Originally posted by Comrade Tribune
But I would be relatively confident about a rule system for 1500BC-1900AD.
One reason why I think a History Simulator needs a lot of units is the Spearman/Tank problem. Now I am not given very much to defending CivIII , but there is a (sort of) reason why a CivIII Spearman can sometimes beat a CivIII tank: This is because the Spearman is meant to 'somehow' 'symbolize' a lot of other things like 3rd class Militia units of a much later age and even unshaved 3rd world 20th century guerillas armed with bazookas.
But I would be relatively confident about a rule system for 1500BC-1900AD.
One reason why I think a History Simulator needs a lot of units is the Spearman/Tank problem. Now I am not given very much to defending CivIII , but there is a (sort of) reason why a CivIII Spearman can sometimes beat a CivIII tank: This is because the Spearman is meant to 'somehow' 'symbolize' a lot of other things like 3rd class Militia units of a much later age and even unshaved 3rd world 20th century guerillas armed with bazookas.
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