Excellent post and excellent points as always, brother JT! And just so ya know, I know you're not a warmonger (though perhaps you enjoy warring against the AI's more than I, but then, that's not saying anything...lol...MOST folks enjoy warring in Civ more than I!)....and you're absolutely correct....unit interaction IS a critical element of the game. In the absence of camels, I DO wish they'd left diplomats in the game instead of the very vague, "top level" syping options we've got now. That alone would, I think, provide enough unit interaction to keep things interesting during some of the downtime.
As to the "jousting with windmills" (GREAT line, btw!)....I agree and disagree in the same breath. I totally get what you're saying, and you're right. If they try to release a new patch to prevent the next generation of human adaptation, they'll a) never be finished, cos we'll always find loopholes to exploit or b) wind up constricting the human player to the point that all he can do is pick his civ and watch the game unfold (governors controlling everything, you're just along for the ride). Taken to it's ultimate, logical conclusion, that's what lies at "that end" of the loophole closing frontier, and nobody wants to see that...UGH!
As to what exploits they should add back in for MP....not sure....definitely NOT IFE. I think the once per tile is sufficient, though if they're gonna leave it like it is at present, then they either need to make forests better (more productive) or remove the option to replant from the worker menu....kinna silly to have the choice to replant forests when every other form of terraforming past rails is vastly superior.
I'm *tempted* to say allow rushing wonders in MP, cos that would lead to a variety of innovative strats, but I'm not sure what else should be changed/brought back along with that.
Also totally agree about the overabundance of food....sheesh....I can grow my cities like weeds!! (and, this is something that has been mentioned in another thread too....the disparity between jungle/tundra/desert starts and plains starts is just obscene.....no banannas/bogs, and what replaced them was disease on all fronts (floodplains and jungles)....makes you wanna restart anytime you see jungle....'least floodplains are manageable, cos the food production is so good, but with jungles, you get no food AND disease....tough to enjoy a game starting like that....
I think essentially you and I are members of the same choir. The only difference is that I've found a number of things that make me wanna play more, and you've found a number that wanna play less, but I think we're basically on the same page, if that makes sense (and, you have to admit, that the fact that we have such differing opinions re: the game in general, and are still essentially in agreement says a lot of good things about the depth of the game, to even allow for that!)

-=Vel=-
EDIT: D'oh! I forgot two things! First, YES! I would love to see some volcanoes and other natural disasters in the game! That would rock, and be a very definite improvement, IMO@!
Second....I agree and disagree about Imp2....I love it....still have it on my hd, in fact, but....
the main reason I don't play much anymore (besides civ3 I mean!), is that after those cursed level 3 forts spring up everywhere, it's just too hard to conquer ANYTHING (esp. the way armies are "everywhere at once"). It'd be one thing if you could use maneuver to your advantage, but in the absence of that, it's an attacker's worst nightmare!
-V.
As to the "jousting with windmills" (GREAT line, btw!)....I agree and disagree in the same breath. I totally get what you're saying, and you're right. If they try to release a new patch to prevent the next generation of human adaptation, they'll a) never be finished, cos we'll always find loopholes to exploit or b) wind up constricting the human player to the point that all he can do is pick his civ and watch the game unfold (governors controlling everything, you're just along for the ride). Taken to it's ultimate, logical conclusion, that's what lies at "that end" of the loophole closing frontier, and nobody wants to see that...UGH!
As to what exploits they should add back in for MP....not sure....definitely NOT IFE. I think the once per tile is sufficient, though if they're gonna leave it like it is at present, then they either need to make forests better (more productive) or remove the option to replant from the worker menu....kinna silly to have the choice to replant forests when every other form of terraforming past rails is vastly superior.
I'm *tempted* to say allow rushing wonders in MP, cos that would lead to a variety of innovative strats, but I'm not sure what else should be changed/brought back along with that.
Also totally agree about the overabundance of food....sheesh....I can grow my cities like weeds!! (and, this is something that has been mentioned in another thread too....the disparity between jungle/tundra/desert starts and plains starts is just obscene.....no banannas/bogs, and what replaced them was disease on all fronts (floodplains and jungles)....makes you wanna restart anytime you see jungle....'least floodplains are manageable, cos the food production is so good, but with jungles, you get no food AND disease....tough to enjoy a game starting like that....

I think essentially you and I are members of the same choir. The only difference is that I've found a number of things that make me wanna play more, and you've found a number that wanna play less, but I think we're basically on the same page, if that makes sense (and, you have to admit, that the fact that we have such differing opinions re: the game in general, and are still essentially in agreement says a lot of good things about the depth of the game, to even allow for that!)

-=Vel=-
EDIT: D'oh! I forgot two things! First, YES! I would love to see some volcanoes and other natural disasters in the game! That would rock, and be a very definite improvement, IMO@!
Second....I agree and disagree about Imp2....I love it....still have it on my hd, in fact, but....
the main reason I don't play much anymore (besides civ3 I mean!), is that after those cursed level 3 forts spring up everywhere, it's just too hard to conquer ANYTHING (esp. the way armies are "everywhere at once"). It'd be one thing if you could use maneuver to your advantage, but in the absence of that, it's an attacker's worst nightmare!

-V.
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