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Cities stuck at population of six??

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  • Cities stuck at population of six??

    Hello all!

    I just started playing a game, and my cities seem to be stuck at a population of six. I'm generating tons of food (irrigated flood plains), but my cities aren't growing anymore. I've read through the rulebook looking for the reason, but no luck. I'm sure I'm overlooking something basic, but I'm a newbie, and though I've tried, I can't seem to find the answer. Can anyone clue me in as to what's happening?

    Thanks very much in advance!

  • #2
    build aquaducts !!!
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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    • #3
      either that or build the cities next to rivers.
      Creator of the Civ3MultiTool

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      • #4
        well that is good advice when starting the game but too late for our current poster who wants to expand his current citys
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #5
          But isn't the governor supposed to pop up and tell you that City X need building Y to grow bigger then Z (if Y is invented)?
          Creator of the Civ3MultiTool

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          • #6
            Originally posted by Rasputin
            well that is good advice when starting the game but too late for our current poster who wants to expand his current citys
            Well, if I want to I can edit the map I play on.

            It just involves some HEXing, in combination of use of disabled features in C3CT .
            Creator of the Civ3MultiTool

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            • #7
              Originally posted by Gramphos
              But isn't the governor supposed to pop up and tell you that City X need building Y to grow bigger then Z (if Y is invented)?
              It only does that after you have researched the prerequestite advances for building Y. (It'd be kinda annoying otherwise.)

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              • #8
                Thanks much, everyone!

                I suspected that it might be the need for aquaducts... Had thought that I would get a message about needing them, but I haven't researched construction yet. This is the first time I've made use of irrigated flood plains, and I guess my cities grew faster than they have before. Didn't realize the need for aquaducts kicked in so soon.

                I guess I could have researched this one myself... but it's cool to be able to ask a question and get an assist from the community. Thanks again for all the help!

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                • #9
                  Originally posted by GodSpawn
                  It only does that after you have researched the prerequestite advances for building Y. (It'd be kinda annoying otherwise.)
                  What about an option "Finish current research, then research building Y, then finish current building in city, then change to aqueduct." (Of course only to be asked once).
                  Creator of the Civ3MultiTool

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                  • #10
                    Dunno how that would work in practice. You might be several steps away from developing the required building (hospitals come to mind). In the meantime, you would have time to build several different things in the full cities. I think the simplest option (what the game does currently) is the best in this particular case.

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                    • #11
                      One question, please: what exactly did you do to turn off the Domestic Nag?
                      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                      • #12
                        Re: Cities stuck at population of six??

                        Originally posted by Nick Yeast
                        I'm sure I'm overlooking something basic, but I'm a newbie, and though I've tried, I can't seem to find the answer. Can anyone clue me in as to what's happening?
                        Below-blet: Also, you might wanna go to preferences, and select tutorial option ... that might help

                        Heads up: Next city limist is 12 - you need a Hospital (available with Sanitation)

                        Nostalgia: The Aqueduct feature dates back to civ1, doesn't it?

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                        • #13
                          Re: Re: Cities stuck at population of six??

                          Originally posted by Mokael
                          Nostalgia: The Aqueduct feature dates back to civ1, doesn't it?
                          Yes it does, but the limit has been decreased with each game. In civ1 it was 10, civ2: 8 civ3: 6.
                          Creator of the Civ3MultiTool

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                          • #14
                            ... and didn't civ2 had Sewer Systems instead of civ3's Hospital? Ah, the joy of good old civs ...

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                            • #15
                              Originally posted by Mokael
                              ... and didn't civ2 had Sewer Systems instead of civ3's Hospital? Ah, the joy of good old civs ...
                              So true, and civ1 had nothing more.
                              Creator of the Civ3MultiTool

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