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Civilization III v1.16f Available!

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  • #31
    I found a problem in this patch.
    The relationship (and trade) lines in the forein advisor screen totaly disappear after you open the military advisor page.
    I need to reload my game to see them again.

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    • #32
      Thank you, Apolyton!

      Apolyton, thank you for mirroring the Civ3 patch! I was 80% complete downloading it from the Civ3 site (at a miserable 1.9kb rate!) when their server saw fit to reset! However, I was able to successfully download off of your site--at an improved download rate, even! So thanks.

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      • #33
        HELP ME !! ANYBODY !!

        I've had the game since it came out and still not been able to play full turn.

        I have what appears to be 2 or 3 lines of writing on top of one another, sometimes no text at all when I know there should be some there, and everytime I get towards the end of my turn, the game crashes.

        Official tech support were piss-poor (adjust your font size I was told - it didn't work)

        Now I have the patch, and nothing has changed - am I doing anything obviously wrong ? I have the latest drivers for all of my hardware and still nothing.

        I love the CIV games but this is so frustrating - please help.

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        • #34
          Originally posted by Setsuna


          I'm running Communism in my game, and there is definately a big difference. Rather than one shield of production in my distant size 12 (I believe) city, I now have seven.
          Perhaps they are unrelated issues since they were mentioned separately in the patch release notes. I'm happy for you that your communism has improved. But in my democracy, there is zero discernable change.
          "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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          • #35
            Originally posted by iandavis
            HELP ME !! ANYBODY !!

            I have what appears to be 2 or 3 lines of writing on top of one another, sometimes no text at all when I know there should be some there, and everytime I get towards the end of my turn, the game crashes.
            Someone has reported that you must delete all Luceda fonts.
            "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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            • #36
              whats that ugly shadow??

              after patching i noticed that the population number has been given some kind of weird black shadow, and it is very hard for me to read it, (not mentioning that the overall look and feel of that shadow is very ugly..)
              how can i cancel this shadow??
              thanx
              Attached Files

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              • #37
                Originally posted by Libertarian
                Perhaps they are unrelated issues since they were mentioned separately in the patch release notes. I'm happy for you that your communism has improved. But in my democracy, there is zero discernable change.
                What do you expect from mob rule? --jrp

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                • #38
                  Foreign advisor is bugging with me too...

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                  • #39
                    My God its fast!
                    Im having trouble keeping up!
                    Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                    - Paul Valery

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                    • #40
                      strange language



                      I just downloaded the patch and installed it and then, to look up the changes in the editor I started it. To my big surprise, all the menus were written in german! But that wouldn't be such a problem, but the civ3mod.bic seemed to be warped. In other words: NOTHING is inside of the file! no buildings, no units, just nothing. And yes, I DID "lade datei" (load file) to ensure, it's really the civ3mod.bic I'm talking about.

                      This is quite annying because obviously the game doesn't work, without this file... Furthermore, the game says I shall put the cd inside the driver when I try to start it. Something it never did, before the patch...

                      So I'm wondering, why I've got a german editor (???) and why theres nothing inside the civ3mod.bic file?

                      I'm living in switzerland, maybe the patch will come in the language of the land you're computer is? But, well I've got (as many others) the US-IMPORT version, so I really NOT want a patch for the german version which, as far as I know, not even exists by now...

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                      • #41
                        m_m_x,

                        Yes, the pop numbers are annoying. I reported it.

                        shirgall,

                        Doper?
                        "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                        • #42
                          Re: Re: Civilization III v1.16f Available!

                          Originally posted by woody
                          Anyone wanna place bets on how long it takes Venger and Yin to start whining about this patch?
                          I'd bet but I still have money riding on how many long it takes before you post anything of value - I said you'd trip the Warlord level before you actually had a contribution to make.

                          Of course, they should probably actually install the patch, first. But when has that ever stopped them from making stuff up? I'll give them about half an hour for the first complaint to show up. Bets, anyone?
                          Same old Woody, more interested in the gameplayers than the game...

                          To the patch topic, I have installed it - haven't had a chance to play it though other than to make sure it works and load my saved game. I do notice that for some reason it doesn't know intrinsically where to install to - sort of wierd, it really ought to know it's own install point...

                          Venger
                          Venger

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                          • #43
                            I really wanted to praise this patch.......

                            But there is just one thing missing for me, I think I must have imagined that it was on the patch list as I had expected it to be fixed.

                            The Science Advisor!!! Is still broke when playing an altered scenario (and i'm just talking about a few map/rules changes, no changes to the actual tech tree)

                            PLEEEEEEASE make this a priority on any future patch stuff problems with balance they are not as noticable to some as a huge graphical glitch on the science advisor is!

                            Aloisia Vonotar

                            p.s. I think the "wierd" shadow effect that some are complaining about is actually one of firaxis's fixes as when the pop size colour and the civ's colour are similar it used to be impossible to read the pop size.
                            "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
                            AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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                            • #44
                              hm, I try reinstall, but I still wonder about this editor with german language.

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                              • #45
                                I AIR SUPERIORITY!!!

                                By implication (unless I'd just got to Flight within four hours of playing) - you can also realise that SAVE GAMES from the old version WILL WORK WITH THE NEW PATCH!!!
                                Slocombe
                                "Good? Is 'e good? 'E's a fackin' liability!"

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