Zone Of Control (ZOC) Poll
Hello!
Quite a few people, myself included, have said on these forums that the Civ3 ZOCs are a little weak, and need improving. So here's a poll to get at what people really think about this.
I'll explain the options that I've put:
1) Like Civ2:, this means that ALL units have a ZOC around them and once enters a ZOC it cannot move within the ZOC, only out of the ZOC or attack.
2) Fast units & fortresses => impassable: select this option if you think that ZOCs should only be given to units with a speed advantage or in a fortress (as currently the case). BUT the ZOC should be made impassable, like they were in Civ2.
3) Fast units & fortresses, do crippling damage: select this option if you broadly like the Civ3 ZOCs but want them beefed up. The idea here is that a unit passing a ZOC is reduced to 1 HP.
Perhaps, if a unit has a speed advantage over the unit in the fortress, then it takes only 1 HP of damage, so Cavalry can do a flanking attack if the fortress just contains an infantry unit (but not mech inf, or Tanks).
4) Keep them as they are: should be self explanatory.
5) Get rid of them altogether.
Pingu:
Hello!
Quite a few people, myself included, have said on these forums that the Civ3 ZOCs are a little weak, and need improving. So here's a poll to get at what people really think about this.
I'll explain the options that I've put:
1) Like Civ2:, this means that ALL units have a ZOC around them and once enters a ZOC it cannot move within the ZOC, only out of the ZOC or attack.
2) Fast units & fortresses => impassable: select this option if you think that ZOCs should only be given to units with a speed advantage or in a fortress (as currently the case). BUT the ZOC should be made impassable, like they were in Civ2.
3) Fast units & fortresses, do crippling damage: select this option if you broadly like the Civ3 ZOCs but want them beefed up. The idea here is that a unit passing a ZOC is reduced to 1 HP.
Perhaps, if a unit has a speed advantage over the unit in the fortress, then it takes only 1 HP of damage, so Cavalry can do a flanking attack if the fortress just contains an infantry unit (but not mech inf, or Tanks).
4) Keep them as they are: should be self explanatory.
5) Get rid of them altogether.
Pingu:
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