Civ can only really make room for more complexity (or diversity) if it adopts ideas to reduce tedious repetition. To do this it has to make some broad changes -
Replace hundreds of independent units with proper armies, navies and air forces that move and attack as cohesive entities.
Replace individual tile-by-tile changes in the terrain (excluding arterial transport links) with an overall budget devoted to increasing agricultural or industrial production.
Replace individual city management with regional or total economy management. Instead of building 50 things in 50 cities simultaneously you should be focussing on which four or five things can the economy produce this year.
That would leave a lot more time to devote to thinking about other details.
Replace hundreds of independent units with proper armies, navies and air forces that move and attack as cohesive entities.
Replace individual tile-by-tile changes in the terrain (excluding arterial transport links) with an overall budget devoted to increasing agricultural or industrial production.
Replace individual city management with regional or total economy management. Instead of building 50 things in 50 cities simultaneously you should be focussing on which four or five things can the economy produce this year.
That would leave a lot more time to devote to thinking about other details.
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