Reading a few messages around here got me wondering. Why's "cheating" regarded as such a supreme shame, anyway? It looks like some people would rather admit murder than that they "cheat" in a stupid single-player game. Why?
I mean, I've seen quite a few messages starting with "I wouldn't have tried to cheat myself, but..." and then the author proceeds to complain about the saved random seed. If you don't cheat, why is it your problem? Heck, if you didn't try to cheat, how do you even KNOW that the seed is saved?
So let me be the first one who says that I WOULD have cheated. Now NORMALLY I don't do it with save and reload, because it's boring. Normally I go for a trainer instead. But WTH, Civ 3's combat produces such wild results that it almost begged a reload.
Yes, I cheat like a pig in over half the games I play. In fact, one of the reasons I've learned Z80 and then 8086 assembly was to hack into games with a debugger and give myself infinite funds, lives or whatnot. That was back before cheat codes and "trainer creator" programs became standard. I have like a couple dozen "trained" ZX Spectrum games under my belt, and almost as many on the PC.
So why's it such a shame? Why's it even called "cheating"? In a single player game it's "cheating" whom? Myself? If that's "cheating", then puting more sugar or cream in my morning coffee is "cheating". And I'm sure someone could argue that Real Men can drink their coffee black, just as it is argued that Real Men can try and try again just to beat a stupid game. Yes, they can, but some of us find it more fun otherwise. If I like my coffee with more sugar, it's between me and myself. If I like my games easier, it's between me and myself.
In fact, I'll go even further and say: if I even need to use a cheat, it's not MY failure, it's failure on the part of the developpers. They failed to entertain me. Their minimum difficulty level, if they even had difficulty levels at all, was not low enough.
I mean, I've seen quite a few messages starting with "I wouldn't have tried to cheat myself, but..." and then the author proceeds to complain about the saved random seed. If you don't cheat, why is it your problem? Heck, if you didn't try to cheat, how do you even KNOW that the seed is saved?
So let me be the first one who says that I WOULD have cheated. Now NORMALLY I don't do it with save and reload, because it's boring. Normally I go for a trainer instead. But WTH, Civ 3's combat produces such wild results that it almost begged a reload.
Yes, I cheat like a pig in over half the games I play. In fact, one of the reasons I've learned Z80 and then 8086 assembly was to hack into games with a debugger and give myself infinite funds, lives or whatnot. That was back before cheat codes and "trainer creator" programs became standard. I have like a couple dozen "trained" ZX Spectrum games under my belt, and almost as many on the PC.
So why's it such a shame? Why's it even called "cheating"? In a single player game it's "cheating" whom? Myself? If that's "cheating", then puting more sugar or cream in my morning coffee is "cheating". And I'm sure someone could argue that Real Men can drink their coffee black, just as it is argued that Real Men can try and try again just to beat a stupid game. Yes, they can, but some of us find it more fun otherwise. If I like my coffee with more sugar, it's between me and myself. If I like my games easier, it's between me and myself.
In fact, I'll go even further and say: if I even need to use a cheat, it's not MY failure, it's failure on the part of the developpers. They failed to entertain me. Their minimum difficulty level, if they even had difficulty levels at all, was not low enough.
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