Last night I disgustedly quit my civ game, and prolly don't intend to play anytime in the near future. The story...
I had 1 army of 3 knights, 4 regular knights, 1 musketman, and 1 catapault parked on a hill outside of Heliopolis prepping for an attack. Egypt demanded tribute from me, I said no, and they declared war much to my convenience. Next turn, I attack the city (pop: 12) and capture it I have enough movement to get a few troops into it. Between turns 1 resistor is quelled. I move the rest of my forces in to rest up and get their hp back (that's a total of 9 units), mind you the city is still in resistance so I can't hurry a temple or anything. Next turn, it deposes!
Bam, 9 units wiped out by an ill-conceived game concept and bad luck on the random number seed. My offensive war effort was thwarted and I had to beg for peace. I don't mind losing a superior troop to an inferior one once in awhile due to bad luck, because I know on average it may happen once in awhile but not often. But losing my whole dang offensive army is just plain ridiculous.
This concept of deposing, is completely unrealistic, makes no sense whatsoever, and is just plain unfun. Citizens should not be able to destroy an army without fighting!
I would like to know what possibly could have been done differently, I couldn't hurry improvements yet, and had what I thought was a substantial force there.
Firaxis, I want an answer as to whether this is gonna be modified in the next patch to allow for your troops to have the option to fight back or retreat. If it's not changed I can't see myself playing the game much more. If I wanted to sit around and build churches and colosseums all day, I'd play SimCity!
I had 1 army of 3 knights, 4 regular knights, 1 musketman, and 1 catapault parked on a hill outside of Heliopolis prepping for an attack. Egypt demanded tribute from me, I said no, and they declared war much to my convenience. Next turn, I attack the city (pop: 12) and capture it I have enough movement to get a few troops into it. Between turns 1 resistor is quelled. I move the rest of my forces in to rest up and get their hp back (that's a total of 9 units), mind you the city is still in resistance so I can't hurry a temple or anything. Next turn, it deposes!
Bam, 9 units wiped out by an ill-conceived game concept and bad luck on the random number seed. My offensive war effort was thwarted and I had to beg for peace. I don't mind losing a superior troop to an inferior one once in awhile due to bad luck, because I know on average it may happen once in awhile but not often. But losing my whole dang offensive army is just plain ridiculous.
This concept of deposing, is completely unrealistic, makes no sense whatsoever, and is just plain unfun. Citizens should not be able to destroy an army without fighting!
I would like to know what possibly could have been done differently, I couldn't hurry improvements yet, and had what I thought was a substantial force there.
Firaxis, I want an answer as to whether this is gonna be modified in the next patch to allow for your troops to have the option to fight back or retreat. If it's not changed I can't see myself playing the game much more. If I wanted to sit around and build churches and colosseums all day, I'd play SimCity!
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