This is a fun challenge, not a fault with the game! Here are my two favorite solutions, besides simply razing all captured cities:
1. Always rush-build all possible culture-producing facilities in bases on the front lines before you attack. Cultural considerations should be a key part of all military campaigns. You should always be backed by strong culture, especially along hostile fronts.
2. Don't raze 'em --give them away! You can give away cities the same year you conquet them, and then you don't ahve to deal with the 5 R's: resisters, revolt, reversion, resources (especially food), and rush builds of cultural buildings. Just give the cities away to a weak friendly civ. The advantages are that the small civ will love you, it will increase their treasury so you can trade for more lucrative deals later (ie you will end up with most of the gold generated by the city anyway), and finally the chances are good you can culture-capture it at a later date, if you really want it (usually it's better just to let your appy keep it so as to limit the number of cities you own!).
Due to a major bug in the diplomacy function, the AI will not give you even one gold coin for even the hugest city. They seem not to value cities, ecpet that they will never trade away their own. But this is no problem, just give it away for free. Your ally will get a free garrison unit (best currently available) so recapture will be unlikely. I use this "instant city giveaway" ploy during conquest to maintain a balance of power.
1. Always rush-build all possible culture-producing facilities in bases on the front lines before you attack. Cultural considerations should be a key part of all military campaigns. You should always be backed by strong culture, especially along hostile fronts.
2. Don't raze 'em --give them away! You can give away cities the same year you conquet them, and then you don't ahve to deal with the 5 R's: resisters, revolt, reversion, resources (especially food), and rush builds of cultural buildings. Just give the cities away to a weak friendly civ. The advantages are that the small civ will love you, it will increase their treasury so you can trade for more lucrative deals later (ie you will end up with most of the gold generated by the city anyway), and finally the chances are good you can culture-capture it at a later date, if you really want it (usually it's better just to let your appy keep it so as to limit the number of cities you own!).
Due to a major bug in the diplomacy function, the AI will not give you even one gold coin for even the hugest city. They seem not to value cities, ecpet that they will never trade away their own. But this is no problem, just give it away for free. Your ally will get a free garrison unit (best currently available) so recapture will be unlikely. I use this "instant city giveaway" ploy during conquest to maintain a balance of power.
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