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What is a "Munchkin" Strategy?

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  • #16
    Generally the first impressions I saw of Civ3 was that it was very hard, probably too hard for the "average folk". Now that better strategiests have found some chinks in the AI's armor, people think it may be too easy. It's almost as if the Civ3 AI has been given advantages requiring unusual approaches to beat. And of course as soon as you start being unusual, people think you're a cheat, munchkin, whatever.

    If it's overpowering just to attack the AI after the ancient era, then you should be worrying about fixing the AI before trying to fix the player.

    What happened to the balance in SMAC? Civ3 is practically an overly streamlined, cut down, version of Civ2, but instead of being more solid and just as hard, it's now full of holes but harder (if you don't find/use the holes).

    Oh and as one befitting the description, I'm surprised I've never heard this munchkin term before.

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    • #17
      Clarification

      IFE - was Munchkin, patch now prevents it.

      Palace-Bouncing - was Munchkin, patch now makes it very costly.

      Tech Whoring - Munchkin, until the AI is programmed to tech whore or tech hoard. "Demanding alot of money for techs" is NOT Tech Whoring even "a little bit". Tech whoring is buying a tech from a Civ than selling it to the other 14 Civs. Big difference. I can make a fortune alone off selling only techs I research since the AI Civs will give their soul (treasury & future income for the next 20turns) simply to have the latest tech today. And you don't need to sell your "best military techs" or "unfinished wonder techs"... you can sell dead-end wonder techs that have already been built, empty techs or old military techs that the superpowers already have!

      Attacking the AI after Ancient - Not Munchkin, since the AI can attack you after Ancient. However, I firmly agree the AI must be patched to not build obsolete units. To outlaw war all together is... silly. And I've heard many say the easiest time to defeat the AI is in the Ancient Age.

      Creative MPPs - Not Munchkin. The Aztecs made a MPP with the weaker Chinese which forced me to kill off the nearby Chinese before punishing the Aztecs... giving them more time. Did the AI "know" to do this? Probably not, but it did work. Also by letting other AI Civs destroy a Civ that means they get those cities & territory, not you. The AI also ALWAYS uses governors, does that mean human players must ALWAYS use governors?

      Despot Pop-Rush - Munchkin. Unless the AI learns to do it, the early benefit to rush build is outrageously HUGE.

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      • #18
        Munchkin: "a person who is notably small and often endearing."

        Heh.

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        • #19
          Re: Re: What is a "Munchkin" Strategy?

          Originally posted by Venger


          So how am I supposed to win, build a f@cking spaceship??? The UN? Jeez...how are you supposed to conquer the world without attacking? I don't play Civ with the UN/Culture/Spaceship training wheels...
          So why don't you go back to playing Civ 2 already?? Culture is part of the bicycle now- not training wheels, the front wheel. (or at least the back one) The designers created it to be just as important as warfare. You can't sit there pouting and stubbornly decide that half the game sucks and try to play the half that's left- well, you can, but the end result is that don't have much fun and end up sounding like a crybaby.
          As far as I'm concerned, your post is like saying "I love football, but I don't need the training wheels of passing" and then complaining at endless length about how boring the game is.

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          • #20
            The more I read, the more I am convinced that the term is applied on any strategy that the person doing the applying either doesn't use, or isn't too fond of....heh...that's cool....it was just something I'd not heard before, and wanted to get a handle on.

            -=Vel=-
            (heading out to look for Orson Scott Card books)
            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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            • #21
              In an RPG sense, munchkin has always applied to power-gaming players - especially those who max out statistics with no regard to the role they are playing.

              In that sense, palace-bouncing is munchkin because it is powerful, but doesn't fit the role - palace bouncing is not only unrealistic, but kind of silly when you think about it. I mean, the first thing I thought about when I heard of palace bouncing was that yes, it works, but it shouldn't - it doesn't add to the empire building experience at all, detracts from it by giving you odd hoops to jump through to get advantages.

              -Sev

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              • #22
                One thing people are missing here is the origin of the word "munchkin" from its RPG roots implies a sense of ruining the base enjoyment of the game, either for themselves or for other players.

                Any statistics or mathematical game is open to exploitation by over-optimising the internal calculations to extreme advantages, but in traditional pen and paper RPGs this could be counteracted by the "umpire" who would normally stamp out any "munchkin" activity before it got too far (although I have played RPGs where everyone is a "munchkin" and that works out quite enjoyable).

                You could easily reload to avoid any unfavourable results (whether you could alter them is not an issue), taking this to extremes would involve saving before any critical action and ultimately work out to be a very boring game. Nevertheless it could be done, but it sure as hell wont be "enjoyable" for most.

                I play my games as I take them, last time as the Germans I lost miserably because I was the _only_ civilization not to have either oil or rubber, so my Panzers stayed on the drawing board I still enjoyed the game and managed to get the entire world to gank France without firing a shot
                xane

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                • #23
                  The heck is IFE? Could you people not use abbreviations so soon?
                  Visit First Cultural Industries
                  There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                  Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                  • #24
                    Originally posted by Smiley
                    The heck is IFE? Could you people not use abbreviations so soon?
                    Infinite Forest Exploitation? Anyway, it has to do with getting a bunch of workers together and having them plant and then cut, plant then cut, plant then cut forests in an endless cycle, and because piling more workers on gets a job done faster (the cutting and the planting) you get 10 shields a turn per group, which if you have a crap load of workers can be a lot of resources and bypass corruption IIRC.

                    I know I don’t have the finer points down, but I think that is the general idea.

                    P.S. Turing the world on your enemy is fun, Russia demeaned one to many concessions from me so I sold my treasury, my tech, and my soul to get every other Civ on the planet (13 of them at the time) to gang bang them.
                    "Hindsight is all well and good... until you trip." - Said by me

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                    • #25
                      Hey Vel. Did I start this?

                      I remember making a comment sometime about palace jumping and IFE being munchkinish.

                      Did I give Vel an idea?

                      If so, cool.

                      However, I'll clarify for everyone:

                      munchkinish: adj. - in a style which relies upon unrealistic use of game rules or excessive exploitation of minor game imbalances.

                      Examples:

                      ICS: Exploits the 1-settler-farms-2-squares discrepancy in Civ2. Slightly unbalancing, used to excess.
                      IFE: : Exploits a non-trivial difference in the production from group harvesting of forests over the time it takes to rebuild them.
                      Palace Jumping: Exploits the expectation that the palace will represent the heart of an empire (Usually this strategy involves moving the capital to a much less opportune location than any country would select)
                      Infinite Invasion Avoidance: (aka: How to keep ships moving without attacking) Exploits a known behavior in the AI that let the user know that the ships will never attack.

                      Now, some things to think about: The ship bouncing trick. This is sort of boarderline. Once I have rails, I normally keep a large defensive force on the rails somewhere. The rush to any invasion. I know now that doing this may cause the AI to pick another location. If you do this intending to make them bounce their attacks constantly, you are a munchkin (IMO). I, on the other hand, rail the defenders to the new location, and counterattack.

                      Tech brokering: IMO, not munchkinish, in most cases. Should the AI be less willing to take "per turn" deals? I think so. But trading techs to make money is a valid strategy. The scientific one. You really could race through the tree, turn off the spigot at the end, pop out a spaceship, and win (unless you are Venger).

                      MPPs: Valid. I set up very powerful peaceful civs like this. I dont like long wars. So I want some help. I try to ally with my rivals neighbors. Keeps me out of wars I dont want. This is what MPPs were for: War deterrents. I mean, its not like we know of any groups of powerful nations that banded together for mutual protection? Or at least if there were any, they would never get very big.

                      I'm sorry if people got offended by me calling their tactics munchkinish. There is a long history of these tactics and the millions of people who've used them:

                      Bonewall farming in Diablo II
                      Zergling rush in Starcraft
                      Worm farming in Angband (Zang, Nethack, Moria)

                      These arent about being unfair, they are about exploiting implications of game design that were not intended by the designers. Yay for initended aspects of games, but I think we can guarantee that Firaxis did not see IFE as a part of the game they intended. Ditto for palace jumping.

                      There is a simple test that will usually tell you whether a strategy is munchkinish or not: Ask yourself: "Would the designers shake their heads at me if I told them about this?"

                      [ This space for rent ]

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                      • #26
                        Well, it appears IFE and Palace Bouncing has been blocked by the patch. I take it the devs agree that these are imbalances in the game. I agree as well. Forest harvesting shouldn't be so profitable (this has been fixed), and Palace Bouncing is just plain...

                        Oh wait. Historical example appearing in my mind. Remember Charles the Great, aka Charles Magnus, aka Charl le Mange, aka Charlemange? That guy didn't sit tight for one minuite (yes, this is an exaggeration). He, and his entourage (sp?), pretty much spent a lot of their time touring the empire, making sure the local lords didn't forget for one minute who was king.

                        Then again, the recent fix (treating Palaces like Wonders) doesn't change this a bit. It's still possible, just really expensive.

                        I disagree that Tech Trading is "munchkinish." Perhaps the AI's percieved value of technology should be adjusted (or perhaps simply adjusted more radically based upon their attitude toward the player). But playing the part of "acquisition and distribution" (merchant) has always been profitable, throughout history. This was my favorite role when playing the Pirates in SMAX, after all. This is just an example of the simple fact that a human can always out-think a computer.

                        I'm not sure I understand the "Infinate Invasion Avoidance" concept. What it looks like, to me, is that if one keeps a lot of units on a particular border, the AI simply won't attack there. Well, that makes sense to me. The question is, will the AI *always* avoid a large force (even if it's likely to win)? Because after all, if you hit the main force and lose, you gain nothing, and lose much. But, if you hit the main force and *win*, you pretty well have the run of the empire, until the defender manages to put together a new army.
                        To those who understand,
                        I extend my hand.
                        To the doubtful I demand,
                        Take me as I am.

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                        • #27
                          Since there isn't another thread on Palace Bouncing specifically I just wanted to add this...

                          Yes, it is historical, but also done infrequently and for compelling reasons. Capital changes that I can think of include:
                          Rome - Rome to Byzantium
                          Turkey - Constantinople to Ankara
                          U.S. - Philidelphia to Washington
                          Russia - St. Petersburg to Moscow

                          So yes, it happens, but often when the nation is in upheaval. I think that it should have extreme costs associated with it and perhaps should only be allowed under a gov't change. I don't like to seet the AI moving their capital all around either.

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                          • #28
                            Gachnar - Yep....You were, IIRC, the first person I saw using the term, and it put the question in my head. No offense at all on the term re: some of the strats discussed in the strat. threads tho! LOL...on the contrary, I like finding strats and loopholes that turn out to be so unbalancingly powerful that they can be termed nothing other than an exploit.

                            Good stuff....

                            -=Vel=-
                            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                            • #29
                              Originally posted by Ironwood
                              Oh wait. Historical example appearing in my mind. Remember Charles the Great, aka Charles Magnus, aka Charl le Mange, aka Charlemange?
                              Personally, I've always referred to him as Big Chuck, but the historians dont seem to like the idea...

                              That guy didn't sit tight for one minuite (yes, this is an exaggeration). He, and his entourage (sp?)...
                              Entourage is good, but minute doesn't have that second 'i'. Not nitpicking really, just thought it was ironic.

                              ...pretty much spent a lot of their time touring the empire, making sure the local lords didn't forget for one minute who was king..
                              I was thinking of a situation more like this:

                              The US. Nineteeth Century. We're doing the expansion/oppressing-the-world thing. We got DC all set up with the wacky greek architecture, cuz the Greeks got incense and you know how us USians like inhaling burning strange stuff and they like us using their designs. So, Texas starts looking good, so what do we do? Move all those wacky greek buildings to Arkansas. Mexico says cool, we get Texas. Next up, we move it out to Nevada so we can coax California to jump on the train.

                              Fastforward to current day. We move the Capital to Fargo, cuz god knows we need more frigid grassland, but its easy taking and nobody wants Quebec. I figure the next move is moving it out to Fairbanks, Alaska and see if we can grab some Russian land, since they might have some oil. From there we can work our way down to China.

                              That's what capital jumping is. I dont think its very realistic. Its even unrealistic compared to the level of unrealism currently in Civ.

                              Originally posted by Ironwood
                              I'm not sure I understand the "Infinate Invasion Avoidance" concept.
                              Basically, you leave one city completely unguarded. AI will move units (best if you use this with boats) toward that city. When they get close, you rail defensive units there, leaving a city on the other side of the world/continent/island completely unguarded. AI takes off for that city. Rinse. Repeat.

                              (NOTE: I'm just happy that I gave Vel ideas. Seems most people have decided that I'm obviously dumb because I actually enjoy playing this game. At least I added some ideas to the boards)

                              [ This space for rent ]

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                              • #30
                                Re: Re: Re: What is a "Munchkin" Strategy?

                                Originally posted by UncleBeef

                                So why don't you go back to playing Civ 2 already??
                                Because I've been playing it for 5 years now... I have purchased SMAC and CTP2 however, seeing as Civ3 isn't going to cut the mustard.

                                Culture is part of the bicycle now- not training wheels, the front wheel. (or at least the back one) The designers created it to be just as important as warfare. You can't sit there pouting and stubbornly decide that half the game sucks and try to play the half that's left- well, you can, but the end result is that don't have much fun and end up sounding like a crybaby.
                                I can back up every criticism I have with this game, from cutlure to combat. The game is the sum of a number of bad parts.

                                And yes, I won't be playing more games of Civ3 until they extensively work on it. Happy?

                                As far as I'm concerned, your post is like saying "I love football, but I don't need the training wheels of passing" and then complaining at endless length about how boring the game is.
                                Nice unintelligent analogy. If you want a football analogy, think of culture as free agency - nice idea that badly impacts the game.

                                Culture adds:

                                Culture victory (so so, it's too easy, but it can be turned off)
                                Borders (good to have borders, borders based on culture are stupid)
                                City defection (if they allowed you to remove it with a game check box, it'd be a )
                                City reversion (ruins the game in my opinion)

                                What is so great about culture? That you can pick off enemy cities with it? Woohoo, wonderful...it isn't already easy enough to take the AI...

                                Venger

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