can't.
I thought long whether I should place this mail in an existing thread or create a new one, I decided to make a new one, just because I don't have the time and money (Yes, I'm still paying for my internet access per second) to read all the enormous threads out there. If this message better suits somewhere else, forgive me and pretend reading it there.
First the swordsman vs tank issue. I'm a bit bothered and annoyed after in one game, at the Chieftain level (yes, sometimes a like playing an easy game, go ahead and start rolling on the floor for a while, then read on) I managed losing a tank in combat to a SWORDSMAN . Wait, that's not all. I also lost 2 veteran and 1 elite Ironclads when attacking the very same *&$*&%@#%$&* caravel. How the @#$%#$*&% can that be? Even battleships sometimes sustain serious damage when attacking a galleon or frigate. Shouldn't it be time to make the combat rules a bit more subtile?
Maybe it's an idea to add armor points to units and to use the age they are created in. Let's say, A swordsman should never be able to even damage a tank because of the armour it has. And it should have much more difficulties in trying to kill a unit from the modern times than one of the industrial times, which should be harder to kill than the units from earlier ages. I know this is now also a bit the idea, but it simply doesn't work enough. It makes no sense to me when I just spent hundreds of dollars to upgrade my entire army from pikemen to musketman (for example) when next turn seeing a musketman loose a battle from a swordsman.
Some other things:
- I want my fighters to be able again (like civ2) to attack units. That's what I used them for the most. The recon missions make no sense to me. Then better create a seperate unit, a recon plane or something like that . Give it no attack points, but double or triple it's range.
- When I build a coastal fortress in a city and a regular ironclad comes by, I don't expect after 1 SINGLE BOMBARDEMENT that the first object that's destroyed is my coastal fortress. WHAT THE F*** DID I BUILD THE THING FOR?
- A lot of messages are put in single lines on the screen instead of in decent message boxes. Maybe it's just a setting and have I turned off something wrong, but what annoys me in my game is that with a large civ, messages and city flash around my screen without me being able to remember al thing once it's my turn. Even when messageboxes are There, there's no option often to break in and fix something before continuing.
Hah...
Just needed to express this for the moment. Oh, the relief...
Anyway, I hope they're (F.) working hard tot keep up with all the suggestions made here on Apolyton. I bet the can't.
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