In the online Christmas chat with Jeff Morris, Dan was a special guest. Naturally, I asked about the two issues of group movement and proximate unit activation sequencing.
After a bit of wrangling and rhetorical jockying, as well as a bit of trolling from a particular participant, the answer finally came.
Firaxis IS AWARE that late-game tedium, caused mainly by the two factors cited here, IS A PROBLEM. They simply do not know, at this point, whether they can do anything about it or not.
A big thanks to Dan for answering the question.
(edited to correct spelling)
After a bit of wrangling and rhetorical jockying, as well as a bit of trolling from a particular participant, the answer finally came.
Firaxis IS AWARE that late-game tedium, caused mainly by the two factors cited here, IS A PROBLEM. They simply do not know, at this point, whether they can do anything about it or not.
A big thanks to Dan for answering the question.
(edited to correct spelling)
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