I think one of the main problems with the boredom is playing style. Do you really need to control 150 workers? Do you need 40 artillery and 100 tanks, etc.? Do you need 100 cities? The answer in my case is no. But that is my playing style and does not have to be yours.
IMHO the same problem has happened in the whole series and all building type games in general. Micromanagement has always been a major complaint in all areas of life, business and gaming. When you try to micromanage a game in particular it becomes boring.
How much efficiency is lost by using automated commands? I use them always, but once again that is my playing style and in no way reflects the way you should play. I have found that their routines are within my acceptable level. But I'm generally pretty patient.
I guess my point here is that late game tedium issues may be more a function of the way we play more so than the game itself.
Also, one of the major complaints about Civ2 was ICS. I seem to remember reading that one of the developers solution to this problem was to make it harder to build these tremendously huge empires. This is one reason (among others) why corruption was modeled the way it was.
Maybe the easiest solution for both problems would be to keep empires small to medium and highly efficient. At least that's the way I try to play, your mileage may vary.
That's the way I see it, though I might be wrong.
IMHO the same problem has happened in the whole series and all building type games in general. Micromanagement has always been a major complaint in all areas of life, business and gaming. When you try to micromanage a game in particular it becomes boring.
How much efficiency is lost by using automated commands? I use them always, but once again that is my playing style and in no way reflects the way you should play. I have found that their routines are within my acceptable level. But I'm generally pretty patient.
I guess my point here is that late game tedium issues may be more a function of the way we play more so than the game itself.
Also, one of the major complaints about Civ2 was ICS. I seem to remember reading that one of the developers solution to this problem was to make it harder to build these tremendously huge empires. This is one reason (among others) why corruption was modeled the way it was.
Maybe the easiest solution for both problems would be to keep empires small to medium and highly efficient. At least that's the way I try to play, your mileage may vary.
That's the way I see it, though I might be wrong.
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