The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's an undocumented feature. And a good one at that. It allows you to make sure that the game will even be playable, i.e. you aren't completely surrounded by jungles or mountains.
Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
Originally posted by Executor
It's an undocumented feature. And a good one at that. It allows you to make sure that the game will even be playable, i.e. you aren't completey surrounded by jungles or mountains.
LOL!
Oh man...
-Alech
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
Originally posted by Executor
It's an undocumented feature. And a good one at that. It allows you to make sure that the game will even be playable, i.e. you aren't completely surrounded by jungles or mountains.
or a "cheat" as we mortals say
Fool me once, shame on you.
Fool me twice, shame on me
I've noticed other wierd graphics, especially with navy ships, on the patched version. Sometimes the screen will paint a large block rather than the notmal fogged view - only happens with the patch.
I imagine this was part of the Nvidia "fix"... though your problem may be different.
I did report this in the official bug list. It happens everytime you load a map that doesn't reach the edges of the FOW while zoomed out. You get to see the old map without FOW until you move.
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