Announcement

Collapse
No announcement yet.

korn's Civ3 vs. History Challenge!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I started naming our sources for if we intend to keep it for something, after. I'll gradually update all this.

    And about the USA having an important superiority with tanks, well I guess it's based on the fact that we are talking of ranged weapons. Look at archers. They could eliminat casualties alot if it took 1 minute for the eney to get to them. Well now it takes alot more than one minute, quite enough to be killed many times. What can you really do against an enemy that you're not able to see and is out of range for quite some time whereas you are under his range?
    Go GalCiv, go! Go Society, go!

    Comment


    • Updated

      Upgrade of what I found in Britannica encyclopedia. What is not in what I said but would have been interesting simply are things I didn't found in Britannica (such as weapons used). Infos that have an asterisk (*) next to it are from people on the forum.


      -Glorious victories through Superior Technology, Training, Organization, or Industrial Base

      Thermopylae
      August, 480 BC
      Greek (300 Spartans, their helots and 1100 Beotians) vs Persians
      Greek lost: all
      Persians: considerable losses

      Notice: Persians won but it was a good resistance for the Greeks. The troops I named here (Greeks) are what was used to let all the others escape.


      Salamis
      480 BC
      Persians (800 galleys) vs Greeks (370 triremes)
      Persians lost: 300 galleys
      Greek lost: 40 triremes

      Notice: Greek lured Persians in the narrow waters of the strait of Salamis where the massed Persians ships had difficulty maneuvering.


      Operation Desert Storm (Iraq)*
      1990-1991
      USA (1848 tanks + air power) vs Iraq (4230 tanks)
      USA troops: Abrams M1, M1A1 and M1A1(HA)
      Iraq troops: 50 T-72, 1600 T-62, 700 T-54 (Soviet tanks)
      USA lost: 9 permanent lost, 9 had to be repaired, no casualty within crewmen
      Iraqi lost: 4000 tanks

      Notice: USA losts are mostly due to mines. On average, an Abram outranged an Iraqi tank by about 1000 meters.
      My comment: Informations are not complete. Anti-air, others? What's about air power?
      Sources:





      -Ruinous defeats in spite of Superior Technology, Training, Organization, or Industrial Base

      Isandhdlwana
      January 22nd-23rd, 1879
      Zulu (20 000 men) vs British (1700 men)
      Zulu lost: 3000 to 4000
      British lost: 1580

      Notice: Zulu advanced unnoticed
      My comment: This is partly because they attacked all at the same time (stack unit someone? )


      Battle of Adwa
      March 1st, 1896
      Italy (14 500 men) vs Ethiopia (100 000 men)
      Italian lost (killed, wounded or captured): 70%
      Ethiopian lost: not said

      Notice: Italian columns were disorganized and Italians lack adequates maps of the area. Part of the Italian losts are due to a retreat in difficult terrain, harrassed by hostile population.
      My comment: Seems partly due to terrain and number of men all there at same time (almost 1:7 ratio)


      Dien Bein Phu
      November 20th* to May 7th, 1954
      France (15 709 men*) vs VietMinh (socialists Viets) (40 000 men)
      France troops*: tanks, artillery and air support
      VietMinh troops*: guns (light to heavy), anti-air, mortars
      France lost*: 1800 killed, 5000 wounded
      VietMinh*: 8 000 to 12 000 killed, 15 000 to 30 000 wounded


      Notice: French (fortified) taken by surprise. Roads were cut so troops and supplies could only come by air. VietMinh were popularly supported (dunno if it changes anything). Heavy artillery broke French lines.
      My comment: I guess 40 000 men is alot, espescially if they had the jungle advantage where French and American were seriously not trained to.


      Little Bighorn
      June 25th, 1876
      USA vs Amerindians (cleary overwhelming Americans)
      American troops: cavalry
      American lost: more than 200 (they only talk of Custer's 7th cavalry who was completely vanquished)

      Notice: Part of the cavalry was surprised to see some encampment where they weren't thought to be and it caused some problems to the tactic. Unaware about it, the other part of cavalry arrived alone with the group they were supposed to attack. Lost of strtegic edge that they thought they would have (river). Amerindians were alerted of Custer's attack because of other attacks they already had (Custer is the one that was surprised to see some troops where he didn't thaught). Other than Custer's 7th cavalry, the other retreated (they had attacked before him).
      My comment: Here again we see a common factor: more troops at the same place. Also terrain advantage/disadvantage that got a place.


      Spartacus
      71 BC
      Rome (8 legions=54 000 men*) vs Spartacus (ultimately, Spartacus had at least 90 000 men)
      Spartacus lost: erm... alot including the 6000 crucified

      Notice: They lost this battle (and died), but they also beated 2 consuls in 72 BC it is said. But I'd say they were the ones with more troops, and not the romans. 90 000... Not every consul has 50 000 men, no? Notice that not all slaves are combatants.*


      Agincourt
      October 25th, 1415
      French (20 000 to 30 000 men) vs English (5900 men)
      French troops: many of the troops were mounted knights in heavy armor
      English troops: 900 men-at-arms and 5000 archers
      French lost: 1500 knights and 4500 men-at-arms
      English lost: less than 450 men

      Notice: French unwisely chose a battlefield with a a narrow frontage of only about 1000 yards of open ground between the two woods, making large maneuvers almost impossible.



      Similarity: more troops on the winner's side at the same battle at the same time. (stack unit someone? )
      Not surprising, since one strategy is trying to catch the opponent's troops by little parts.

      That's what I found. You guys should all look at getting this encyclopedia. Encarta is peanut compared to it. It's marvelous


      About Napoleon in Russia, I read about this war and I know that troops were frozen (winter). Many died because they hadn't enough supplies or from frost. All this not helping morale to make things worst. I guess going from France to Russia in winter is a great change of temperature...
      Last edited by Trifna; January 13, 2002, 20:06.
      Go GalCiv, go! Go Society, go!

      Comment


      • Maybe Kosovo would be a good example for air bombardment? It's definetely an example of net superiority over the opponent... In this case, we would have to name the infrastructures that were destroyed, roughly. If we take Kosovo, then we have to to enlarge this thread to include combats in general, since it's not an army vs army, since Kosovo had no planes and almost anything against USA. It's more air vs infrastructures. Any idea how we should do to categorize all this? Should we? It needs to be clear and concise to be useful. We could group battles that are interesting when making a Civ combat system.

        I aso see that modern battles aren't "group A vs group B" since they are more distanced. This is probably due to the range of modern weapons, communications and to try to get the more cover over the troops. It's not like legions where men were altogether attacking annother similar group. So this makes that modern battles normally aren't at a given date but covers many days/weeks/months.
        Last edited by Trifna; January 13, 2002, 18:21.
        Go GalCiv, go! Go Society, go!

        Comment


        • Korn and others that are participating:

          This thread will fall and we wont bump it 10 times per day, it would be ridiculous. So, are some of you interested to FINISH this? Or do we ask to put this thread topped (I'd say it's not of general interest). But if you guys are serious about finish this database, well I'll follow. Just need to find a way to continue.

          So?
          Go GalCiv, go! Go Society, go!

          Comment


          • Re: spanish armada

            Originally posted by Boney
            Wasn't the spanish armada bigger in both numbers and ship size and more technlogically advanced than the british fleet at the time?

            I am not an expert on this subject so maybe I am wrong
            From a recent documentary about the subject this is a complete misunderstanding. The Spanish fleet was large but in a few key ways technologically inferior. The English also had the "weather guage" so were able to sail up behind the Spanish, fire their main gun (at the time these were bow and stern mounted) turn to fire their stern gun and retire to reload. Because their guns were designed to be reloaded at sea and the Spanish guns designed for land use (someone literally had do climb along the gun barrel outside the ship to reload it), they could reload far faster. Even so the amount of damage done from days of harrassment as the fleet sailed up the channel was trivial. The Spanish commander did not want to seek a naval battle because his orders were to meet and embark the invasion force. He actually hung one of his subcommanders who sought to break out of formation and engage the English.

            Of more consequence were the fire ships sent into port when the Spanish docked in the low countries to await the troops that were supposed to board for the invasion. When that plan collapsed the fleet sailed out of port in good order, all the way up the east coast of England, round Scotland and down through the Irish Sea. It was only then that the "Protestant Wind" drove many Spanish ships, perhaps damaged by weeks of English harrassment, onto the rocks. The English remained terrified because although some 1/3 of the Spanish ships had been lost it proved that if the Spanish wanted to try again and didn't mess up then there was literally nothing that could stop them landing an army on English soil and the Spanish army was far superior to theirs.


            Trifna
            I thought I'd given enough reasons to discount the battle of Adwa, but I haven't read the whole thread to discover if someone subsequently defended its inclusion.
            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
            H.Poincaré

            Comment


            • Originally posted by Trifna
              I started naming our sources for if we intend to keep it for something, after. I'll gradually update all this.

              And about the USA having an important superiority with tanks, well I guess it's based on the fact that we are talking of ranged weapons. Look at archers. They could eliminat casualties alot if it took 1 minute for the eney to get to them. Well now it takes alot more than one minute, quite enough to be killed many times. What can you really do against an enemy that you're not able to see and is out of range for quite some time whereas you are under his range?
              Create confusion, and hope they make a mistake (friendly fire or a falling into a trap).

              Comment


              • Everyone here forget that the americans forces in Vietnam maybey lost 55 000 and the north vieatnamese troops over a milion but US allies, the souht vietnamese army lost 400 000.
                Das Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke

                Si vis pacem, para bellum /Vegetius

                Comment


                • Originally posted by knott
                  Everyone here forget that the americans forces in Vietnam maybey lost 55 000 and the north vieatnamese troops over a milion but US allies, the souht vietnamese army lost 400 000.
                  Good point. The end result, instead of the promised easy win, was a loss.

                  Comment


                  • Despite Gaikokujin's opinion on the matter, the USA didn't lose the Vietnam War because it was beaten on the battlefield. The voting public would no longer accept significant casualties in a war many perceived to be unjust, or at the least unecessary... and oh so far away. There were battlefield defeats, but overall the U.S. forces were doing a lot more damage than they were taking from the N. Vietnamese army, even if you throw in the losses by the S. Vietamese (who, it seems, weren't really trying very hard anyway). The North won because they were willing to accept their 1 million or so casualties and we weren't willing to accept our 66 thousand. Add in the TV footage of a nasty, dirty little undeclared war, and you get the U.S. retreat. That just doesn't fit with the theme of this thread, which is about supposedly inferior forces winning battles they "shouldn't have won." The N. Vietnamese won a WAR they "shouldn't have won," despite losing most of the battles.

                    As for the USA being a decaying "empire" ... who knows? All nations rise and fall, it seems, and the bigger they are, the harder they fall. Still, only time will tell. Some historian of the future may write a book about it... or about the amazing continued dominance of American power... wouldn't that just piss you off?

                    -Arrian
                    Last edited by Arrian; January 14, 2002, 18:10.
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • Originally posted by Zachriel
                      Probably should upgrade automatically with the age the civilization is in.
                      I thought of a better way, because Era-dependent requirements are a problem.

                      There are several "lines" of units. The most common is the Defensive line:
                      Spearman upgrades to Pikeman upgrades to Musketman upgrades to Rifleman upgrades to Infantry upgrades to Mechanized Infantry

                      So, that's 6 generations of development.

                      What I'd like to see is this: when you gain the technology to use the next generation of units, the player is notified that the previous generation is now listed as "Outdated", with any previously "Outdated" units now listed as "Obsolete". At that point, they have a limited time frame (1 or 2 turns) to upgrade any Obsolete units, or else these units will be automatically disbanded.
                      This would not happen, however, if they were incapable (through lack of resources) from producing the newest generation in ANY city. But, cities can never build an "Obsolete" unit under any circumstances (which removes some of the junk from the build list).
                      Also, any unit more than one Era old (Swordsmen in the Industrial era, or Cavalry in the Modern) automatically disband. Same situation.

                      So, for example, I've got Spearmen in my cities. I never bothered making them Pikemen because the upgrade wasn't worth the cost (I wasn't at war). Now I get Gunpowder, and I have a few turns to upgrade my Spearmen before they disband.

                      People will accept somewhat out-of-date units due to nostalgia, economy, etc., but they won't tolerate units so out of date that they would obviously get slaughtered. What soldier would go into battle with a spear, knowing that his commanders COULD have paid for him to have a musket, or a musket when he could have a machine gun? (Religious fanatics and conscripts with a gun to their heads, maybe) More importantly, by having the AI use this sort of logic, it keeps their defensive strength up. More upgrading, less building new units.

                      Might be hard to program, though.

                      Comment


                      • Originally posted by Spatzimaus


                        I thought of a better way, because Era-dependent requirements are a problem.

                        There are several "lines" of units. The most common is the Defensive line:
                        Spearman upgrades to Pikeman upgrades to Musketman upgrades to Rifleman upgrades to Infantry upgrades to Mechanized Infantry

                        So, that's 6 generations of development.

                        What I'd like to see is this: when you gain the technology to use the next generation of units, the player is notified that the previous generation is now listed as "Outdated", with any previously "Outdated" units now listed as "Obsolete". At that point, they have a limited time frame (1 or 2 turns) to upgrade any Obsolete units, or else these units will be automatically disbanded.
                        This would not happen, however, if they were incapable (through lack of resources) from producing the newest generation in ANY city. But, cities can never build an "Obsolete" unit under any circumstances (which removes some of the junk from the build list).
                        Also, any unit more than one Era old (Swordsmen in the Industrial era, or Cavalry in the Modern) automatically disband. Same situation.

                        So, for example, I've got Spearmen in my cities. I never bothered making them Pikemen because the upgrade wasn't worth the cost (I wasn't at war). Now I get Gunpowder, and I have a few turns to upgrade my Spearmen before they disband.

                        People will accept somewhat out-of-date units due to nostalgia, economy, etc., but they won't tolerate units so out of date that they would obviously get slaughtered. What soldier would go into battle with a spear, knowing that his commanders COULD have paid for him to have a musket, or a musket when he could have a machine gun? (Religious fanatics and conscripts with a gun to their heads, maybe) More importantly, by having the AI use this sort of logic, it keeps their defensive strength up. More upgrading, less building new units.

                        Might be hard to program, though.
                        The problem with this approach is that if you don't happen to have enough money in your treasury, or you were busy at the time, you may suddenly find yourself with no defensive units in half your cities. And you'd suddenly find yourself at war, if you weren't already, since the other Civs would consider you weak and attack.

                        An approach I'm trying is to make the Spearman and the Rifleman a basic defence unit, with the Spearman upgrading to the Rifleman instead of Pikeman. The Rifleman has no resource requirements so as soon as they're available, the Spearman no longer shows up. The usual line Pikeman>Musketman etc., I use only as an "elite" defensive unit that I use for my frontlines, or vulnerable cities. I haven't seen yet how the AI takes to it, but I'm guessing I'll have a lot less Spearmen running around.

                        As for the AI upgrading, it seems that's part of the problem. It doesn't seem to bother with it, especially since it seems to be short of cash most of the time. Someone suggested that the AI get free upgrades, which I think would work. Along with a new algorithm that's makes upgrading a priority, right up there with building new cities. It would give the AI a big advantage, but at least it wouldn't have these obsolete units in it's forces.

                        Comment


                        • Originally posted by Arrian
                          Despite Gaikokujin's opinion on the matter, the USA didn't lose the Vietnam War because it was beaten on the battlefield. As for the USA being a decaying "empire" ... who knows? All nations rise and fall, it seems, and the bigger they are, the harder they fall. Still, only time will tell. Some historian of the future may write a book about it... or about the amazing continued dominance of American power... wouldn't that just piss you off?

                          -Arrian
                          The U.S. government lied to its citizens about the nature of the conflict, as documented in the Pentagon Papers.

                          It is interesting how you brought up the "body count." Both Democratic and Republican administrations would point to the body count and then claim we were winning. They were wrong, of course. You don't necessarily win by killing. You win by destroying the ability or will of the enemy to wage war.

                          Some people, especially in the 1930's, thought that democracy had run its course and that the liberal democratic societies were rotting from the inside. They wouldn't and couldn't fight. Those people made a serious misjudgment.

                          Comment


                          • Originally posted by Zachriel


                            Create confusion, and hope they make a mistake (friendly fire or a falling into a trap).
                            I wasn't talking of exceptional cases. I was talking in general.
                            Go GalCiv, go! Go Society, go!

                            Comment


                            • Re: Re: spanish armada

                              Originally posted by Grumbold


                              From a recent documentary about the subject this is a complete misunderstanding. The Spanish fleet was large but in a few key ways technologically inferior. The English also had the "weather guage" so were able to sail up behind the Spanish, fire their main gun (at the time these were bow and stern mounted) turn to fire their stern gun and retire to reload. Because their guns were designed to be reloaded at sea and the Spanish guns designed for land use (someone literally had do climb along the gun barrel outside the ship to reload it), they could reload far faster. Even so the amount of damage done from days of harrassment as the fleet sailed up the channel was trivial. The Spanish commander did not want to seek a naval battle because his orders were to meet and embark the invasion force. He actually hung one of his subcommanders who sought to break out of formation and engage the English.

                              Of more consequence were the fire ships sent into port when the Spanish docked in the low countries to await the troops that were supposed to board for the invasion. When that plan collapsed the fleet sailed out of port in good order, all the way up the east coast of England, round Scotland and down through the Irish Sea. It was only then that the "Protestant Wind" drove many Spanish ships, perhaps damaged by weeks of English harrassment, onto the rocks. The English remained terrified because although some 1/3 of the Spanish ships had been lost it proved that if the Spanish wanted to try again and didn't mess up then there was literally nothing that could stop them landing an army on English soil and the Spanish army was far superior to theirs.




                              I thought I'd given enough reasons to discount the battle of Adwa, but I haven't read the whole thread to discover if someone subsequently defended its inclusion.
                              I have no time to decide which battle is in and which is out (personal life). I just made a compilation of what was on korn's list. The critter, as far as I know, is that the battle should include important enough technological differences to see at which point technology is mking results fluctuate in its advantage.
                              Go GalCiv, go! Go Society, go!

                              Comment


                              • Re: Re: spanish armada

                                Originally posted by Akka le Vil


                                The spanish fleet was much larger than english one, but the Englishs had more nimble ships, better crews, and more than all, had guns with longer range.

                                Not Entirly correct. The English did actually have more ships. It's been a while since I studied this, but I seam to remember the following:

                                1)The English numbered about 200 vessels, the spanish 120. The English ship were generally smaller and faster.

                                2) A good number of the spanish vessells were not originally combat vessells, and were converted merchant ships. This meant they were slower and the ballast was incorrect. Additionally, the rest of the fleet was slowed down by them.

                                3) You are correct about the range. The English ships had vastly superior range then their Spanish counterparts.

                                4) The spanish saw their ships as floating forts - and so most of them had a considerable amount of infantary. Their idea was to board other ships (and mount an invasion of England)

                                5) During a recovery of ships in the channel, it was found that many of the spanish Guns were bored incorrectly or poorly.


                                Basically, the Spanish fleet was probally techinically inferior to the English. More importantly, their tactics were vastly inferioir. BTW, many of these same things happened when the Japanese engaged the Russian fleet. Mybe the russians should have studied history a bit better.

                                Comment

                                Working...
                                X