I've been playing Civ in its various incarnations for years... since I put Civ 1 on my DOS only 386sx25, and I have to finally say that I'm about to give up on Civ3.
Some people might already have read my moan about how on medium-high difficulty levels you're straitjacketed in your early strategy, and that's one annoyance. Another minor annoyance is that if you choose a particular nation, you are permanently stuck as either male or female, which is surely a step back from Civ 2 which gave you the option - if I choose to be the Egyptian pharaoh Ramses or Narmer, I don't want to be continually addressed as "Noble Lady" thank you... anyway, that's minor.
My real complaint is firstly the combat system, which seems sadly to have regressed almost to Civ 1 level where men in furs with obsidian axes can defeat your tank corps, but more importantly with the resource system... in search of a nice relaxing game of crushing my enemies, I recently played at Chieftain level... the trouble was the only iron resource was halfway round the world, and then there was only one coal resource on my entire continent and it was next to a Babylonian city - the Babylonians were my most important ally, so war was not an option. Everyone else in the game was too primitive to realise the value of coal, and so I couldn't trade for it. Phut! That was it. I was stuck unable to build any rail at all ever and so my technology stagnated... it was easy for the Greeks to then seize one city with a mass of knights and cut me off from iron as well.
The upshot of it is that I wasted time on a lost cause. I was doomed from the start by the (permanently fixed in C3) random resource distribution. At least in earlier versions it didn't take long into the game to find whether you were on a tiny island and therefore doomed.
It seems to me Civ3 is a bit of a lemon. You must play to the formula at higher levels, and no matter what level you play at you're ultimately waiting to see if the virtual dice are kind to you.
Some people might already have read my moan about how on medium-high difficulty levels you're straitjacketed in your early strategy, and that's one annoyance. Another minor annoyance is that if you choose a particular nation, you are permanently stuck as either male or female, which is surely a step back from Civ 2 which gave you the option - if I choose to be the Egyptian pharaoh Ramses or Narmer, I don't want to be continually addressed as "Noble Lady" thank you... anyway, that's minor.
My real complaint is firstly the combat system, which seems sadly to have regressed almost to Civ 1 level where men in furs with obsidian axes can defeat your tank corps, but more importantly with the resource system... in search of a nice relaxing game of crushing my enemies, I recently played at Chieftain level... the trouble was the only iron resource was halfway round the world, and then there was only one coal resource on my entire continent and it was next to a Babylonian city - the Babylonians were my most important ally, so war was not an option. Everyone else in the game was too primitive to realise the value of coal, and so I couldn't trade for it. Phut! That was it. I was stuck unable to build any rail at all ever and so my technology stagnated... it was easy for the Greeks to then seize one city with a mass of knights and cut me off from iron as well.
The upshot of it is that I wasted time on a lost cause. I was doomed from the start by the (permanently fixed in C3) random resource distribution. At least in earlier versions it didn't take long into the game to find whether you were on a tiny island and therefore doomed.
It seems to me Civ3 is a bit of a lemon. You must play to the formula at higher levels, and no matter what level you play at you're ultimately waiting to see if the virtual dice are kind to you.
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