Generally the first impressions I saw of Civ3 was that it was very hard, probably too hard for the "average folk". Now that better strategiests have found some chinks in the AI's armor, people think it may be too easy. It's almost as if the Civ3 AI has been given advantages requiring unusual approaches to beat. And of course as soon as you start being unusual, people think you're a cheat, munchkin, whatever.
If it's overpowering just to attack the AI after the ancient era, then you should be worrying about fixing the AI before trying to fix the player.
What happened to the balance in SMAC? Civ3 is practically an overly streamlined, cut down, version of Civ2, but instead of being more solid and just as hard, it's now full of holes but harder (if you don't find/use the holes).
Oh and as one befitting the description, I'm surprised I've never heard this munchkin term before.
If it's overpowering just to attack the AI after the ancient era, then you should be worrying about fixing the AI before trying to fix the player.
What happened to the balance in SMAC? Civ3 is practically an overly streamlined, cut down, version of Civ2, but instead of being more solid and just as hard, it's now full of holes but harder (if you don't find/use the holes).
Oh and as one befitting the description, I'm surprised I've never heard this munchkin term before.
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