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Originally posted by yin26
Here's a clue: I could care less what *you* think! It's so funny that you are so deluded to even think so! LOL
Hey Yin, why not reveal all so everyone can see you in your nakedness?
You're a troll. Plain and simple.
Dropping references to how you spent the last 2 or 3 years here will no longer cut it. Hint buddy, very few here give a d*mn about what you squirted out at the keyboard a year ago. What counts is how much of a clown you have been lately.
BTW does going lend you some authority? I guess as much as the average court fool.
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(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Cool, another Yin groupie! Do you plan to stalk all my threads in the future, as others have done? Or will this be a jump from the bushes sort of thing? I can't wait to see if you can actually devise a new tactic.
P.S.: Do you want your Yin badge in Yellow or Silver?
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
If you conquer their whole empire, they can not revolt anymore.
Furthermore, yes the whole disposal thing kinda sucks, but conquering large 'cities' with strong cultural identities is I guess supposed to be very difficult. And I think it was implemented (together with a whole bunch of other rules) to make conquering other empires more difficult (than in CivII). Maybe they should make the rule such that a large military is more easily able to prevent disposal, or that the military is not disposed in the process but parked outside the city/civ.
Although in world war II most countries had to be liberated by the Russians and the Amricans, I think for example yugoslavia largely liberated itself. And so did many colonies after world war II, (Indonesia etc.). So maybe there is some metaphorical precedent.
Although in world war II most countries had to be liberated by the Russians and the Amricans, I think for example yugoslavia largely liberated itself. And so did many colonies after world war II, (Indonesia etc.). So maybe there is some metaphorical precedent.
*Bzzzt* We have a winner.
Yes it has happened. Very often in fact if you include the countries that *cultured* themselves out of other empires.
An excellent example of the exact principle in effect in Civ3 is the nascent Palestinian state that has clawed it way out of the womb of the Israeli state due only to the tenacity of it's own Palestinian citizens. Every military effort before failed. The people won by voting with their rocks.
Another, not as good, example was the American Revolution (or War of Independence if that suits you). Unfortunately, in Civ3 terms this does not work as well since there was no antecedent civ, but it still serves the purpose of a historical example of how a population can throw off it's military occupiers on their own strengths.
The bottom line is that not everyone waits around for some foreign power to come along to change things. Often, the people have exercised their power to determine their own destiny.
I wonder if George III bemoaned the fact that Cornwallis disappeared with so many of his Dragoons? He probably did. He probably didn't understand the mechanics of the situation that deprived him of his general an his Dragoons. Pesky citizens, they crop up in the most awkward situations!
Salve
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(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Are Afganistan for the Russians, or maybe even Vietnam for the Americans, in a way not another example of this conquering but then losing your troups to obscure and difficult to spot/fight in a conventional manner opposition/civilians? Why did we think the Partisans where gone from CivIII, they are still there but we don't see them and we cannot openly fight them ... as opposed to the civ II partisans which were just more mince meat for your tanks and howitzers.
step 1: build unimaginable massive army
step 2: declare war
step 3: defeat roaming enemy forces
step 4: bombard cities i desire to size 1
step 5: raze cities i do not desire
step 6: replace razed cities with my own to protect land from other civs
but is this FUN? this isn't conquest. its fricking genocide. and while it was fun for a while, it got sickening real fast. i don't want to annilate my neighbors, i want to conquer them.
unfortunately though, its certainly happened in history. look at rome's conquest of gaul. they slaughtered tens of thousands of people, and just built their own cities. its just not what i would want to do if >I< was an Emperor. I'm not that cold hearted. ussually.
Agreed. And I admit that defection is by far not the worst rule of CivIII. It´s a bad rule, because it´s counterintuitive that 10 civilians kill 8 armed-to-the-teeth soldiers without loss to the civilians, but it´s not the worst rule. The problem with CivIII is that counterintuitive rules abound as if they were collecting them.
One more example: Scientists are not now multiplied by Libraries/Universities/Research Labs.
What this means is: A Scientist may make sense in a hillbilly town (without Library), but is usually not feasible in your Capital (with Library/University/Research Lab/Newton). It´s like Mao´s Cultural Revolution: Send all your scientists to the country to dig up the soil! I couldn´t invent a worse rule, if I tried.
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
Does anybody think that 5 battalions of tanks could hold New York City? I think they would fiercely resist. But that's just my opinion.
The reason that revolutions are allowed to happen is to prevent the players like myself who have no morals from giving the A.I. a few luxuries and gold per turn for a Rights of passage treaty and then waltzing next to a city that has the Colossus, Newton, Copernicus and the Pyramid and taking it over in a turn and then suing for peace. In civ 2 when we had an alliance we could freely travel in A.I. territory but when war started we were kicked out, this doesn't happen in civ 3 you just get a bad rep. To prevent you from doing this you have the culture flips. It's not worth having the bad rep if you are going to lose the city two turns later.
The Art of war is simple enough. Find out where the enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. Grant
...wondering why those folks who hate Civ 3 so much continue posting about it....
Me too. That's why I decided to turn over a new leaf.
Since it was impossible to play as an empire builder on a standard size map without falling victim to carpal tunnel on the third day of finishing a turn, I moved to a small map. That way, I can build a widdy biddy empire.
And it's fun! Wheeeeeeeee!
I also stopped using captured workers since I need to finish the game this year. I sell them now for pittance to the clueless AI. Whew boy, is it in for a surprise! Happy looping!
Now, instead of the more efficient four natives and a foreigner improving my mountains, I just use five natives. Yeah, it's a waste but, hey, I get a kick out of being flung here and there as my widdle map goes into an epileptic fit, apparently taking some sort of inventory.
Wheeeeeeeee!
The upside to playing inefficiently on a diminished world is that with one less worker on my mountain, I get jerked around one less time per brigade per turn!
So, now the game is more fun! It goes like this: I tell a worker to build a road. Then I get jerked over to a worker in a forest. I can't remember what he was doing, so I just click wait. Now I'm at a transport that I upgraded last turn. Lessee, where was that mountain? Oh! There it is!
Wheeeeeeeee!
I tell the next worker to finish the road. Zap! Now I'm at a battle I forgot I was fighting! [...blush...] Oh, well. This is fun! I don't remember what my strategy was for the battle, but what the hay, this is great!
Wheeeeeeeee!
Now, where was that mountain? Oh, okay. There it is. I tell my third worker in the stack to start the railroad. Oh wow! There's that battleship I moved last turn. [...scratching head...] Which way was it headed? I can't remember. I'll just send it somewhere.
Wheeeeeeeee!
That mountain, where was it? No, that's not it. I forgot about that one! Oh, there it is! Okay, time to activate worker number four... Ooops! That's not worker number four! That's the worker in the forest that I told to wait! Darn, now I've clicked the wrong button. [...shrug...] Oh, well. I can always use a fortress in the arctic woods.
Wheeeeeeeee!
Yeah, I'm liking this diminished game and play style much better.
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
You mean to tell me, and this goes for everyone here, you would not like it better if when a city was about to revolt a popup with your military advisor came up and he said, "the citizens of so-and-so are about to revolt, should we retreat from the city or put them down by force?". This could then be ensued by a cool battle between civilian partisans and your military if you decided to stay. Really, who's gonna argue against that? (From a post by Bahoo on 12/19/01)
An excellent suggestion for dealing with this annoying problem. Citizens who revolt against an occupying army have to pay for their freedom (or die trying)! Occupying armies faced with a revolt can choose to run away instead of fighting. It would be ridiculously optimistic to believe that Firaxis might be willing to implement this sensible solution in the next patch, but one can always hope!
On a related subject, shouldn't the garrison units in a city that undergoes a peaceful cultural change of allegiance be returned to their nation's capital? Why should this be treated any differently than a change of allegiance due to treaty, trade, sale or give-away?
Last edited by Freiherr; December 20, 2001, 16:13.
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