Wow... um... hmm...
Ozymandous and whoever it was that showed how to fix upgrade paths around the UUs just gave me an idea...
I could actually make a mod where the availability of resources changes the available units. You'd have to upgrade, but it might be free.
Here's the idea:
Swordsman 2.1.1 (No resources required) (Presumably using Bronze)
upgrades to:
Iron Swordsman 3.2.1 (Requires Iron) (Standard)
upgrades to:
Modern Swordsman 3.3.1 (Requires Iron & Coal) (Presumably using Steel)
(I dont know any good names for the Modern Swordsman. Perhaps "Bayonette Pansies" or "Machinegun Targets"...)
So long as you set up the upgrade path correctly, the game will pick the best unit. The AI has already shown the ability to handle things such as this.
I'll see what I can do tonite. Anybody interested?
(Sorry, I know I'm supposed to be complaining... but people might enjoy this...)
Ozymandous and whoever it was that showed how to fix upgrade paths around the UUs just gave me an idea...
I could actually make a mod where the availability of resources changes the available units. You'd have to upgrade, but it might be free.
Here's the idea:
Swordsman 2.1.1 (No resources required) (Presumably using Bronze)
upgrades to:
Iron Swordsman 3.2.1 (Requires Iron) (Standard)
upgrades to:
Modern Swordsman 3.3.1 (Requires Iron & Coal) (Presumably using Steel)
(I dont know any good names for the Modern Swordsman. Perhaps "Bayonette Pansies" or "Machinegun Targets"...)
So long as you set up the upgrade path correctly, the game will pick the best unit. The AI has already shown the ability to handle things such as this.
I'll see what I can do tonite. Anybody interested?
(Sorry, I know I'm supposed to be complaining... but people might enjoy this...)
But if the slowed down pace is applied equally, both on the AI-civs and the human player - and the conditions for achieving faster tech-progression is the same (at least on Regent level) - then what the heck is the problem?
So, maybe Civ-3 isnt that "tedious" after all.

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