Originally posted by chegitz guevara
While I've never had this problem in any game I've yet played, only ever moving enough troops in to quell resisters (number of resisters +1), a size 12 city has many, many more people than are in 12 military units.
While I've never had this problem in any game I've yet played, only ever moving enough troops in to quell resisters (number of resisters +1), a size 12 city has many, many more people than are in 12 military units.
However, there should be combat for a revolting city. It shouldn't be handed back for free. City fighting is vicious nasty stuff. Citizens should die, buildings should be destroyed. Victory shouldn't be certain.
Do you want a good solution? Really? Realistic?
Go back to last auto save,this is the only way to fight against city dfeted,untill Fireaxis will do something,in the future....maybe.
Go back to last auto save,this is the only way to fight against city dfeted,untill Fireaxis will do something,in the future....maybe.
Too bad I turn auto-save off so I don't have the temptation to do exactly that when things don't go my way and the perhaps incorrect notion that it speeds the time between turns.
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