Originally posted by cavebear
I always thought that one of the weaknesses of Civ2 and Civ3 (never played Civ1) was that where the units attacked *from* was irrelevant, especially for the longer-range offensive units (archers, cannons, etc). If you are attacking with a cannon from a mountain, it's not like the cannon suddenly rumbles down the mountain and out onto the grassland to fight.
Considering that the combat is just formulas with values and probabilities, it shouldn't be all that hard to take into account. It would add a lot to the decision-making complexity of combat without making the game actually harder to *understand*.
I always thought that one of the weaknesses of Civ2 and Civ3 (never played Civ1) was that where the units attacked *from* was irrelevant, especially for the longer-range offensive units (archers, cannons, etc). If you are attacking with a cannon from a mountain, it's not like the cannon suddenly rumbles down the mountain and out onto the grassland to fight.
Considering that the combat is just formulas with values and probabilities, it shouldn't be all that hard to take into account. It would add a lot to the decision-making complexity of combat without making the game actually harder to *understand*.
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