Okay...I'll bite.
So far, I've seen this term used to describe both IFE and Palace-Bouncing, so I've reached the early conclusion that the term means to describe any kind of game system exploit that, while not an outright cheat, certainly works in the human player's favor because it's not something that the AI does with regularity.
Having said that, are the following things ALSO considered "Munchkinish"?
* Tech Whoring (buying a tech from one AI and selling it to every other). Under the above definition, it *should* fall in the Munchkin category, because it gives the human player a heinous advantage that the AI seldom, if ever takes clear advantage of.
* Attacking any AI Civ anytime after the Ancient Era (because during the Ancient Era, the AI does reasonably well re: attack/defense, but when more versatile units become available, the AI either does not build them in sufficient quantity (preferring to continue building units from previous eras) and/or does not understand how to use them effectively).
* Making use of MPP's to lure a target civ into a disadvantageous position and engineer its destruction (I've never seen the AI do this at all).
* Using Pop-Rush techniques to rapidly overwhelm neighboring AI civs, regardless of difficulty level (the ai makes some use of conscription, but glancing at city sizes of AI civs makes it clear that they do not make much use of early game pop-rushing).
Essentially, pretty much every viable human-player strategy we've come up with on this board revolves around one or more exploits in the current game system. I'm just wondering what the difference is, out of a sense of genuine curiosity.
-=Vel=-
So far, I've seen this term used to describe both IFE and Palace-Bouncing, so I've reached the early conclusion that the term means to describe any kind of game system exploit that, while not an outright cheat, certainly works in the human player's favor because it's not something that the AI does with regularity.
Having said that, are the following things ALSO considered "Munchkinish"?
* Tech Whoring (buying a tech from one AI and selling it to every other). Under the above definition, it *should* fall in the Munchkin category, because it gives the human player a heinous advantage that the AI seldom, if ever takes clear advantage of.
* Attacking any AI Civ anytime after the Ancient Era (because during the Ancient Era, the AI does reasonably well re: attack/defense, but when more versatile units become available, the AI either does not build them in sufficient quantity (preferring to continue building units from previous eras) and/or does not understand how to use them effectively).
* Making use of MPP's to lure a target civ into a disadvantageous position and engineer its destruction (I've never seen the AI do this at all).
* Using Pop-Rush techniques to rapidly overwhelm neighboring AI civs, regardless of difficulty level (the ai makes some use of conscription, but glancing at city sizes of AI civs makes it clear that they do not make much use of early game pop-rushing).
Essentially, pretty much every viable human-player strategy we've come up with on this board revolves around one or more exploits in the current game system. I'm just wondering what the difference is, out of a sense of genuine curiosity.
-=Vel=-
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