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Originally posted by Dissident
You newbies are not man enough to play Civ3. Good riddance.
Dissident
Read Moraelin's post above your own please...
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
Originally posted by waasabi
I really don't understand the complaint about the "sunday gamer". Sounds more like the self-described "sunday gamer" player type would be more satisfied by watching a movie.
Excellent point. Indeed, a lot of us play a game just like watching a movie: just to pass the time away. No brains required, no challenge needed, and no random twists that push the difficulty to the roof expected. Think about it. Noone complained that there was no challenge in watching Matrix. I mean, really, you didn't have to have mad skillz or think strategy every turn. There was no point in which to say "oops, I missed, now I have to restart the movie from the beginning." You just sit there in front of the TV, maybe with a can of beer, and... that's it. Sit and watch.
It also means that we'll have very little sense of pride in finishing a game. About as much as feeling pride in having managed to see Matrix until the end. It's not "Woohoo! I managed to take over the world, Pinky!" It's "yawn, another 4 hours down the drain. That's fun. Let's start again."
However, personally I find that a game is more immersive and keeps my attention occupied better than a movie does. That's why I've paid some 50 bucks on an imported Civ 3, instead of spending like 3 bucks to rent a DVD. You have a problem with that?
That said, yes, for _me_ the Chieftain mode is way too easy already. (Probably on account of the literally thousands of hours total spent with Civ 1, Colonization, Master of Magic, Master of Orion, Civ 2, SMAC and so on.) For Venger and the rest of the "I play only on Deity and it's too easy" crowd, probably even more so. But if other people don't appreciate even that challenge, why DO you have to force a challenge upon them? As I've said, just give them a "sandbox" mode, that's one step under Chieftain, which is basically Chieftain plus a built in infinite money trainer. Noone forces you to use it, if you really want a challenge, but other people might appreciate it.
On the other hand, I can easily think of OTHER games which were way too hard for me without a cheat. I can think of games where the "challenge" made me want to bite the CD into tiny little pieces and mail it back to the developper. So I DO know how that feels. I can definitely relate to C Chulainn's grief, because I've felt the same kind of grief before myself.
Chieftain level isn't easy enough for the casual gamer, i.e., me (not a newbie, thank you very much), which is why I haven't played Civ III in over a month, and I won't touch the damn thing until they fix it.
How do I explain my gaming experience to Deity-level inhuman monsters who say things like "You obviously are not cut out to play Civ3" and "You newbies are not man enough to play Civ3. Good riddance"...
Look, when I play a game of Civ III, the object, for me, is not just to win, not just to finish and take some kind of pride in merely having come through the game without being wiped out... the object for me is to build the grandest civilization possible, a civilization with innumerable wonders, rivers of gold, hundreds of cities, happy citizens, vast armies... when the game is finally over, I want to look down on my civilization and say "Magnificent."
Nevermind. I don't think you could ever understand. Go on, guys, have fun with your "challenge."
I'm not selling Civ III on eBay, because I honestly believe that eventually there will be a patch that will make it playable, or at least finish the editor so that I can make some mods.
"Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."
If that's the case, EnochF, I guess you could always open the editor and go to the difficulty level tab. And there will be something called "Cost Factor". On Chieftain, it's set to 20, which means the AI will have to pay twice as much as you do for anything. Push it to, say, 50 and you may well be having an apollo program while the AI is still making its first settler.
Or you could download the cheat mod, which is especially built for people who want to make an empire with every single wonder, and streets paved with gold. The Borg and their Hive government there pay no upkeep for anything, so no matter what you do, you'll still have an income. Plus some other unique advantages. And it also comes with instructions on how to play it. Frankly, if anyone manages to lose even on Regent with that mod, I'd really like to know how did you manage that
Originally posted by Venger
Ah yes, someone points out the emperor has no clothes, and here come the sycophants with invisible thread and needles to try and weave one.
You like the word "sychophant" and that metaphor dont you?
He is correct that resources as currently done render the game either unplayably easy or unplayably hard. If the AI doesn't have a resource, it's screwed. If you don't, you're often screwed. Oil, Coal, Iron are three things found on EVERY continent.
I had a similar problem about a week ago. The persians are my friends. They have Iron. Mine disappeared after 10 turns. Without Iron I can't defend myself from England and Germany. What did I do? Did I go whine about how the game was impossible to win?
Nope. I jacked taxes up to 100%, and about 6 turns later bought the first world war. The next turn 2 boats of Bowman, and 2 boats of all the swordsmen who made it to the coast in time arrived outside the persian city holding the Iron. It took another 4 turns before the first troops from any other Civ showed up, but Persia was completely destroyed before I could build Cavalry.
I'm sure this is a tactic that even Venger would find enjoyable. I paid about 1300 gold, and 2 spices to unite the world against a civ that had been trading techs and (unknowingly) protecting me from other Civs. Why? I wanted their Iron.
Am I the only one who can pull this off?
Oh and yes, he wants to be ABLE to win every time. So do I. Nobody likes predestination. I've had my share of bad starts, but to not have ANY chance to overcome the game mechanics means you are walking into a wall.
I have never played a game that was un-winable. Maybe you have to win it by a mixture of diplomacy/management, but they are all winable. I can't think of anything needed for a culture win that requires strategic resources.
So lets be honest: He wants to have everything available for a conquest win. But he doesn't want to fight the Babylonians for the coal? Classic cost-benefit question: Which is worth more to you: Babylonians as allies, or railroads.
Can I just ask, was this before or after the patch?
Because after the patch I seem to have noticed that especialy the early strategic recources (horses and iron) are quite abundant and also located quite close to my position (small map, regent, favorite settings).
Midgame recources on the other hand seem to be distributed more random. Indeed coal has been quite rare in my games.
But they never have been a game breaker for me. Then again, I allways try to conquer at least one competitor early on, because the AI is better at founding loads of cities than I am (Excellent job, Mao. And thank you very much for those lovely cities. Horseman rush! Gotta love the retreat ability.).
I do however skim the map (ctrl-shift-m) in late game and the resources allways seem pretty well allocated and only the small civs loose out.
The H shaped map with almost no resources in my half was definitely after the patch.
Maybe the map size has something to do with it, too. I'm playing on Large, and it's quite normal that resources are few and far in between. Luxuries, even more so.
Originally posted by Zanzin
Man, if you're in 1950 and still in the industrial age techs...I've gotta be honest, the problem is with you, not the game.
Wasn't one of the biggest complaints about civ2 that the AI wasn't hard enough? That winning the game was for gone conclusion?
And now, Civ3 rolls around, and now winning ISN'T a for gone conclusion, and all these people come out of their holes to have a whinge about it. Well, sorry if the game is a challenge for you. But isn't that what life is about? Challenges?
If you're already playing on chieftan, I guess the answer would be to go into the editor and really dumb things down a bit - increase resource distribution, decrease chance of resource disapearing, change the stats of units so that all the good ones are available to your civ and your civ alone, start off with 10,000 gold etc etc. Would that be easy enough for you? I'd call it boring, personally.
To answer your insults - sorry, points - one by one:
1. The problem started because obviously the game sets research goals assuming that you can start laying down the tracks and get the increased research. Everything was going fine tech-wise until I needed the coal - I'd been able in theory to get the trains moving since the early 18th century, but gradually I started falling further and further behind when it didn't happen.
2. The complaint about Civ2 being too easy came from a small coterie of loophole exploiting, formula-using uber-geeks who used strategies like ICS and the two way caravan cheat. Most people didn't find it too easy at King level and up.
3. Why yes, you go-getting, both-end-candle-burner you, life may be all about challenges. That's precisely why I don't want my computer games to like a rough day at the office as well...
4. I played on Chieftain because I wanted on that occasion, to have an easy game of glorious victories over hapless foes. I've never played at Chieftain before.
Originally posted by Green Giant
Damn Firaxis for creating an AI that tries to win, damn them all to heck!
You crybabies just need something to whine about. Your just mad that a piece of programming code is mopping the floor with you. You do realize that you can change how many resources show up in the editor, don't you? You can do that to prop up your complete lack of skills.
Go play Duck Hunt so you can put the gun to the screen and win every time.
Quite apart from obviously having the social skills of a SPAS-12 shotgun, you're approaching this from the wrong angle here. Not all of us want to pit our wits against the computer. In fact, I suspect not many of us do, and that goes to the crux of the matter. Civ3 has been written only with the uber-geeks in mind. Of course I could sit here with a calculator, perusing the various files to discover every flaw in the AI and work out the correct strategy to win every time, but no thank you, that's hard work, and therefore not what I buy computer games for. If I wanted to play "I'm smarter than my computer" I'd buy a chess game. With Civ, I want to use my imagination a bit, be a bit flexible without having to play it the way the Central Kommittee decided it must be played.
I am not a Civ ubergeek. Hell, I've heard of (but never used or really investigated) some of the Civ2 strategies that work. Same for AC, same for Civ3. I play it pretty stupidly (yay for automated workers and governors that manage the population!) and still have a good time. So far, I'm up to Regent difficulty and still not having too many problems (couple close calls though). I don't think Civ3 is for the ubergeek -- maybe if you want to play it at higher levels.
The thing that bugs people about Civ3, I think, is that the resources create a situation where random events can completely screw up the way that you wanted to play and force you into actions (war, trade, whatever) that you don't want to do.
I can see how this can be irritating to some people. Personally, I like it. It provides some additional flavor to the game and forces me to do various things that I might not do otherwise. When I play Civ, I'm the "builder" type, but, well, if I need the iron, I've got to go to war. On the other hand, if I've got the iron, I might have to defend myself.
However, there's a solution for those that don't like the game the way it is -- fire up Civ3Edit, remove all the resource requirements for units, and remove all the resources. Done.
It's not that hard either. I setup a game where I added upgrade paths for Swordsman and Longbowmen so they'd get out of the stupid build menu.
Hmm... I'm curious. What world settings resulted in only 1 coal resource? I've played a LOT of Civ III now, and I've never seen that. I usually play Normal Maps/8 civs (Continents/70% water/Temperate/Normal/4billion or 5billion). Now I have had instances where I had trouble getting iron or horses (or both, in what eventually turned out to be my most successful game to date), but in my experience the resources have been spread pretty well. The worst late-game resource distribution problem I've run into is a Monarch game as the Germans, where there is only 1 rubber on my continent, which is the larger of the two, and that one rubber is owned by the French. The Persians have 5 or so over on the other landmass. I saved that one and will return to it at some point to ponder which one to attack.
Thus far, after many games of Civ III played, I'm of the opinion that the resource distribution is pretty good. I DEFINITELY think that it's a great addition in terms of gameplay. I actually started playing 4 billion yr/old worlds more often than 5 billion because I wanted more clumping of the resources... it was more fun for me.
Frankly, both sides present good arguments here. Just step aside and look at how far the game has come. You'll recall that for so many of the hard-core Civ2 players, Deity was not enouh of a challenge. With ICS and the tank/artillery rush, the game was made too easy to beat for some of its hardcore fans. It had to be made more difficult on Deity, and the ICS strategy was the main culprit behind the need for a change.
I hate games where you have to do everything the "right way" to win. Some people enjoy playing that way. The Civ genre, being one of the most open-ended games out there allows the player to have the total experience. For me, ICS seems cheesy, and I am not interested in beating Deity for the sake of beating it - I want a reasonably tough challenge without feeling "if I don't maximize X and Y after every turn, I will fall hopelessly behind." That's not my idea of a fun game!
Chieftain on CIV III isn't always as easy as it should be. I found it a little too easy (after first trying Regent and failing miserably) and dull once I had the lead over the AI), but that's just as a result of experience with other Civ games and having figured out how the Palace and Forbidden Palace worked. I think the game has taken on less of an open-ended style - to prosper you have to basically follow the standard pattern of building a whole bunch of settlers to expand/cut off the AI expansion and get all the land and resources you can, then kill your neighbour, then do whatever you want after that. In Civ 2, I could stop fighting and play a defensive game once I had my 10-12 cities, or filled up my continent to the borders I wanted. In Civ 3, you have to land grab - if the AI gets a good city site within your planned expansionary range before you do, it's extremely frustrating. Sometimes it's fun to try to overcome the obstacle, other times it just seems hopeless, and time for a restart.
Whether you play Chieftain or Diety, the AI does the same things - you may have more or less time to keep up, but the premise is the same. I think in the levels below Regent, it should ease up on the expansion quite a bit. For a newbie that hasn't had the benefit of playing TBS games, the initial land grab would be quite a difficult challenge to deal with, and it should be toned down a bit, as should the corruption away from capital city factor (in my first game, I built the Forbidden Palace right next to my capital where it made little improvement on my outlying cities, I suspect a true newbie wouldn't have a clue about things like optimum FP placement, or using leaders to rush build it.
I definitely find Regent the most fun (I don't want any advantages over the AI, thank you) but it does take many starts to get into a good position where winning is possible.
Originally posted by Venger
Ah yes, someone points out the emperor has no clothes, and here come the sycophants with invisible thread and needles to try and weave one.
He is correct that resources as currently done render the game either unplayably easy or unplayably hard. If the AI doesn't have a resource, it's screwed. If you don't, you're often screwed. Oil, Coal, Iron are three things found on EVERY continent. Just not in this game. The implementation is poor.
Oh and yes, he wants to be ABLE to win every time. So do I. Nobody likes predestination. I've had my share of bad starts, but to not have ANY chance to overcome the game mechanics means you are walking into a wall.
Venger
I respect your point of view but have to disagree. The resources distribution do not make the game unplayable. It is very realistic to expect that some civs are not going to have every resource. The cultures low on or lacking a particular resource either adapted or more likely were conquered by other cultures.
I know that you like to be able to win every time but doesn't that take away from the fun? Shouldn't there be some element of chance that might result in your defeat?
I will admit that in any game in which I was lacking iron within easy reach I quit and started a new game. Those have been far and few between. I probably should have tried to overcome with strategy but was too lazy.
There are far more major flaws with the game that can render it unplayable apart from the minor annoyance of the resources. It would have been nice if the game included a toggle for whether or not certain units should require a resource but the problem can be permanently addressed by modding the civ3.bic file.
I would have to say that the emperor has on a loincloth and fur hat in this instance
Deornwulf - The English Teacher
"Our lives are frittered away by detail....simplify, simplify."
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