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  • #31
    Re: movement is real slow now..

    Originally posted by Redstar
    when using shift-P

    it can take more than 11 seconds for a worker to travel across a large map. (about 1+ second per map scroll).
    It takes the same huge time with show auto moves off or on. ( i use a nvidia geoforce 2 and had no probs before patch. )

    -------------
    Also..as huge commie empire, i now lose 1300 in income[versus pre-patch].
    I think the flat tax unfairly gouges on this scale. i could be wrong. Anyway, i thought the patch was supposed to lower corruption).


    Keep up the great work tho.

    hi
    Would it be possible for you (or anyone else experiencing this problem) to post a zipped save game in which it is happening? I'd like to track it down.... thanks.
    - What's that?
    - It's a cannon fuse.
    - What's it for?
    - It's for my cannon.

    Comment


    • #32
      Im in 1280x1024 video mode, so im getting the black boxes, lowered settler radius... but im guessing you've already figured that one out, so

      My other problem is Civ3 crashed for the first time yesterday. It was late at nite (prolly did me a favour ), so i didnt get any details, but if it happens again ill get them.
      Just to let you know its crashing
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • #33
        I wish all I could complain about is gameplay/AI

        ...but since I installed the patch I have had 8 crashes, all with new games (not old save games). I had no crashes with the out of the box version.

        On the last crash, the game gives me DataIO Operation System Error: RPLE errors and will not load my newest save games.

        I've attached a listing from Norton CrashGuard which trapped all the crashes and logged them.

        I'm running Win98SE UK
        AMD K6-III 450MHz
        128MB RAM
        Matrox G400 16MB
        Creative SB Live! Value
        MS Intellipoint Mouse
        Diamond Supra 56K modem
        A-Open DVD-9632 (my install drive for the game)
        Crative Blaster 1210e CD-RW

        I have also logged this fault at Infogrames.
        Attached Files

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        • #34
          Hi Firaxis guys,

          I pointed out some bugs I saw in the patch before, but none of them recurred once I had the correct version running. Unfortunately, this required uninstalling and reinstalling the game...

          I had one comment about difficulty scaling after the implementation of the new tech upper cap. Given that the AI is less efficient at researching technologies than the human player at lower difficulty levels, and that the cost of a technology is dependent on the number of other civilizations that have it, is it not conceivable that the higher cap might invert difficulty levels? That is, might it not be harder (perhaps significantly so) to advance technologically at Chieftain level, where you're virtually assured of being the only one working on a given tech, than on Warlord or Regent? After all, on Chieftain the AI seems to give very low priority to tech, so they may be in 40 turn mode the whole game, or at least a good piece of it. This means that the human player rapidly and permanently outstrips the AI, but then slows anyway because techs are so expensive. This would be particularly bad, because the typical chieftain level player will likely not have high proficiency with the editor...

          I'm attempting an experiment on this right now, but so many other issues go game performance (geography, etc.) that I'm not sure I can get a definitive answer that way... Firaxians, was this possibility considered? Could you find a way to scale technology turn caps by difficulty levels?

          Comment


          • #35
            I've posted this in about three other threads and there are a couple of other people having the same problem. I also sent you an e-mail Jeff, but you're probably swamped with mail, so here's the problem:

            I installed the "updated" patch but can't get the game to run. All it does is hang with the civilization3.exe taking up about 5 megs and another temporary thread running. I'm running Windows XP Professional. I had no problems before installing the patch. Can someone help me? I even tried reinstalling. Reinstalled the game ran fine, installed the patch it doesn't run. I tried turning off Win9x/ME compatibility this morning and it ran, but was getting the same black screen (monitor goes into power-saving mode) that made me turn it on. Please help.

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            • #36
              Originally posted by Field Marshal Klesh
              • Here is another oddity on the Domestic Advisor pop-up. She messes up the titles alot. Here she called me "Mr." during a presidency. But she didn't call me "Mr. Lincoln"... just "Mr."

              All for now.
              -FMK.
              This isn't new to v1.16f, it's present in v1.07f, and FWIW, I think it's behaving as expected. I *think* it's using your title to address you, and that title just happens to be Mr. Substitute "King" for "Mr." and you get the idea. I guess it just sounds weird to see "Mr." by itself.


              Dan
              Dan Magaha
              Firaxis Games, Inc.
              --------------------------

              Comment


              • #37
                I too have experienced the mysterious, "AI trading techs on my turn syndrome." I wonder if the AI somehow already had the tech but can choose not to make it available? I realize that its a stretch but it was all that I could think of. I agree that this stinks, especially if they are trading on the Human's turn.

                FIRAXIS: Please either offer some explanation of this AI behavior or announce that you are aware of it. It's quite frustrating diplomatically.

                Thanks

                Comment


                • #38
                  Posted by the Deornwulf-meister:
                  I am having a problem with the sound - I turn it off and still get sound for movement and combat. I know that my sound board sucks which is why I play games in total silence. It seems that Disable all sound does not mean disable ALL sound in the sound preferences box. Is this a bug or my own TDB problem?

                  In the CIV3.INI file, you can TURN ALL SOUND OFF BEFORE THE GAME LOADS
                  TYPE IN THIS TEXT FILE, right after the opening brackets (case sensitive). Be sure it gets it's own line, and DON'T include the parenthesis.

                  "NoSound=1"
                  "You don't have to be modest if you know you're right."- L. Rigdon

                  Comment


                  • #39
                    my file is just a bit too big to attach.

                    "Would it be possible for you (or anyone else experiencing this problem) to post a zipped save game in which it is happening? I'd like to track it down.... thanks."

                    The files i have are just a bit too big (607k) for the max allowable attachment.



                    edit: KO file sent. Hopefully it will prove most useful and i won't look foolish.

                    thanks! =)

                    EDIT: my time 11/11/2001 4:35am:

                    WOWSERS but that is service! They already fixed it. YEAH
                    Now i can hardly wait for the next patch.
                    Last edited by Redstar; December 11, 2001, 05:35.

                    Comment


                    • #40
                      New patch won't work...

                      I'm having the same problem as Whohangs...

                      The game won't run after downloading the new patch, and it won't let me reinstall or uninstall the game...So I'm stuck.

                      I'm running XP Home with 1.4 Ghz Athlon and 512 RAM

                      If someone has found a fix or work around, or hell...even a way to reinstall it, so I can play the out of the box version...

                      Comment


                      • #41
                        Re: my file is just a bit too big to attach.

                        Originally posted by Redstar
                        "Would it be possible for you (or anyone else experiencing this problem) to post a zipped save game in which it is happening? I'd like to track it down.... thanks."

                        The files i have are just a bit too big (607k) for the max allowable attachment.

                        Sorry about that.
                        Could you send the attachment to my e-mail address? (sjohnson@firaxis.com) thanks...
                        - What's that?
                        - It's a cannon fuse.
                        - What's it for?
                        - It's for my cannon.

                        Comment


                        • #42
                          I would like to be able to upgrade units inside of armys. I can agree with not being able to unload these units since I guess the makeup and tactical phisosiphy of an army should not change (the 101st airborne arent gonna become a unit of tanks, but maybe they would become some super-high tech orbital para troopers or something)

                          Also wouldnt it make since to have fleets (naval "armys) that work on the ocean and have the same capabilities of an army on the sea.
                          "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                          "It's easy to stop making mistakes. Just stop having ideas." Unknown

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                          • #43
                            I encountered a minor bug first game after the patch install. I'd discovered writing, but declined to create any embassies since I was low on gold. I tried clicking on my capital later and could not. I loaded some pre-patch save games I'd had left and they worked fine. I finally discovered the Ctrl-E would bring up the embassy menu. Further new games have worked fine.

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                            • #44
                              Another safedisk problemo.

                              Ok, brief chain of events:

                              1) V 1.07F gave me lock up on startup problems (cd spins and locks up)
                              2) V 1.07Fa let me play the game just fine.
                              3) V 1.16F(current as of today) again gave me the same lock up.
                              4) Even after un and reinstalling from scratch.

                              One thing I did notice is that the Infrogrames folder still has several megs of files in it after uninstalation, and NOT just modded files (i.e. "civ3.exe_old) and saved games.

                              ??? should I try deleting the whole Infrogrames folder after uninstallation ???
                              "You don't have to be modest if you know you're right."- L. Rigdon

                              Comment


                              • #45
                                The 'all random' button in the ''chose oponents" screen (when starting a new game) doesn't work anymore.
                                Formerly known as "CyberShy"
                                Carpe Diem tamen Memento Mori

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