I just had another idea ...
Currently, it SEEMS like 1 military unit per unit of population will prevent defection ...
How about changing it to 1 military unit will stop 2 or 3 or 4 units of population from revolting?
This would be a simple change and leave things mostly the way it is now for those who are currently happy. Plus it should be super easy to program, so it would be feasible!
ALSO, tell players just how many population units each military unit quells, so it is predictable and not so random.
Still hoping to stumble on a solution most people would be happy with ... anyone like this idea?
Again thanks for reading.
Currently, it SEEMS like 1 military unit per unit of population will prevent defection ...
How about changing it to 1 military unit will stop 2 or 3 or 4 units of population from revolting?
This would be a simple change and leave things mostly the way it is now for those who are currently happy. Plus it should be super easy to program, so it would be feasible!
ALSO, tell players just how many population units each military unit quells, so it is predictable and not so random.
Still hoping to stumble on a solution most people would be happy with ... anyone like this idea?
Again thanks for reading.
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