Originally posted by Kilroy_Alpha
AND, I'd like to see some way of getting resources from civs that haven't researched to that resource yet (like getting uranium from an industrial-era civ), though I imagine that would be difficult to implement.
Everything I've said here should apply to both strategic and luxury resources.
AND, I'd like to see some way of getting resources from civs that haven't researched to that resource yet (like getting uranium from an industrial-era civ), though I imagine that would be difficult to implement.
Everything I've said here should apply to both strategic and luxury resources.
Let the AI know the reason for each war
In diplomacy you can offer an option, accept this offer or prepare for war. I want an option where it will actually declare war right then on the civ if they don't accept it. Then the AI's knows what the war is about and when they are finally willing to give it to you, they will offer that thing in a peace negotiation.
As a result any war pacts you make with other civs would end because your demands are met (even if it's before 20 turns) -- the reason being all Civs would know the reason for your war and how far you are willing to go with it.
Perhaps someone can think of a better way to do this, but that's my idea.
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