I miss many things, all of which have been mentioned. And as others have put it, what I miss the most is the immersive atmosphere of SMAC.
SMAC is an excellent game but it is easily the best strategy game I've ever had the pleasure of playing when it comes to its atmosphere. The depth of the backstory is simply incredible -- it shows and it really adds to the game. Its clear that SMAC began life as much as a story than as a game.
I was one of the beta test team for SMAC and I can still vividly remember my amazement at the depth of the story that was visible even in the first release we got. The code was really still a late alpha release (huge amounts of features still unimplemented), but the story was virtually complete--well formed and well told, the characters well thought out and the hours and hours that went into the artwork and storyline were impressive. The creativity that went into the backstory and the many ways it shows up in the game sets SMAC apart from everything else I've seen.
My reaction to Civ3 was very different and more than a little disappointed.
SMAC is an excellent game but it is easily the best strategy game I've ever had the pleasure of playing when it comes to its atmosphere. The depth of the backstory is simply incredible -- it shows and it really adds to the game. Its clear that SMAC began life as much as a story than as a game.
I was one of the beta test team for SMAC and I can still vividly remember my amazement at the depth of the story that was visible even in the first release we got. The code was really still a late alpha release (huge amounts of features still unimplemented), but the story was virtually complete--well formed and well told, the characters well thought out and the hours and hours that went into the artwork and storyline were impressive. The creativity that went into the backstory and the many ways it shows up in the game sets SMAC apart from everything else I've seen.
My reaction to Civ3 was very different and more than a little disappointed.
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