Originally posted by player1
I agree wich Vel about corruption.
Distance factor is just TOO BIG.
While num. of cities factor is TOO SMALL.
When did you have more them 3% of corruption in main city.
It would be nice if you could control these numbers in EDITOR.
Also Corthouse logic is BORKEN.
It looks like they reduce distance factor and corruption in that way.
But if city is just to much far away, distance reduction is not enought so Corthouse doesn't help.
P.S.
What do you people think about this idea:
Multiple Forbidden Palaces
Every time you get additional 8 cities (on standard maps) you can opt building additional Forbidden Palace. Of course every new such "palace" should be more expensive (1st 200, 2nd 400, 3rd 600, etc...).
Of course you should be able to "move" for. palaces like "ordinary palace".
I agree wich Vel about corruption.
Distance factor is just TOO BIG.
While num. of cities factor is TOO SMALL.
When did you have more them 3% of corruption in main city.
It would be nice if you could control these numbers in EDITOR.
Also Corthouse logic is BORKEN.
It looks like they reduce distance factor and corruption in that way.
But if city is just to much far away, distance reduction is not enought so Corthouse doesn't help.
P.S.
What do you people think about this idea:
Multiple Forbidden Palaces
Every time you get additional 8 cities (on standard maps) you can opt building additional Forbidden Palace. Of course every new such "palace" should be more expensive (1st 200, 2nd 400, 3rd 600, etc...).
Of course you should be able to "move" for. palaces like "ordinary palace".
See mine:
The bottom three messages are all my ideas for what is required, if they do that, I'll be happy.
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