Announcement

Collapse
No announcement yet.

Cities stuck at population of six??

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Re: Cities stuck at population of six??

    Originally posted by Mokael


    Below-blet: Also, you might wanna go to preferences, and select tutorial option ... that might help

    Heads up: Next city limist is 12 - you need a Hospital (available with Sanitation)

    Nostalgia: The Aqueduct feature dates back to civ1, doesn't it?

    Hey, actually, the tutorial is sounding like a good idea! Anything to keep from reading the manual for as long as possible...

    I appreciate the head's up.

    Wouldn't know about civ 1... the last civ I played was Civ 0, the original analog (board) version. And what I wouldn't give to get my hands on a copy nowadays, too!

    Comment


    • #17
      Originally posted by Libertarian
      One question, please: what exactly did you do to turn off the Domestic Nag?
      I wish i knew how to do this too.
      And also the "Zulus have declared war on ......" messages between turns.

      I wouldn't mind the large waits between turns on huge maps if i could just leave it running, and come back 5 min later when its waiting for my turn. But no. Those declarations of war and going back to peace absolutely need a pop-up to inform me of it, even though they are on the other side of the world, and declaring war on someone else also on the other side of the world.

      This forces me to *wait* between turns just to close these annoying windows. A preferences option would be nice for this and the 'Domestic Nag'
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment

      Working...
      X