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Vel Contemplates Mod-Making.....

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  • As long as we're on the topic of "A should come before B":

    I OFTEN avoid taking Nationalism (which gives the 4/6/1 Rifleman) until after I've already got Replaceable Parts (which gives the 6/10/1 Infantry). After all, Nationalism isn't needed to leave this age, and leads to two techs: Communism (and until the patch Police Stations weren't worth it) and Espionage (expensive but useful). Replaceable Parts, on the other hand, is needed for tanks, gives Artillery as well, and doubles worker speed. Moving Artillery over to Steel would help a bit, but not much; it's still just too desirable.

    Other stylistic possibilities:
    > Move the neutralizing of the Hanging Garden from Steam Power to Electricity, just to give it an icon
    > Move "rubber appears on map" from Replaceable Parts up to Electricity? It doesn't fit thematically with anything anyway.
    > Make Music Theory be required for Free Artistry. One less dead end, and it won't have much impact on play.
    > Democracy required for Economics?
    > Invention required for Education? Seems silly that Engineering and Invention shouldn't lead to things like Astronomy. (I'm an Astrophysics grad student)
    > Yeah, you definitely need to add a tech or two that feeds off Engineering. Hull design would be good, but get a better name for it.
    > Make Electricity needed for Steel? You can currently get Flight without Electricity, and it'd make the Industrial Age a VERY interwoven time.
    > Move Amphibious War way up. We had Marines before we had Steam Power, so put it off of Nationalism or something. Even if you view this solely as the beach landing type of troop, it's still WAY too late in the game to be useful; Tanks are just as easy to reach.
    > Advanced Flight should have Mass Production as a prerequisite instead of Motorized Transportation. How does a Tank help you make paratroopers? Keep the Radio prerequisite, though, as it ties in Electronics nicely.

    Here's the way I see it. The Ancient Era is full of a bunch of lines that rarely interact; you can get to the end of one, then go back and start on the others. The Middle Ages have two or three lines that seldom interact; you can still get far along one before having to backtrack. The Industrial Era has interwoven techs, with no clear "lines" of development; you can't really go too far before having to diversify. The Modern Era just doesn't have enough, period.

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    • In regards to luxury items...

      As stated before, you can't make them disappear. You can make them appear (in theory), and you can make them shift locations, but you cannot remove them entirely.

      Would you want to actually tie them in with tech? I disagree with making luxury (and bonus items (cows, wheat, game)) appear in such a manner. Having these items on a map let you set goals and plan out your expansion in a more ordered fashion. Instead of sprawling out inch by inch, you can select city locations that maximize your luxury trade and city growth.

      Besides, in order to utilize your trade goods, you need to have a good road network, have researched currency, and have marketplaces in every city. Furthermore, if you don't have all your luxury items, you may end up paying out your nose to get them from other civs.


      - Nobody

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      • I agree, I don't think that the luxuries sould be hidden at the beginning, but I do think that the strategic resources should appear at their proper times as they do now. I don't believe that should be changed. As far as the HP and FP go, I think we are on the right track. I tried adjusting up the overall HP by one in a couple of games and it seemed to eliminate a lot of the "fake" outcomes that we were seeing. Oh, about the civilopedia, is anyone working on it or the tech tree yet? I'll be glad to do that, but remember, I might need a little help to get started!
        DO, OR DO NOT, THERE IS NO TRY - Yoda
        EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
        AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

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        • ***Double Post beaten to death with a twenty-pound sledge***
          -V.
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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          • Hey guys! Made a new discussion area over on my website so we could discuss/start a gazillion little sub-threads without cluttering up the 'poly board. I'll also make a master thread where I'll put stuff that's made the "final cut" just to keep it all organized and easy to find.

            Will start copying all that over now, but I wanted to let you know it was out there....feel free to head that way and open up as many sub-threads as you wanna....I figure at a minimum, we need a thread on:

            Unit and Tech costing

            The Luxury Item Debate (Personally, I'm rather fond of the idea of making luxuries more like strategic resources, but I'm not 100% convinced on it, so....change my mind? I mean, if enough people express dissatisfaction with the notion, we can ditch it!)

            Aussie_Lurker's Techs (Damn but I wish we could incorporate his whole tech tree addition! Sadly, with so many limited slots and our own ideas to boot, it's not possible at present! So....what can we glean from his work?)

            Government Types & Particulars

            Others as you see fit....

            OH! Almost forgot....the link to said forum is:

            Vel's Place


            -=Vel=-
            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

            Comment


            • As we come to conclusions about the mod will you continue to make updates to this thread on 'poly? We ought to do that so that people here who read the thread to check for updates will know what is going on. What do you think?
              DO, OR DO NOT, THERE IS NO TRY - Yoda
              EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
              AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

              Comment


              • Total agreement about keeping the folk at 'poly who are interested updated on our progress, but I think, given the size of this thread these days, perhaps we should let it settle to the bottom, and as we finalize stuff, make a new thread over in the files/creation section to give progress reports. How does that sit?

                -=Vel=-
                The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                Comment


                • Sounds great. Who all is working on this thing by the way? We ought to keep a list of people and what they are working on, so that if someone has a question about something they know who to direct it towards. Maybe that could be kept in the main thread on 'poly. That way readers could direct their questions towards people who are working on the various things.
                  DO, OR DO NOT, THERE IS NO TRY - Yoda
                  EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                  AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

                  Comment


                  • An incredible thread - Every post a kernel of knowledge gleaned!Outstanding thinking and a killer foundation for an organized effort.
                    Hail,
                    DarkAngel
                    Citizen of the World

                    Comment


                    • Thank ya DarkAngel! And I justs replied to your PM also.... See you over at the thread on my board? (ahhh, also just pieced together the first rudiments of our "organizational chart" ...



                      -=Vel=-
                      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                      Comment


                      • I'd like to see Dragoons back.

                        If we're increasing hitpoint amounts, we should probably double (at least) all bombardment rates too, so each cannon takes 2 HP's off.

                        I am going to try HP's of conscript 2,4,7,11 elite, with each one determining a ranks HP.
                        Stick some HP sauce in too
                        You could do this exponential hitpoint idea the other way round so the higher the rank the less you increase in skill.. which is more realistic probably.

                        Maybe partisans could have multiple attacks, so they can destroy 2 terrain improvements a turn, and have them treat all terrain as road (they know the land well, and are small in numbers).

                        I would like to be able to make Propoganda missions on units too, or some method to bribe them.
                        Maybe lone units in far off place will join their culture if the culture values more than yours. elite units would be less susceptible than conscripts of course.

                        Spying costs are too expensive.. I want to be able to investigate a city without spending 2 years GNP to send some spotty journalist into a foreign city! (of course i can always reload afterwards - magic )

                        Tech - guerilla warfare Gives commandoes and partisans and terrorists (cheaper propoganda missions?) maybe a Terrorist training camp wonder which is a cheaper version of the Espionage Agency sm wonder.
                        Or perhaps fundamentalism could allow highly skilled spies (possible with the editor)

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                        • Come over and join the team at Vexs site Adm. PJ.
                          Hail,
                          DarkAngel
                          Citizen of the World

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