Originally posted by cavebear
I always thought that one of the weaknesses of Civ2 and Civ3 (never played Civ1) was that where the units attacked *from* was irrelevant, especially for the longer-range offensive units (archers, cannons, etc). If you are attacking with a cannon from a mountain, it's not like the cannon suddenly rumbles down the mountain and out onto the grassland to fight.
Considering that the combat is just formulas with values and probabilities, it shouldn't be all that hard to take into account. It would add a lot to the decision-making complexity of combat without making the game actually harder to *understand*.
I always thought that one of the weaknesses of Civ2 and Civ3 (never played Civ1) was that where the units attacked *from* was irrelevant, especially for the longer-range offensive units (archers, cannons, etc). If you are attacking with a cannon from a mountain, it's not like the cannon suddenly rumbles down the mountain and out onto the grassland to fight.
Considering that the combat is just formulas with values and probabilities, it shouldn't be all that hard to take into account. It would add a lot to the decision-making complexity of combat without making the game actually harder to *understand*.
) I think there is a difference between complexity and difficulty. Complexity means to me having more elements to consider in the game and I wouldn't see this as a problem at all. Difficulty to me means the impact of making the wrong decision on the outcome of the game (make one mistake and you're dead meat) - this is where I have a bit of a problem as I like to at least have the option of having a nice easy game when I get back from the daily grind, I can let off a lot of steam devastating the opposition
. So basically I think they could have made the game easier at the lower levels and just as hard at the higher levels and added complexity and we would all be happy (well most of us).
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