If the civ series is to survive, then it needs a radical overhaul.
It's time to ditch those gawd-awful city radii. So inflexible, so unrealistic, so boring.
Resource shields are daft. A city with lots of hills and mountains is somehow better at making spaceship pieces? Come on! We're not making the ship out of stone. Better to have a system based on population, education and city improvements IMO.
A spherical world. If civ doesn't do it first, another 'young pretender' will.
Naval combat has never been much use in civ games. A new naval system must be devised.
I feel that using discrete combat 'units' which move individually is a seriously old-fashioned way of resolving combat. At the very least, units should be able to move, fight and die in stacks.
Don't be afraid to 'borrow' ideas from other games; for example, EU's stability rating was a great innovation.
Attack, defense and movement are awfully basic. Why not have initative, as suggested elsewhere in this thread? Or how about camoflage, or ability to use terrain?
Just a few radical ideas to spice up what is fast becoming a tired series.
It's time to ditch those gawd-awful city radii. So inflexible, so unrealistic, so boring.
Resource shields are daft. A city with lots of hills and mountains is somehow better at making spaceship pieces? Come on! We're not making the ship out of stone. Better to have a system based on population, education and city improvements IMO.
A spherical world. If civ doesn't do it first, another 'young pretender' will.
Naval combat has never been much use in civ games. A new naval system must be devised.
I feel that using discrete combat 'units' which move individually is a seriously old-fashioned way of resolving combat. At the very least, units should be able to move, fight and die in stacks.
Don't be afraid to 'borrow' ideas from other games; for example, EU's stability rating was a great innovation.
Attack, defense and movement are awfully basic. Why not have initative, as suggested elsewhere in this thread? Or how about camoflage, or ability to use terrain?
Just a few radical ideas to spice up what is fast becoming a tired series.
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