I was just pondering some special unit opportunities that the game creators might have missed out on... after all, why should there be only one special unit per civ?
English:
Crusader - Replaces Knight... maybe gets an added attack bonus?
Puritan - Replaces Settler after Monotheism? ... reduced pop. cost?
French:
Trebuchet - Replaces Catapult - added distance on siege attacks?
Foreign Legion - Replaces Marine - ability to heal in enemy territory?
German:
Luftwaffe - Replaces Fighter - not sure if you can do this already, because I've never seen it happen, but would be capable of making "great leaders" and "armies" of air units.
U-Boat - Replaces Submarine - Same attack benefit as Privateer (won't start a war)
Japan:
Kamikaze - Replaces Fighter - "Bombing" icon sends plane to a fiery death, causing "cruise missle" damage
Chinese:
Martial Artist - Replaces Warrior - Added defense bonus
Laborer - Replaces Worker - 50% bonus when building roads/railroad
Greek:
Philosopher - Replaces Scout - Can convert enemy workers
Roman:
Mobster (hey, they're Italian) - Replaces Explorer - Can destroy enemy improvements
Aztec:
Guerilla - Replaces Marine - Movement bonus in jungle and mountains
Iroquois:
Brave - Replaces Longbowman - Added attack bonus
Persian:
Fanatic - Replaces Explorer - Capable of "self bombardment" with cruise-missile damage.
Zulu:
Warlord - Replaces Rifleman - Added attack bonus
Egyptian:
Mummy - Replaces Spearman - Defensive bonus
Babylonian:
I can't even remember what their current special unit is... Some of these centuries-dead cultures are a little tough, you know?
Russian:
Spetznaz - Replaces Paratrooper - Can attack same turn as airdrop, or have 2 attacks/turn
American:
Apache Longbow - Replaces Helicopter - Capable of bombardment attacks
CNN Reporter - Replaces Explorer - Will not be attacked by enemy unit or barbarian unless within one square of city, even in wartime.
Comments? Suggestions?
English:
Crusader - Replaces Knight... maybe gets an added attack bonus?
Puritan - Replaces Settler after Monotheism? ... reduced pop. cost?
French:
Trebuchet - Replaces Catapult - added distance on siege attacks?
Foreign Legion - Replaces Marine - ability to heal in enemy territory?
German:
Luftwaffe - Replaces Fighter - not sure if you can do this already, because I've never seen it happen, but would be capable of making "great leaders" and "armies" of air units.
U-Boat - Replaces Submarine - Same attack benefit as Privateer (won't start a war)
Japan:
Kamikaze - Replaces Fighter - "Bombing" icon sends plane to a fiery death, causing "cruise missle" damage
Chinese:
Martial Artist - Replaces Warrior - Added defense bonus
Laborer - Replaces Worker - 50% bonus when building roads/railroad
Greek:
Philosopher - Replaces Scout - Can convert enemy workers
Roman:
Mobster (hey, they're Italian) - Replaces Explorer - Can destroy enemy improvements
Aztec:
Guerilla - Replaces Marine - Movement bonus in jungle and mountains
Iroquois:
Brave - Replaces Longbowman - Added attack bonus
Persian:
Fanatic - Replaces Explorer - Capable of "self bombardment" with cruise-missile damage.
Zulu:
Warlord - Replaces Rifleman - Added attack bonus
Egyptian:
Mummy - Replaces Spearman - Defensive bonus
Babylonian:
I can't even remember what their current special unit is... Some of these centuries-dead cultures are a little tough, you know?
Russian:
Spetznaz - Replaces Paratrooper - Can attack same turn as airdrop, or have 2 attacks/turn
American:
Apache Longbow - Replaces Helicopter - Capable of bombardment attacks
CNN Reporter - Replaces Explorer - Will not be attacked by enemy unit or barbarian unless within one square of city, even in wartime.
Comments? Suggestions?
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