No problemo, Sir Venger! While I sometimes disagree with your methods (thinking back to previous threads), the fact is, a damn lot of what you say re: faults in game design makes a lot of sense. I generally don't participate in those discussions much, because I'm more focused on working within the parameters of whatever the current system is....finding ways of making it work....but I'm always glad to see ongoing discussions about how to make the system itself better....
-=Vel=-
-=Vel=-
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