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Fix for Upgrading to Civ Spec Units

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  • Fix for Upgrading to Civ Spec Units

    One of the thing s that several people have had a problem with is the fact that you can not upgrade to a Civ Specific Unit. I have figured out a way and have play tested it with the Roman/Legionary; Persian/Immortal and with a non-Spec Civ for Swordsman. This method will also work for the other Specific Units.

    1) Backup the Civ3mod.Bic File. You can rename it or whatever. This file is the Rules file the the Game uses during regular gameplay.

    2) Start the Civ Editor Program and open the Civ3mod.bic file.

    3) Under the tools tab, uncheck 'Use Default Rules' option. You also want to check the 'No Map' option under the same tab. This will allow you to edit the rules and you will be saving a Rules Only File when finished.

    4) Under the Rules Tab, click 'Edit Rules'. This will open the Main Rules Screen. Click on the Units Tab.

    5) These are what you will be changing:
    Unit=========Upgrade to======Special Actions;Upgrade Unit
    Warrior-------------Legionary-----------------------Checked
    Legionary-----------Immortal------------------------Checked
    Immortal------------Swordsman---------------------Checked

    Horseman---------War Elephant-------------------Checked
    War Elephant------Samurai-------------------------Checked
    Samurai------------Rider-----------------------------Checked
    Rider---------------Knight---------------------------Checked

    Knight--------------Cossack-------------------------Checked
    Cossack------------Cavalry--------------------------Checked

    Pikeman------------Musketeer-----------------------Checked
    Musketeer---------Musketman----------------------Checked

    Save the Mods and your good to go.

    What this does is:
    Persian example: If your able to upgrade (i.e. have Iron Working & Iron) then the game goes to the first item after Warrior (which
    would be Legionary) and checks to see if you, the Persian can use this. Because you aren't Roman, it say no, but you can upgrade to Immortal, so it next goes to Immortal and checks to see if you can use this. Yes, you are Persian and you can upgrade your Warrior to this! If there where other options available (before this) then It would go though them first.

    Also, if you wish to make a Unit Obsolete, you would Have it upgrade to whatever and Uncheck the Upgrade to Box. I personally like to have the following Obsolete at:
    Unit========================When to Obsolete=====Special Actions;Upgrade Unit
    Swordsman (and other like units)---------Rifleman------------------Unchecked
    Cavalry/Cossack-------------------------Modern Armor------------Unchecked
    Frigate/Man-O-War/Ironclad--------------Destroyer----------------Unchecked

    Privateer (this one might be useful in the later game, when you still want to be anonymous) keep the same if you want to keep it, or do the same as Frigate/etc.

    That's it

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

  • #2
    Very clever.


    Does it work without any problems?

    Comment


    • #3
      I tested it with three of the civs and no problems at all. It took me most of the day to do it. I didn't post this until I had thoughly tested the way it worked. I don't know why the guys at Fraxis hadn't thought of it (unless they did it for 'play balance'). It was simple once I thought about it enough. I'm playing with the mod'ed rules now.

      E_T
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

      Comment


      • #4
        Edit: stupid mistake, nevermind me

        Comment


        • #5
          E_T:

          You...you, you my friend are an f'in genious. It's so simple, yet so BRILLIANT!

          And you know it's brilliant because once I understood it I thought, "Why didn't I think of doing that?!".

          GENIOUS, I say!



          There are only 2 issues:

          1) The "Upgrade To" entry in the Civilopedia may confuse some people.

          2) Being able to upgrade into Golden Age-starting units may not be wanted.

          I think I'll still integrate it into the LWC mod though, and give you a prominant place in the credits for that discovery
          Last edited by Plutarck; December 11, 2001, 00:24.
          Better to be wise for a second than stupid for an entire lifetime.

          Creator of the LWC Mod for Civ3.

          Comment


          • #6
            Make sure that you put me down as Genius Extraordinary.......

            Seriously, I would have thought that this fix would have had the same kind of reaction as sliced bread did..... With all of the people who have been wining about this issue, with the abilitiy to have a Quick and Easy Fix to the problem would have been a godsend.
            [soto voice] Maybe they are too busy playing the Mod that they can't comment about it [/soto voice]

            As for the civilopedia entries, well I didn't realize they would be affected like that , but they are the ones that are implementing the mod, so they should realize that there will be some changes.

            E_T
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #7
              Re: Fix for Upgrading to Civ Spec Units

              Forgot one
              Originally posted by E_T

              5) These are what you will be changing:
              Unit=========Upgrade to======Special Actions;Upgrade Unit
              Warrior-------------Legionary-----------------------Checked
              Legionary-----------Immortal------------------------Checked
              Immortal------------Swordsman---------------------Checked

              Horseman---------War Elephant-------------------Checked
              War Elephant------Samurai-------------------------Checked
              Samurai------------Rider-----------------------------Checked
              Rider---------------Knight---------------------------Checked

              Knight--------------Cossack-------------------------Checked
              Cossack------------Cavalry--------------------------Checked

              Pikeman------------Musketeer-----------------------Checked
              Musketeer---------Musketman----------------------Checked

              Save the Mods and your good to go.
              Chariot--------------Mounted Warrior-------------Checked
              Mounted Warrior------Horseman-----------------Checked

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                Shameless Bump because of 5 Star Rating

                E_T
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                Comment


                • #9
                  AWESOM!
                  And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

                  Comment


                  • #10
                    Nice work!

                    I don't find this a big problem with any of the civs except the French. The inability of the French to upgrade from pikemen to musketeers means that their UU is more of a disadvantage than an advantage. The French must either a) live with pikemen until Nationalism comes along or b) waste production building an entirely new defensive force to replace the outmoded defenders. Further, the musketeer is hardly a thrilling unit anyway.

                    Comment


                    • #11
                      Thankyou! Thankyou! Thankyou!!
                      11/10
                      Better than sliced bread!!
                      You likee soupee?

                      Comment


                      • #12
                        The Excelsior-meister:
                        I don't find this a big problem with any of the civs except the French. The inability of the French to upgrade from pikemen to musketeers means that their UU is more of a disadvantage than an advantage. The French must either a) live with pikemen until Nationalism comes along or b) waste production building an entirely new defensive force to replace the outmoded defenders. Further, the musketeer is hardly a thrilling unit anyway.
                        Yeah, but the French are so cute...
                        "You don't have to be modest if you know you're right."- L. Rigdon

                        Comment


                        • #13
                          Originally posted by Ragnarok
                          Thankyou! Thankyou! Thankyou!!
                          11/10
                          Better than sliced bread!!
                          No Problem........Shame less Bump

                          Happy Yule

                          E_T
                          Come and see me at WePlayCiv
                          Worship the Comic here!
                          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                          Comment


                          • #14
                            Bump

                            Bumping because of the numerous post that I've seen in the Issues/Bugs Thread.

                            Happy Yule

                            E_T
                            Come and see me at WePlayCiv
                            Worship the Comic here!
                            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                            Comment


                            • #15

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